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  1. <!DOCTYPE html>
  2. <html>
  3. <meta charset="utf-8">
  4. <head>
  5. <style>
  6. #header
  7. {
  8. background: #2BA6E3;
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  14. color: white;
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  16. padding: 0.5em 1em 0.5em 1em;
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  18. .news_item
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  20. background: #FFFFFF;
  21. width: 720px;
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  28. .news_item_contents
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  30. color: #444;
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  85. </style>
  86. </head>
  87. <body>
  88. <center>
  89. <div id="header">
  90. <a href="../../en/news/index.html">News</a>
  91. <a href="../../en/page/games.html">Games</a>
  92. <a href="../../en/page/about.html">About</a>
  93. <div id="lang">
  94. <a href="index2.html">EN</a>
  95. <a href="../../ru/news/index2.html">RU</a>
  96. </div>
  97. </div>
  98. <h1>News</h1>
  99. <div class="news_item">
  100. <h2 class="news_item_title">
  101. <a href="mahjong-recreation-start.html">Mahjong recreation start</a>
  102. </h2>
  103. <p class="news_item_date">
  104. 2018-01-26 00:00
  105. </p>
  106. <div class="news_item_contents">
  107. <figure>
  108. <img src="../../images/2018-01-26-mahjong-recreation-start.png" alt="Spherical tiles in a Mahjong layout" /><figcaption>Spherical tiles in a Mahjong layout</figcaption>
  109. </figure>
  110. <p>This article describes the start of Mahjong game recreation.</p>
  111. <p><strong>Plan</strong></p>
  112. <p>We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:</p>
  113. <ul>
  114. <li>Load single layout …</li>
  115. </ul>
  116. </div>
  117. <div class="news_item_more">
  118. <a href="mahjong-recreation-start.html">Continue reading</a>
  119. </div>
  120. </div>
  121. <div class="news_item">
  122. <h2 class="news_item_title">
  123. <a href="the-year-of-lessons.html">The year of lessons</a>
  124. </h2>
  125. <p class="news_item_date">
  126. 2017-12-31 22:00
  127. </p>
  128. <div class="news_item_contents">
  129. <figure>
  130. <img src="../../images/2017-12-31-celebration.jpg" alt="Sparkler" /><figcaption>Sparkler</figcaption>
  131. </figure>
  132. <p>So, the year 2017 is approaching its finale, the year’s results have already been summed up. We’re going to take a break from igniting the fireworks or preparation of the champagne so that we can designate our goal for the following year. …</p>
  133. </div>
  134. <div class="news_item_more">
  135. <a href="the-year-of-lessons.html">Continue reading</a>
  136. </div>
  137. </div>
  138. <div class="news_item">
  139. <h2 class="news_item_title">
  140. <a href="2017-summary.html">2017 summary</a>
  141. </h2>
  142. <p class="news_item_date">
  143. 2017-11-22 00:00
  144. </p>
  145. <div class="news_item_contents">
  146. <figure>
  147. <img src="../../images/2017-11-22-2017-summary.png" alt="Memory game in the background" /><figcaption>Memory game in the background</figcaption>
  148. </figure>
  149. <p>It’s time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
  150. <p><strong>Brief history</strong></p>
  151. <p>Opensource Game Studio project is 12 years old now. …</p>
  152. </div>
  153. <div class="news_item_more">
  154. <a href="2017-summary.html">Continue reading</a>
  155. </div>
  156. </div>
  157. <div class="news_item">
  158. <h2 class="news_item_title">
  159. <a href="back-to-the-static.html">Back to the Static</a>
  160. </h2>
  161. <p class="news_item_date">
  162. 2017-10-16 00:00
  163. </p>
  164. <div class="news_item_contents">
  165. <figure>
  166. <img src="../../images/2017-10-16-back-to-the-static.png" alt="Static and dynamic unite" /><figcaption>Static and dynamic unite</figcaption>
  167. </figure>
  168. <p>We have been using Wordpress as our website engine for more than seven years. And now it’s time to move forward. Or backward. For some time we’ve been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of changing past into future. …</p>
  169. </div>
  170. <div class="news_item_more">
  171. <a href="back-to-the-static.html">Continue reading</a>
  172. </div>
  173. </div>
  174. <div class="news_item">
  175. <h2 class="news_item_title">
  176. <a href="mjin-world-birth.html">The birth of MJIN world</a>
  177. </h2>
  178. <p class="news_item_date">
  179. 2017-09-10 00:00
  180. </p>
  181. <div class="news_item_contents">
  182. <figure>
  183. <img src="../../images/2017-09-mjin-world-birth.png" alt="An explosion giving birth to something new" /><figcaption>An explosion giving birth to something new</figcaption>
  184. </figure>
  185. <p>This article describes the birth of MJIN world in August 2017.</p>
  186. <p><strong>mjin-player</strong></p>
  187. <p>As you know, <a href="scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should: …</p>
  188. </div>
  189. <div class="news_item_more">
  190. <a href="mjin-world-birth.html">Continue reading</a>
  191. </div>
  192. </div>
  193. <div class="news_item">
  194. <h2 class="news_item_title">
  195. <a href="scripting-research.html">Scripting research</a>
  196. </h2>
  197. <p class="news_item_date">
  198. 2017-08-16 00:00
  199. </p>
  200. <div class="news_item_contents">
  201. <figure>
  202. <img src="../../images/2017-08-scripting-research.png" alt="Textbook with a text" /><figcaption>Textbook with a text</figcaption>
  203. </figure>
  204. <p>This article describes scripting research in July 2017.</p>
  205. <p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong> …</p>
  206. </div>
  207. <div class="news_item_more">
  208. <a href="scripting-research.html">Continue reading</a>
  209. </div>
  210. </div>
  211. <div class="news_item">
  212. <h2 class="news_item_title">
  213. <a href="openscenegraph-cross-platform-guide.html">OpenSceneGraph cross-platform guide</a>
  214. </h2>
  215. <p class="news_item_date">
  216. 2017-07-17 00:00
  217. </p>
  218. <div class="news_item_contents">
  219. <figure>
  220. <img src="../../images/2017-07-openscenegraph-guide.png" alt="OpenSceneGraph sample application in desktop and mobile" /><figcaption>OpenSceneGraph sample application in desktop and mobile</figcaption>
  221. </figure>
  222. <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
  223. <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten. …</p>
  224. </div>
  225. <div class="news_item_more">
  226. <a href="openscenegraph-cross-platform-guide.html">Continue reading</a>
  227. </div>
  228. </div>
  229. <div class="news_item">
  230. <h2 class="news_item_title">
  231. <a href="ios-tutorial.html">iOS tutorial</a>
  232. </h2>
  233. <p class="news_item_date">
  234. 2017-06-08 10:00
  235. </p>
  236. <div class="news_item_contents">
  237. <figure>
  238. <img src="../../images/2017-06-08-ios-refactoring.png" alt="Earth and a rocket" /><figcaption>Earth and a rocket</figcaption>
  239. </figure>
  240. <p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
  241. <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it’s easy to come up with a hackish demo that works for one person, but it’s hard to create a concise example that works for everyone. …</p>
  242. </div>
  243. <div class="news_item_more">
  244. <a href="ios-tutorial.html">Continue reading</a>
  245. </div>
  246. </div>
  247. <div class="news_item">
  248. <h2 class="news_item_title">
  249. <a href="osg-sample.html">OpenSceneGraph sample</a>
  250. </h2>
  251. <p class="news_item_date">
  252. 2017-05-12 00:00
  253. </p>
  254. <div class="news_item_contents">
  255. <figure>
  256. <img src="../../images/2017-05_osg-sample.png" alt="Rocket in the distance" /><figcaption>Rocket in the distance</figcaption>
  257. </figure>
  258. <p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
  259. <p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application</a> that would run under Linux, macOS, Windows, and Android. …</p>
  260. </div>
  261. <div class="news_item_more">
  262. <a href="osg-sample.html">Continue reading</a>
  263. </div>
  264. </div>
  265. <p class="pagination_title">Page 2 of 6</p>
  266. <p>
  267. <a href="index.html">« Newer</a>
  268. <a href="index3.html">Older »</a>
  269. </p>
  270. </center>
  271. </body>
  272. </html>