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<strong id="title">Open Game Studio</strong>
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<h1>News</h1>
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<h2 class="news_item_title">
<a href="2016-november-recap.html">November 2016 recap</a>
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<p class="news_item_date">
2016-12-15 00:00
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<p><img src="../../images/2016-12-15_2016-november-recap.png" alt="Construction of a building" /></p>
<p>This article describes the start of MJIN library separation into modules.</p>
<p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt for Android.. . .</p>
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<h2 class="news_item_title">
<a href="2016-october-recap.html">October 2016 recap</a>
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2016-11-19 00:00
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<p><img src="../../images/2016-11-19_2016-october-recap.png" alt="Gaining Android support was like climbing a mountain for us" /></p>
<p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.. . .</p>
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<a href="2016-tech-showcases.html">Technology showcases</a>
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2016-10-31 00:00
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<p><img src="../../images/2016-10-31_tech-showcases.png" alt="Feature file in the background" /></p>
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
<p><strong>2015 and 2016: live sessions.</strong>. . .</p>
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<a href="2016-september-recap.html">September 2016 recap</a>
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2016-10-11 00:00
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<p><img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /></p>
<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.. . .</p>
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<a href="ogs-editor-0.10.html">OGS Editor 0.10 and live session materials</a>
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2016-10-03 00:00
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<p><img src="../../images/2016-10-03_ogs-editor-0.10.png" alt="OGS Editor with Mahjong game" /></p>
<p>Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
<ul>
<li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script.. . .</li>
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<a href="yesterdays-live-session-short-overview.html">A few words about live session yesterday</a>
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<p class="news_item_date">
2016-09-26 00:00
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<iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>
<p>Mahjong Solitaire was successfully created, and it took less than 4 hours.
. . .</p>
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<a href="september-live-session-announcement-tomorrow.html">Live session is in 24 hours</a>
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2016-09-24 00:00
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<iframe width="560" height="315" src="https://www.youtube.com/embed/Fj4yHG-mV1U" frameborder="0" allowfullscreen></iframe>
<p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it's about to happen in 24 hours!. . .</p>
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<a href="september-live-session-announcement.html">Live session: 25 September 2016</a>
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2016-09-17 00:00
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<iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
<p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a>. . .</p>
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<h2 class="news_item_title">
<a href="2016-august-recap.html">August 2016 recap</a>
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<p class="news_item_date">
2016-09-03 00:00
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<p><img src="../../images/2016-09-03_august-recap.png" alt="OGS Editor with a spherical scene node" /></p>
<p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.. . .</p>
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