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- <h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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- <article>
- <a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a>
- <h6 class="subheader" title="2017-12-31T22:00:00+03:00">Sun 31 December 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a>
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- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p>
- <p>So, the year 2017 is approaching its finale, the year's results have already
- been summed up. We're going to take a break from igniting the fireworks or
- preparation of the champagne so that we can designate our goal for the
- following year.</p>
- <p>As it may be clear from other articles on the site, half of our plans in 2017
- were destined to be completed at least approximately as we assumed. The other
- half was changed significantly.</p>
- <p>During the year, people joined the team and left it. As a result, we meet the
- end of the year with exactly the same team as 365 days ago. It made us think.
- A lot. But We'll save the story for another time.</p>
- <p>There will be exactly one goal for 2018. We will take all the results, and then
- we will make a new mahjong game. We're already know how to make a mahjong
- solitaire so we will begin with it. This time, it will be cross-platform.
- We will definitely try to cover Windows, Linux, macOs, Web, and Android.
- We can't promis anything about the iOS right now (although we'll see what
- we can do).</p>
- <p>There is no point in writing more than We want to say. We learned a lot for
- this year, and we will try to apply all this knowledge to achieve more in the
- next one. We wish everyone a Happy New Year. Stay tuned.</p>
- <p>The Opensource Game Studio Team.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <article>
- <a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
- <h6 class="subheader" title="2017-11-22T00:00:00+03:00">Wed 22 November 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
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- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p>
- <p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
- <p><strong>Brief history</strong></p>
- <p>Opensource Game Studio project is 12 years old now.</p>
- <p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a class="button radius secondary small right" href="http://opengamestudio.org/2017-summary.html">Read More</a>
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- <a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
- <h6 class="subheader" title="2017-10-16T00:00:00+03:00">Mon 16 October 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
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- </h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p>
- <p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
- For some time we've been tracking the development of the new breed of website engines - static site generators.
- It seems that this is the technology capable of …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
- <h6 class="subheader" title="2017-09-10T00:00:00+03:00">Sun 10 September 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
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- </h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
- <p>This article describes the birth of MJIN world in August 2017.</p>
- <p><strong>mjin-player</strong></p>
- <p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
- <ol>
- <li>run unchanged on all supported platforms</li>
- <li>allow extending C++ code</li>
- </ol>
- <p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a class="button radius secondary small right" href="http://opengamestudio.org/mjin-world-birth.html">Read More</a>
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- <a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
- <h6 class="subheader" title="2017-08-16T00:00:00+03:00">Wed 16 August 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
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- </h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p>
- <p>This article describes scripting research in July 2017.</p>
- <p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
- <p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a class="button radius secondary small right" href="http://opengamestudio.org/scripting-research.html">Read More</a>
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- <article>
- <a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
- <h6 class="subheader" title="2017-07-17T00:00:00+03:00">Mon 17 July 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
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- </h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p>
- <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
- <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
- In case you missed it, here's …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a class="button radius secondary small right" href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html">Read More</a>
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- <article>
- <a href="http://opengamestudio.org/ios-tutorial.html"><h3 class="article-title">iOS tutorial</h3></a>
- <h6 class="subheader" title="2017-06-08T10:00:00+03:00">Thu 08 June 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/ios-tutorial-ru.html">ru</a>
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- </h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p>
- <p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
- <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
- <h6 class="subheader" title="2017-05-12T00:00:00+03:00">Fri 12 May 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>
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- </h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png"></p>
- <p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
- <p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/its-all-fine.html"><h3 class="article-title">It's all fine</h3></a>
- <h6 class="subheader" title="2017-04-07T00:00:00+03:00">Fri 07 April 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/its-all-fine-ru.html">ru</a>
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- </h6><p><img alt="ItsAllFine" src="http://opengamestudio.org/2017-04_its-all-fine.png"></p>
- <p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p>
- <p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.</p>
- <p>The whole process of creating a single tutorial turned …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/lets-go.html"><h3 class="article-title">Let's go</h3></a>
- <h6 class="subheader" title="2017-03-16T00:00:00+03:00">Thu 16 March 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/lets-go-ru.html">ru</a>
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- </h6><p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png"></p>
- <p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
- <p><strong>Rendering under iOS/Web</strong></p>
- <p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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