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  24. <h3 class="left_item_title">In the news...</h3>
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  27. <h2 class="news_item_title">
  28. <a href="2016-september-recap.html">September 2016 recap</a>
  29. </h2>
  30. <p class="news_item_date">
  31. 2016-10-11 00:00
  32. </p>
  33. <div class="news_item_contents">
  34. <p><img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /></p>
  35. <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
  36. <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p>
  37. <ol>
  38. <li><p><strong>Draft.</strong> Game creation for the first time.</p>
  39. <p>Purposes:</p>
  40. <ul>
  41. <li>test our technologies and fix major bugs;</li>
  42. <li>discover usability issues to fix in the next development iteration;</li>
  43. <li>list exact steps to reproduce the game later;</li>
  44. <li>create draft version of the game assets (models, textures, sounds, scripts).</li></ul>
  45. <p>Upon stage completion, we announce live session date and show you the game preview.</p></li>
  46. <li><p><strong>Rehearsal.</strong> Game recreation.</p>
  47. <p>Purposes:</p>
  48. <ul>
  49. <li>make sure we have no major bugs left;</li>
  50. <li>record the whole process of the game creation;</li>
  51. <li>create final game assets.</li></ul>
  52. <p>This is 99% the game we publish later.</p></li>
  53. <li><p><strong>Live session.</strong> Reassembling the game live in front of you.</p>
  54. <p>Purposes:</p>
  55. <ul>
  56. <li>show how easy it is to create a game;</li>
  57. <li>walk you through nuances of game creation;</li>
  58. <li>get feedback from you;</li>
  59. <li>answer your questions.</li></ul>
  60. <p>We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.</p></li>
  61. <li><p><strong>Publishing.</strong> The release of our technologies' last version, live session materials, and stand alone game.</p></li>
  62. </ol>
  63. <p>That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
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