選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

153 行
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  38. <h3 class="article-title"><a href="http://opengamestudio.org/mahjong-demo2.html" rel="bookmark"
  39. title="Permalink to OGS Mahjong 2: Demo 2">OGS Mahjong 2: Demo 2</a></h3>
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  41. <h6 class="subheader" title="2018-10-02T00:00:00+03:00">Вт 02 октября 2018
  42. <a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-demo2-ru.html">ru</a>
  43. </h6> <p><img alt="Screenshot" src="http://opengamestudio.org/2018-10-02-mahjong-demo2.png"></p>
  44. <p>We are glad to announce the release of the second demonstration of OGS Mahjong 2.
  45. The purposes of this release were to refine our development techniques and
  46. build a solid cross-platform foundation.</p>
  47. <p><strong>Release</strong></p>
  48. <p>Run the latest version of OGS Mahjong 2 in your web browser:
  49. <a href="http://ogstudio.github.io/ogs-mahjong">http://ogstudio.github.io/ogs-mahjong</a></p>
  50. <p>You are encouraged to run the game with <code>seed</code> parameter like this:
  51. <a href="http://ogstudio.github.io/ogs-mahjong?seed=0">http://ogstudio.github.io/ogs-mahjong?seed=0</a></p>
  52. <p>This allows you to play the same layout each time you launch the game.</p>
  53. <p>Each seed uniquely identifies the placement of tiles. Thus, different seeds
  54. give you a different experience.</p>
  55. <p><strong>Development techniques and foundation</strong></p>
  56. <p>During the second demonstration development, we switched from standard
  57. development to <a href="http://opengamestudio.org/example-driven-development.html">example-driven one</a>. This resulted in the
  58. creation of three distinct repositories to back the development of OGS Mahjong 2:</p>
  59. <ul>
  60. <li><a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> repository provides cross-platform foundation like resource handling, render window setup, etc.</li>
  61. <li><a href="https://github.com/OGStudio/ogs-mahjong-components">OGS Mahjong components</a> repository provides Mahjong specific functionality like parsing layout, matching tiles, etc.</li>
  62. <li><a href="https://bitbucket.org/ogstudio-games/ogs-mahjong">OGS Mahjong</a> repository contains snapshots of <code>OGS Mahjong components</code> features that comprise specific game version. E.g., <code>Demo 2</code> version is almost identical to <a href="https://github.com/OGStudio/ogs-mahjong-components/tree/master/05.ColorfulStatus">05.ColorfulStatus</a> example of <code>OGS Mahjong components</code>.</li>
  63. </ul>
  64. <p><strong>Beyond Mahjong solitaire</strong></p>
  65. <p>In addition to <code>seed</code> parameter, you can let the game use remote layout hosted at GitHub:
  66. <a href="http://ogstudio.github.io/ogs-mahjong?seed=0&amp;layout=github://OGStudio/ogs-mahjong-components/data/cat.layout">http://ogstudio.github.io/ogs-mahjong?seed=0&amp;layout=github://OGStudio/ogs-mahjong-components/data/cat.layout</a></p>
  67. <p>Utilizing remote resources is an extremely powerful approach allowing anyone
  68. to create a layout of his/her choice and see the layout in action instantly.</p>
  69. <p>Our next step is to turn game logic into a resource, too.</p>
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