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            <strong id="title">Open Game Studio</strong>
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            <h1>In the news...</h1>
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                <h2 class="news_item_title">
                    <a href="2015-roadmap.html">Roadmap for 2015-2016</a>
                </h2>
                <p class="news_item_date">
                    2015-07-19 00:00
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<p>As promised, we have come up with a list of milestones and their approximate dates for the coming year:</p>
<ol>
<li>Editor 0.7.0 (October 2015) - Actions' system: we recreate the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a></li>
<li>Editor 0.8.0 (December 2015) - Sound system</li>
<li>Editor 0.9.0 (February 2016) - Particles' system and minimal UI</li>
<li>Editor 0.10.0, Player 0.1.0 (April 2016) - Player to play what Editor produced: we create Shuan prototype with our engine</li>
<li>Editor 0.11.0, Player 0.2.0 (June 2016) - Networking: we create Classic 4-player Mahjong prototype</li>
</ol>
<p>These approximate dates presume one coder spends 40 hours a month. That's about 1 work week at full-time job. Not much, but that's the only time we have.</p>
<p>We will post more details about Editor 0.7.0 shortly: we need to decide what features deserve 80 hours of our time for the next 2 months.</p>
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