<!DOCTYPE html> <html> <meta charset="utf-8"> <head> <link rel="stylesheet" href="../../style.css"> </head> <body> <script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script> <div id="header"> <div> <strong id="title">Open Game Studio</strong> <div id="lang"> <a href="../../en/news/editor-0.4.0-plans.html">EN</a> <a href="../../ru/news/editor-0.4.0-plans.html">RU</a> </div> </div> <div class="header2"> <div class="menu"> <a href="../../en/news/index.html">News</a> <a href="../../en/game/index.html">Games</a> <a href="../../en/tool/index.html">Tools</a> <a href="../../en/page/about.html">About</a> </div> <a class="discord" href="https://discord.gg/3A6THQabNf"> <img src="../../images/discord.png"></img> </a> <div class="clear"></div> </div> </div> <center> <h1>In the news...</h1> <div class="news_item"> <h2 class="news_item_title"> <a href="editor-0.4.0-plans.html">Editor roadmap for 0.4.0</a> </h2> <p class="news_item_date"> 2015-01-13 00:00 </p> <div class="news_item_contents"> <p>The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make a convenient tool.</p> <p>In the end, we decided to do what we wanted to do in the first place - to use Qt library as the GUI library for our editor.</p> <p>So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.</p> </div> </div> <div id="footer"> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. The site is hosted by <a href="https://pages.github.com">GitHub Pages</a>. </div> </center> </body> </html>