<!DOCTYPE html> <html> <meta charset="utf-8"> <head> <link rel="stylesheet" href="../../style.css"> </head> <body> <script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script> <div id="header"> <div> <strong id="title">Open Game Studio</strong> <div id="lang"> <a href="../../en/news/2016-september-recap.html">EN</a> <a href="../../ru/news/2016-september-recap.html">RU</a> </div> </div> <div class="header2"> <div class="menu"> <a href="../../en/news/index.html">News</a> <a href="../../en/game/index.html">Games</a> <a href="../../en/tool/index.html">Tools</a> <a href="../../en/page/about.html">About</a> </div> <a class="discord" href="https://discord.gg/3A6THQabNf"> <img src="../../images/discord.png"></img> </a> <div class="clear"></div> </div> </div> <center> <h1>In the news...</h1> <div class="news_item"> <h2 class="news_item_title"> <a href="2016-september-recap.html">September 2016 recap</a> </h2> <p class="news_item_date"> 2016-10-11 00:00 </p> <div class="news_item_contents"> <p><img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /></p> <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p> <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p> <ol> <li><p><strong>Draft.</strong> Game creation for the first time.</p> <p>Purposes:</p> <ul> <li>test our technologies and fix major bugs;</li> <li>discover usability issues to fix in the next development iteration;</li> <li>list exact steps to reproduce the game later;</li> <li>create draft version of the game assets (models, textures, sounds, scripts).</li></ul> <p>Upon stage completion, we announce live session date and show you the game preview.</p></li> <li><p><strong>Rehearsal.</strong> Game recreation.</p> <p>Purposes:</p> <ul> <li>make sure we have no major bugs left;</li> <li>record the whole process of the game creation;</li> <li>create final game assets.</li></ul> <p>This is 99% the game we publish later.</p></li> <li><p><strong>Live session.</strong> Reassembling the game live in front of you.</p> <p>Purposes:</p> <ul> <li>show how easy it is to create a game;</li> <li>walk you through nuances of game creation;</li> <li>get feedback from you;</li> <li>answer your questions.</li></ul> <p>We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.</p></li> <li><p><strong>Publishing.</strong> The release of our technologies' last version, live session materials, and stand alone game.</p></li> </ol> <p>That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p> </div> </div> <div id="footer"> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. The site is hosted by <a href="https://pages.github.com">GitHub Pages</a>. </div> </center> </body> </html>