<!DOCTYPE html>
<html>
    <meta charset="utf-8">
    <head>
        <link rel="stylesheet" href="../../style.css">
    </head>
    <body>
        <script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
        <div id="header">
            <div class="header2">
                <div class="menu">
                    <a href="../../en/news/index.html">News</a>
                    <a href="../../en/game/index.html">Games</a>
                    <a href="../../en/tool/index.html">Tools</a>
                    <a href="../../en/page/about.html">About</a>
                </div>
                <div id="lang">
                    <a href="../../en/news/openscenegraph-cross-platform-guide.html">EN</a>
                    <a href="../../ru/news/openscenegraph-cross-platform-guide.html">RU</a>
                </div>
                <div class="clear"></div>
            </div>
        </div>
        <h3 class="left_item_title">In the news...</h3>
        <center>
            <div class="news_item">
                <h2 class="news_item_title">
                    <a href="openscenegraph-cross-platform-guide.html">OpenSceneGraph cross-platform guide</a>
                </h2>
                <p class="news_item_date">
                    2017-07-17 00:00
                </p>
                <div class="news_item_contents">
<p><img src="../../images/2017-07-openscenegraph-guide.png" alt="OpenSceneGraph sample application in desktop and mobile" /></p>
<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
In case you missed it, here's a <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/">link to the final application</a>. Open it in your web browser.</p>
<p>We started to compose the guide in February when we successfully managed to render a simple model on mobile and web. We spent 120 hours in five months to produce ten tutorials of the guide.</p>
<p>We have been doing OpenSceneGraph cross-platform guide for two main reasons:</p>
<ol>
<li>Keep OpenSceneGraph cross-platform knowledge in easily accessible and reproducible form</li>
<li>Share the knowledge with OpenSceneGraph community to make it stronger</li>
</ol>
<p>We believe we succeeded in both. Here's why:</p>
<ol>
<li>The guide repository has more <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/stargazers">stars</a> (aka "likes") than any other repository of ours</li>
<li>OpenSceneGraph project leader Robert Osfield said <a href="http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg74815.html">"Great work"</a>, which means a lot</li>
<li>The guide already has <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues">two issues</a></li>
</ol>
<p>Reaching our goal of researching OpenSceneGraph cross-platform development and providing the knowledge back to the community just made us happier.</p>
<p>However, our journey does not stop here. Using the knowledge of the guide, we now continue to work on bringing our tools to support mobile and web, just as we <a href="the-year-of-challenges.html">promised in January</a>.</p>
<p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p>
                </div>
            </div>
            <div id="disqus_thread"></div>
            <script>
                var disqus_config = function () {
                this.page.url = "https://opengamestudio.org/en/news/openscenegraph-cross-platform-guide.html";
                this.page.identifier = "openscenegraph-cross-platform-guide.html";
                };
                (function() { // DON'T EDIT BELOW THIS LINE
                var d = document, s = d.createElement('script');
                s.src = 'https://opengamestudio.disqus.com/embed.js';
                s.setAttribute('data-timestamp', +new Date());
                (d.head || d.body).appendChild(s);
                })();
            </script>
            <noscript>Please enable JavaScript to view the <a href="https://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript>
            <div id="footer">
                The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
                from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
            </div>
        </center>
    </body>
</html>