News

The birth of MJIN world

2017-09-10 00:00

An explosion giving birth to something new

This article describes the birth of MJIN world in August 2017.

mjin-player

As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:. . .

Scripting research

2017-08-16 00:00

Textbook with a text

This article describes scripting research in July 2017.

Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.. . .

OpenSceneGraph cross-platform guide

2017-07-17 00:00

OpenSceneGraph sample application in desktop and mobile

This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.

June marked the finish of OpenSceneGraph cross-platform guide with the publishing of the last (initially planned) tutorial. The tutorial describes how to build and run sample OpenSceneGraph application in Web using Emscripten.. . .

iOS tutorial

2017-06-08 10:00

Earth and a rocket

This article describes problems we faced during the creation of iOS tutorial in May 2017.

This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up with a hackish demo that works for one person, but it's hard to create a concise example that works for everyone.. . .

OpenSceneGraph sample

2017-05-12 00:00

Rocket in the distance

This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.

Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard osgviewer tool. This time we worked on a sample OpenSceneGraph application that would run under Linux, macOS, Windows, and Android.. . .

It's all fine

2017-04-07 00:00

Flight of a rocket

This article describes creation of the first four OpenSceneGraph tutorials in March 2017.

The first four OpenSceneGraph tutorials explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.. . .

Let's go

2017-03-16 00:00

Gagarin's words

In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.

Rendering under iOS/Web

To our surprise, we got a simple red cube rendered under iOS and Web pretty fast: in early February. However, this is only the beginning of this year's challenge to support Android, iOS, and Web platforms. There's a long and bumpy road ahead of us as we need a lot more on each platform before we can claim a success: visual effects, Python scripting, data archives.. . .

The year of challenges

2017-01-25 00:00

Rocket launch at Baikonur

This article describes our plans for 2017.

Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:. . .

Happy 2017

2016-12-31 00:00

Christmas tree

Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!

It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.. . .

Page 3 of 7

« Newer Older »