< Back | Index | Next > |
---|---|---|
Not available | Education | 02. Dependencies |
In this document we briefly explain why PSKOV was created.
Estimated completion time: 5 minutes.
Table of contents
You might know there already exist quite a lot of static site generators, why create another one? Because they were not good enough for Open Game Studio needs.
Here's a list of features we don't need:
№ | Unwelcome feature | Note |
---|---|---|
1 | Learning anything beyond HTML, CSS, JavaScript, and Markdown | These technologies are enough to have a clean web site |
2 | Server side | Nobody should be able to pull the plug on you except yourself |
3 | Installation | No more forced updates that were never requested |
4 | Comprehensible source code | No more millions of source code files |
Consequently, here is a list of PSKOV features:
№ | PSKOV feature | Note |
---|---|---|
1 | HTML, CSS, JavaScript, and Markdown | Just what you already know |
2 | Client side | PSKOV is a client side JavaScript application, it runs solely on your device |
3 | Available on-line | http://opengamestudio.org/pskov |
4 | Available off-line | Just save the Tool page and then open it locally |
5 | Comprehensible source code | PSKOV is a single HTML file |
6 | Belongs to everyone | PSKOV is released under CC0 license (public domain) |
7 | Runs for decades | You can use PSKOV on both Windows 2000 and Windows 2030* |
* Windows 2030 does not (yet) exist, we simply refer to the fact that PSKOV is designed to work for operating systems released in the range of years 2000-2030
< Back | Index | Next > |
---|---|---|
Not available | Education | 02. Dependencies |