News

October 2016 recap

2016-11-19 00:00

Gaining Android support was like climbing a mountain for us

This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.. . .

Technology showcases

2016-10-31 00:00

Feature file in the background

In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.

2015 and 2016: live sessions.. . .

September 2016 recap

2016-10-11 00:00

Mahjong created during live session

This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.

Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.. . .

OGS Editor 0.10 and live session materials

2016-10-03 00:00

OGS Editor with Mahjong game

Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.

A few words about live session yesterday

2016-09-26 00:00

Mahjong Solitaire was successfully created, and it took less than 4 hours. . . .

Live session is in 24 hours

2016-09-24 00:00

Get ready for live session, it's about to happen in 24 hours!. . .

Live session: 25 September 2016

2016-09-17 00:00

August 2016 recap

2016-09-03 00:00

OGS Editor with a spherical scene node

This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.. . .

We’re back to social networks

2016-08-18 00:00

If you follow us on Facebook, Twitter, or VK you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.. . .

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