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@@ -42,6 +42,20 @@
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<p>But our work continues. And you can find out some details in the new <a href="exaggerated-expectations.html">article from our programmer Michael Kapelko</a>.</p>
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@@ -49,6 +49,20 @@
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<p>We will post more details about Editor 0.7.0 shortly: we need to decide what features deserve 80 hours of our time for the next 2 months.</p>
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@@ -213,6 +213,20 @@
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<p>That's it for the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
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@@ -64,6 +64,20 @@
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<p>That's it for describing the start of MJIN library separation into modules.</p>
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@@ -64,6 +64,20 @@ Nobody helped us at the OSG mailing list.</p>
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<p>That's it for describing how we spent the month building OSG for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
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@@ -46,6 +46,20 @@
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@@ -69,6 +69,20 @@
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<p>That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
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@@ -107,6 +107,20 @@
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<p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p>
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@@ -49,6 +49,20 @@ We will. Stay tuned.</p>
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<p>Happy 2017. Let it be simple.</p>
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@@ -56,6 +56,20 @@
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<p>Currently MJIN toolset is in its infancy. MJIN needs a real game to flourish. That's why we are already working on cross-platform Mahjong. We'll do our best to make Mahjong faster this time.</p>
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<p>Happy New Year to all of you! See you soon!</p>
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<p>Follow us to stay up-to-date!</p>
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<p>Right now it doesn't have all the content from our old site, but we'll add most of it soon.</p>
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<p>We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.</p>
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<p>That's it for describing the beginning of our efforts to protect ourselves from third-party solutions.</p>
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<p>We estimate to complete it in April.</p>
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<p>So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.</p>
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|
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|
||||
@@ -52,6 +52,20 @@
|
||||
<p>We estimate to complete it in August.</p>
|
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|
||||
|
||||
@@ -51,6 +51,20 @@
|
||||
<p>We don't have 0.7.0 completion date at the moment, because we decided to take some time to set up a roadmap for Shuan and Mahjong 2. Once done, we will share 0.7.0 completion date and its feature list along with the roadmap.</p>
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|
||||
|
||||
@@ -66,6 +66,20 @@
|
||||
<p>That's it for explaining how the third OpenSceneGraph cross-platform example opened our eyes to example-driven development.</p>
|
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|
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|
||||
@@ -73,6 +73,20 @@
|
||||
<p>That's it for describing two new OpenSceneGraph cross-platform examples and the change in handling dependencies.</p>
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||||
|
||||
@@ -124,6 +124,20 @@
|
||||
<p>GitBudget is the first attempt to see what Git+JS can do. I can only imagine the possibilities lying ahead.</p>
|
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|
||||
|
||||
@@ -147,6 +147,20 @@ browser. We'll see how this goes.</p>
|
||||
<p>PS: The first image is "Bayan" picture created by Viktor Vasnetsov in 1910.</p>
|
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|
||||
|
||||
@@ -75,6 +75,20 @@
|
||||
<p>That's it for discussing how ideal video game and video game development tool look like, in our opinion.</p>
|
||||
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|
||||
|
||||
@@ -71,6 +71,20 @@
|
||||
<p>That's it for describing problems we faced during the creation of iOS tutorial in May 2017.</p>
|
||||
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|
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|
||||
|
||||
@@ -40,6 +40,20 @@
|
||||
PSKOV_ITEM_CONTENTS
|
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|
||||
|
||||
@@ -58,6 +58,20 @@
|
||||
<p>That's it for describing creation of the first four OpenSceneGraph tutorials in March 2017.</p>
|
||||
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|
||||
|
||||
@@ -40,6 +40,20 @@
|
||||
<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p>
|
||||
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|
||||
|
||||
@@ -41,6 +41,20 @@
|
||||
<p>The exact date and time is to be announced in the coming days. Stay tuned!</p>
|
||||
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|
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|
||||
@@ -64,6 +64,20 @@ text 5 Congratulations! We just finished installing Blender
|
||||
<p>That's it for describing our progress in January and February of 2017: rendering under iOS/Web and the new tutorial tool.</p>
|
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@@ -40,6 +40,20 @@
|
||||
<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&iso=20151115T12&p1=37&ah=3">15 November 2015 at 12:00 CET</a>. Join us!</p>
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|
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|
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@@ -50,6 +50,20 @@
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|
||||
@@ -57,6 +57,20 @@
|
||||
<p>Our next step is to turn game logic into a resource, too.</p>
|
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|
||||
|
||||
@@ -80,6 +80,20 @@
|
||||
<p>That's it for describing the start of Mahjong game recreation.</p>
|
||||
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|
||||
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|
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|
||||
|
||||
@@ -57,6 +57,20 @@
|
||||
<p>That's it for now, have a nice testing!</p>
|
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|
||||
|
||||
@@ -40,6 +40,20 @@
|
||||
<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+May+live+session&iso=20160528T12&p1=37&ah=3">28 May 2016 at 12:00 CEST</a>. Join us!</p>
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|
||||
|
||||
@@ -43,6 +43,20 @@
|
||||
<iframe width="560" height="315" src="https://www.youtube.com/embed/V3EvCVPc6kg" frameborder="0" allowfullscreen></iframe>
|
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|
||||
|
||||
@@ -60,6 +60,20 @@
|
||||
<p>That's it for describing the birth of MJIN world in August 2017.</p>
|
||||
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|
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|
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|
||||
|
||||
@@ -47,6 +47,20 @@
|
||||
</ul>
|
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|
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|
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|
||||
|
||||
@@ -47,6 +47,20 @@
|
||||
<p>The next live session will be held in September 2016.</p>
|
||||
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|
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|
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|
||||
|
||||
@@ -77,6 +77,20 @@
|
||||
<p>That's it for describing our first durable application for desktop PCs: PSKOV static site generator.</p>
|
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|
||||
|
||||
@@ -44,6 +44,20 @@
|
||||
<p>Join our next live session in September.</p>
|
||||
</div>
|
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</div>
|
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this.page.url = "https://opengamestudio.org/en/news/once-mahjong-always-mahjong.html";
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this.page.identifier = "once-mahjong-always-mahjong.html";
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|
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|
||||
|
||||
@@ -58,6 +58,20 @@ In case you missed it, here's a <a href="https://ogstudio.github.io/openscenegra
|
||||
<p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p>
|
||||
</div>
|
||||
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|
||||
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|
||||
|
||||
@@ -56,6 +56,20 @@
|
||||
<p>That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
|
||||
</div>
|
||||
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|
||||
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|
||||
|
||||
@@ -74,6 +74,20 @@
|
||||
<p>That's it for describing the creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
|
||||
</div>
|
||||
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|
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|
||||
|
||||
@@ -41,6 +41,20 @@
|
||||
<p>Let's finish the game!</p>
|
||||
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|
||||
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|
||||
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|
||||
|
||||
@@ -52,6 +52,20 @@
|
||||
<p>Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.</p>
|
||||
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|
||||
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|
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|
||||
|
||||
@@ -69,6 +69,20 @@ Next, we tried to inherit a class in Lua and override the class methods. We fail
|
||||
<p>That's it for describing scripting research in July 2017.</p>
|
||||
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|
||||
@@ -41,6 +41,20 @@
|
||||
<p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it's about to happen in 24 hours!</p>
|
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this.page.url = "https://opengamestudio.org/en/news/september-live-session-announcement-tomorrow.html";
|
||||
this.page.identifier = "september-live-session-announcement-tomorrow.html";
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|
||||
|
||||
@@ -42,6 +42,20 @@
|
||||
It's time to create simple Mahjong solitaire game.</p>
|
||||
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|
||||
</div>
|
||||
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|
||||
|
||||
@@ -46,6 +46,20 @@
|
||||
<p>Currently we are busy making final preparations, so we'll tell you the exact time and date this week. Stay tuned!</p>
|
||||
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|
||||
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|
||||
|
||||
@@ -205,6 +205,20 @@
|
||||
<p>That's it for sharing Michael's experience of teaching kids to program.</p>
|
||||
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||||
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|
||||
|
||||
@@ -295,6 +295,20 @@ console.log(кот);
|
||||
<p><img src="../../images/2020-02-11_teaching-to-program-2019_group.jpg" alt="Group" /></p>
|
||||
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|
||||
|
||||
@@ -41,6 +41,20 @@
|
||||
<p>We estimate to complete it in October.</p>
|
||||
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||||
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||||
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|
||||
|
||||
@@ -60,6 +60,20 @@ And even if we will complete only the first part and <a href="http://opengamestu
|
||||
<p>Happy new year, everyone! Stay tuned!</p>
|
||||
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||||
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||||
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this.page.url = "https://opengamestudio.org/en/news/the-pros-and-cons-of-restarting-from-scratch.html";
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this.page.identifier = "the-pros-and-cons-of-restarting-from-scratch.html";
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|
||||
|
||||
@@ -50,6 +50,20 @@ At the same time, such a harsh environment highlighted weak spots in our technol
|
||||
<p>That's it for describing our plans for 2017.</p>
|
||||
</div>
|
||||
</div>
|
||||
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||||
<script>
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this.page.url = "https://opengamestudio.org/en/news/the-year-of-challenges.html";
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this.page.identifier = "the-year-of-challenges.html";
|
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|
||||
|
||||
@@ -46,6 +46,20 @@
|
||||
<p>The Opensource Game Studio Team.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div id="disqus_thread"></div>
|
||||
<script>
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this.page.url = "https://opengamestudio.org/en/news/the-year-of-lessons.html";
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(function() { // DON'T EDIT BELOW THIS LINE
|
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var d = document, s = d.createElement('script');
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|
||||
|
||||
@@ -44,6 +44,20 @@
|
||||
<p>P.S. If you have lost your code - write us a letter, we'll figure something out.</p>
|
||||
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|
||||
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|
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@@ -43,6 +43,20 @@
|
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<p>Thank you for joining us.</p>
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Reference in New Issue
Block a user