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      author/opensource-game-studio.html
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archives.html Прегледај датотеку

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<table class="table-archive">
<tbody>
<tr>
<td>Mon 16 October 2017</td>
<td><a href='back-to-the-static.html'>Back to the Static</a></td>
</tr>
<tr>
<td>Sun 10 September 2017</td>
<td><a href='mjin-world-birth.html'>The birth of MJIN world</a></td>


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author/opensource-game-studio.html Прегледај датотеку

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<article>
<a href="https://kaisd.github.io/ogs-site/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Mon 16 October 2017
<a class="button secondary small translation-button" href="https://kaisd.github.io/ogs-site/back-to-the-static-ru.html">ru</a>

</h6><p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
For some time we've been tracking the development of the new breed of website engines - static site generators.
It seems that this is the technology capable of changing past into future.</p>
<p>A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website.
So, we are starting our site anew with the help of the <a href="https://blog.getpelican.com/">Pelican</a>.
Right now it doesn't have all the content from our old site, but we'll add most of it soon.</p><p class="subheader">Category: <a href="https://kaisd.github.io/ogs-site/category/news.html">News</a>

</p>


</article>


<hr class="gradient"/>




<article>
<a href="https://kaisd.github.io/ogs-site/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Sun 10 September 2017
@@ -60,28 +84,14 @@
<li>run unchanged on all supported platforms</li>
<li>allow extending C++ code</li>
</ol>
<p>We have verified the second criterion by writing a sample application. The first criterion was taken for granted because it SHOULD be true.</p>
<p>At the time, we saw two ways to verify the first criterion:</p>
<ol>
<li>create one sample application for each platform to verify scripting only</li>
<li>create a single cross-platform application, which can run any code</li>
</ol>
<p>We chose the second approach because it is more beneficial in the long run. As you might have guessed, <a href="https://bitbucket.org/ogstudio/mjin-player">mjin-player</a> is that application.</p>
<p>mjin-player serves as a base for the rest of MJIN projects to make them run on all supported platforms. However, there's no magic trick to hide the projects from the platform, and there was no such intention. Instead, mjin-player provides a consistent set of rules how other MJIN projects should be structured to be able to run on all supported platforms.</p>
<p><strong>mjin-application</strong></p>
<p>This set of rules for MJIN projects is packaged into <a href="https://bitbucket.org/ogstudio/mjin-application">mjin-application</a>. mjin-application is a library that provides basic functionality every MJIN project would need and nothing more. For instance, mjin-application does not and will not contain scripting or any other specific functionality.</p>
<p><strong>MJIN world</strong></p>
<p>So what is <a href="https://bitbucket.org/ogstudio/mjin">MJIN world</a>? It's a set of projects that constitute our game development tools. mjin-player and mjin-application are the first bricks of the newly born MJIN world. A lot more to come. Stay tuned for the brighter MJIN future.</p>
<p>That's it for describing the birth of MJIN world in August 2017.</p><p class="subheader">Category: <a href="https://kaisd.github.io/ogs-site/category/news.html">News</a>
<p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="https://kaisd.github.io/ogs-site/category/news.html">News</a>

</p>


</article>


<a class="button radius secondary small right" href="https://kaisd.github.io/ogs-site/mjin-world-birth.html">Read More</a>
<hr class="gradient"/>
</article>




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category/news.html Прегледај датотеку

@@ -47,6 +47,30 @@

<article>
<a href="https://kaisd.github.io/ogs-site/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Mon 16 October 2017
<a class="button secondary small translation-button" href="https://kaisd.github.io/ogs-site/back-to-the-static-ru.html">ru</a>

</h6><p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
For some time we've been tracking the development of the new breed of website engines - static site generators.
It seems that this is the technology capable of changing past into future.</p>
<p>A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website.
So, we are starting our site anew with the help of the <a href="https://blog.getpelican.com/">Pelican</a>.
Right now it doesn't have all the content from our old site, but we'll add most of it soon.</p><p class="subheader">Category: <a href="https://kaisd.github.io/ogs-site/category/news.html">News</a>

</p>


</article>


<hr class="gradient"/>




<article>
<a href="https://kaisd.github.io/ogs-site/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Sun 10 September 2017
@@ -60,28 +84,14 @@
<li>run unchanged on all supported platforms</li>
<li>allow extending C++ code</li>
</ol>
<p>We have verified the second criterion by writing a sample application. The first criterion was taken for granted because it SHOULD be true.</p>
<p>At the time, we saw two ways to verify the first criterion:</p>
<ol>
<li>create one sample application for each platform to verify scripting only</li>
<li>create a single cross-platform application, which can run any code</li>
</ol>
<p>We chose the second approach because it is more beneficial in the long run. As you might have guessed, <a href="https://bitbucket.org/ogstudio/mjin-player">mjin-player</a> is that application.</p>
<p>mjin-player serves as a base for the rest of MJIN projects to make them run on all supported platforms. However, there's no magic trick to hide the projects from the platform, and there was no such intention. Instead, mjin-player provides a consistent set of rules how other MJIN projects should be structured to be able to run on all supported platforms.</p>
<p><strong>mjin-application</strong></p>
<p>This set of rules for MJIN projects is packaged into <a href="https://bitbucket.org/ogstudio/mjin-application">mjin-application</a>. mjin-application is a library that provides basic functionality every MJIN project would need and nothing more. For instance, mjin-application does not and will not contain scripting or any other specific functionality.</p>
<p><strong>MJIN world</strong></p>
<p>So what is <a href="https://bitbucket.org/ogstudio/mjin">MJIN world</a>? It's a set of projects that constitute our game development tools. mjin-player and mjin-application are the first bricks of the newly born MJIN world. A lot more to come. Stay tuned for the brighter MJIN future.</p>
<p>That's it for describing the birth of MJIN world in August 2017.</p><p class="subheader">Category: <a href="https://kaisd.github.io/ogs-site/category/news.html">News</a>
<p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="https://kaisd.github.io/ogs-site/category/news.html">News</a>

</p>


</article>


<a class="button radius secondary small right" href="https://kaisd.github.io/ogs-site/mjin-world-birth.html">Read More</a>
<hr class="gradient"/>
</article>




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@@ -1,5 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio</title><link href="https://kaisd.github.io/ogs-site/" rel="alternate"></link><link href="https://kaisd.github.io/ogs-site/feeds/all.atom.xml" rel="self"></link><id>https://kaisd.github.io/ogs-site/</id><updated>2017-09-10T00:00:00+03:00</updated><entry><title>The birth of MJIN world</title><link href="https://kaisd.github.io/ogs-site/mjin-world-birth.html" rel="alternate"></link><published>2017-09-10T00:00:00+03:00</published><updated>2017-09-10T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kaisd.github.io,2017-09-10:/ogs-site/mjin-world-birth.html</id><summary type="html">&lt;p&gt;&lt;img alt="The birth of MJIN world" src="https://kaisd.github.io/ogs-site/2017-09-mjin-world-birth.png"&gt;&lt;/p&gt;
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio</title><link href="https://kaisd.github.io/ogs-site/" rel="alternate"></link><link href="https://kaisd.github.io/ogs-site/feeds/all.atom.xml" rel="self"></link><id>https://kaisd.github.io/ogs-site/</id><updated>2017-10-16T00:00:00+03:00</updated><entry><title>Back to the Static</title><link href="https://kaisd.github.io/ogs-site/back-to-the-static.html" rel="alternate"></link><published>2017-10-16T00:00:00+03:00</published><updated>2017-10-16T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kaisd.github.io,2017-10-16:/ogs-site/back-to-the-static.html</id><summary type="html">&lt;p&gt;We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
For some time we've been tracking the development of the new breed of website engines - static site generators.
It seems that this is the technology capable of …&lt;/p&gt;</summary><content type="html">&lt;p&gt;We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
For some time we've been tracking the development of the new breed of website engines - static site generators.
It seems that this is the technology capable of changing past into future.&lt;/p&gt;
&lt;p&gt;A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website.
So, we are starting our site anew with the help of the &lt;a href="https://blog.getpelican.com/"&gt;Pelican&lt;/a&gt;.
Right now it doesn't have all the content from our old site, but we'll add most of it soon.&lt;/p&gt;</content></entry><entry><title>Back to the Static</title><link href="https://kaisd.github.io/ogs-site/back-to-the-static-ru.html" rel="alternate"></link><published>2017-10-16T00:00:00+03:00</published><updated>2017-10-16T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kaisd.github.io,2017-10-16:/ogs-site/back-to-the-static-ru.html</id><summary type="html">&lt;p&gt;Мы используем Wordpress в качестве движка нашего сайта уже более семи лет. И теперь пришло время двигаться вперед. Или назад.
Некоторое время мы следили за разработкой нового поколения движков - генераторов статических сайтов.
Похоже, что это технология, способная превратить прошлое в будущее.&lt;/p&gt;
&lt;p&gt;Статический веб-сайт проще, быстрее и безопаснее. И с помощью …&lt;/p&gt;</summary><content type="html">&lt;p&gt;Мы используем Wordpress в качестве движка нашего сайта уже более семи лет. И теперь пришло время двигаться вперед. Или назад.
Некоторое время мы следили за разработкой нового поколения движков - генераторов статических сайтов.
Похоже, что это технология, способная превратить прошлое в будущее.&lt;/p&gt;
&lt;p&gt;Статический веб-сайт проще, быстрее и безопаснее. И с помощью генераторов им настолько же легко управлять, как и динамическим веб-сайтом.
Так что мы начинаем наш сайт заново с помощью [Pelican] (https://blog.getpelican.com/).
Сейчас здесь нет всего контента с нашего старого сайта, но мы добавим его в ближайшее время.&lt;/p&gt;</content></entry><entry><title>The birth of MJIN world</title><link href="https://kaisd.github.io/ogs-site/mjin-world-birth.html" rel="alternate"></link><published>2017-09-10T00:00:00+03:00</published><updated>2017-09-10T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kaisd.github.io,2017-09-10:/ogs-site/mjin-world-birth.html</id><summary type="html">&lt;p&gt;&lt;img alt="The birth of MJIN world" src="https://kaisd.github.io/ogs-site/2017-09-mjin-world-birth.png"&gt;&lt;/p&gt;
&lt;p&gt;This article describes the birth of MJIN world in August 2017.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;mjin-player&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;As you know, &lt;a href="https://kaisd.github.io/ogs-site/scripting-research.html"&gt;we spent July to research scripting&lt;/a&gt;. We found a solution that satisfies the following criteria. Scripts should:&lt;/p&gt;


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@@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio - News</title><link href="https://kaisd.github.io/ogs-site/" rel="alternate"></link><link href="https://kaisd.github.io/ogs-site/feeds/news.atom.xml" rel="self"></link><id>https://kaisd.github.io/ogs-site/</id><updated>2017-09-10T00:00:00+03:00</updated><entry><title>The birth of MJIN world</title><link href="https://kaisd.github.io/ogs-site/mjin-world-birth.html" rel="alternate"></link><published>2017-09-10T00:00:00+03:00</published><updated>2017-09-10T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kaisd.github.io,2017-09-10:/ogs-site/mjin-world-birth.html</id><summary type="html">&lt;p&gt;&lt;img alt="The birth of MJIN world" src="https://kaisd.github.io/ogs-site/2017-09-mjin-world-birth.png"&gt;&lt;/p&gt;
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio - News</title><link href="https://kaisd.github.io/ogs-site/" rel="alternate"></link><link href="https://kaisd.github.io/ogs-site/feeds/news.atom.xml" rel="self"></link><id>https://kaisd.github.io/ogs-site/</id><updated>2017-10-16T00:00:00+03:00</updated><entry><title>Back to the Static</title><link href="https://kaisd.github.io/ogs-site/back-to-the-static.html" rel="alternate"></link><published>2017-10-16T00:00:00+03:00</published><updated>2017-10-16T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kaisd.github.io,2017-10-16:/ogs-site/back-to-the-static.html</id><summary type="html">&lt;p&gt;We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
For some time we've been tracking the development of the new breed of website engines - static site generators.
It seems that this is the technology capable of …&lt;/p&gt;</summary><content type="html">&lt;p&gt;We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
For some time we've been tracking the development of the new breed of website engines - static site generators.
It seems that this is the technology capable of changing past into future.&lt;/p&gt;
&lt;p&gt;A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website.
So, we are starting our site anew with the help of the &lt;a href="https://blog.getpelican.com/"&gt;Pelican&lt;/a&gt;.
Right now it doesn't have all the content from our old site, but we'll add most of it soon.&lt;/p&gt;</content></entry><entry><title>The birth of MJIN world</title><link href="https://kaisd.github.io/ogs-site/mjin-world-birth.html" rel="alternate"></link><published>2017-09-10T00:00:00+03:00</published><updated>2017-09-10T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kaisd.github.io,2017-09-10:/ogs-site/mjin-world-birth.html</id><summary type="html">&lt;p&gt;&lt;img alt="The birth of MJIN world" src="https://kaisd.github.io/ogs-site/2017-09-mjin-world-birth.png"&gt;&lt;/p&gt;
&lt;p&gt;This article describes the birth of MJIN world in August 2017.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;mjin-player&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;As you know, &lt;a href="https://kaisd.github.io/ogs-site/scripting-research.html"&gt;we spent July to research scripting&lt;/a&gt;. We found a solution that satisfies the following criteria. Scripts should:&lt;/p&gt;


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index.html Прегледај датотеку

@@ -47,6 +47,30 @@

<article>
<a href="https://kaisd.github.io/ogs-site/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Mon 16 October 2017
<a class="button secondary small translation-button" href="https://kaisd.github.io/ogs-site/back-to-the-static-ru.html">ru</a>

</h6><p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
For some time we've been tracking the development of the new breed of website engines - static site generators.
It seems that this is the technology capable of changing past into future.</p>
<p>A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website.
So, we are starting our site anew with the help of the <a href="https://blog.getpelican.com/">Pelican</a>.
Right now it doesn't have all the content from our old site, but we'll add most of it soon.</p><p class="subheader">Category: <a href="https://kaisd.github.io/ogs-site/category/news.html">News</a>

</p>


</article>


<hr class="gradient"/>




<article>
<a href="https://kaisd.github.io/ogs-site/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Sun 10 September 2017
@@ -60,28 +84,14 @@
<li>run unchanged on all supported platforms</li>
<li>allow extending C++ code</li>
</ol>
<p>We have verified the second criterion by writing a sample application. The first criterion was taken for granted because it SHOULD be true.</p>
<p>At the time, we saw two ways to verify the first criterion:</p>
<ol>
<li>create one sample application for each platform to verify scripting only</li>
<li>create a single cross-platform application, which can run any code</li>
</ol>
<p>We chose the second approach because it is more beneficial in the long run. As you might have guessed, <a href="https://bitbucket.org/ogstudio/mjin-player">mjin-player</a> is that application.</p>
<p>mjin-player serves as a base for the rest of MJIN projects to make them run on all supported platforms. However, there's no magic trick to hide the projects from the platform, and there was no such intention. Instead, mjin-player provides a consistent set of rules how other MJIN projects should be structured to be able to run on all supported platforms.</p>
<p><strong>mjin-application</strong></p>
<p>This set of rules for MJIN projects is packaged into <a href="https://bitbucket.org/ogstudio/mjin-application">mjin-application</a>. mjin-application is a library that provides basic functionality every MJIN project would need and nothing more. For instance, mjin-application does not and will not contain scripting or any other specific functionality.</p>
<p><strong>MJIN world</strong></p>
<p>So what is <a href="https://bitbucket.org/ogstudio/mjin">MJIN world</a>? It's a set of projects that constitute our game development tools. mjin-player and mjin-application are the first bricks of the newly born MJIN world. A lot more to come. Stay tuned for the brighter MJIN future.</p>
<p>That's it for describing the birth of MJIN world in August 2017.</p><p class="subheader">Category: <a href="https://kaisd.github.io/ogs-site/category/news.html">News</a>
<p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="https://kaisd.github.io/ogs-site/category/news.html">News</a>

</p>


</article>


<a class="button radius secondary small right" href="https://kaisd.github.io/ogs-site/mjin-world-birth.html">Read More</a>
<hr class="gradient"/>
</article>




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