Шина-01 | Bus-01
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en/news/2024-01-05_bus-01.md
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en/news/2024-01-05_bus-01.md
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Title: Bus-01
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Date: 2024-01-04 00:00
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Category: News
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Slug: bus-01
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Lang: ru
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# On the way to portable code
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|
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To gain code portability, we have to divide whole code into two parts:
|
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|
||||
* repeatable: logic
|
||||
* unique: environment
|
||||
|
||||
To simplify portable code construction, we want to be able to place any code -
|
||||
both repeatable and unique - without hierarchy requirements of operating
|
||||
systems. Bus design pattern seems to be the best option. The Bus makes all
|
||||
code chunks equal because they interact through the Bus only.
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# Bus-01
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Currently we have:
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<iframe width="560" height="315" src="https://www.youtube.com/embed/XAlIlG9tVL4?si=5HYRDkNuYE0zeoyo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
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Module structure:
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![Module's YML][yml]
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<yml>
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Part of the visual representation:
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|
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![Visual representation][v]
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|
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Main functionality:
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1. Format input to leave only digits
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1. Activate the button when at least 3 digits are present
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1. Simulate loading when pressing the button
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This was an example of a single instance of an entity.
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Next we're going to deal with multiple instances of an entity.
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[yml]: ../../images/2024_bus-01_yml.jpg
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[v]: ../../images/2024_bus-01_v.jpg
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88
en/news/bus-01.html
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88
en/news/bus-01.html
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<!DOCTYPE html>
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<html>
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<meta charset="utf-8">
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<head>
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<link rel="stylesheet" href="../../style.css">
|
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</head>
|
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<body>
|
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<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
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<div id="header">
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<div>
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<strong id="title">Open Game Studio</strong>
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<div id="lang">
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<a href="../../en/news/bus-01.html">EN</a>
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<a href="../../ru/news/bus-01.html">RU</a>
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</div>
|
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|
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<div class="header2">
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<div class="menu">
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<a href="../../en/news/index.html">News</a>
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<a href="../../en/game/index.html">Games</a>
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<a href="../../en/tool/index.html">Tools</a>
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<a href="../../en/page/about.html">About</a>
|
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</div>
|
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<a class="discord" href="https://discord.gg/3A6THQabNf">
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<img src="../../images/discord.png"></img>
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</a>
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<div class="clear"></div>
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</div>
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</div>
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<h3 class="left_item_title">In the news...</h3>
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<center>
|
||||
<div class="news_item">
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<h2 class="news_item_title">
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<a href="bus-01.html">Bus-01</a>
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||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2024-01-04 00:00
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||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<h1 id="onthewaytoportablecode">On the way to portable code</h1>
|
||||
<p>To gain code portability, we have to divide whole code into two parts:</p>
|
||||
<ul>
|
||||
<li>repeatable: logic</li>
|
||||
<li>unique: environment</li>
|
||||
</ul>
|
||||
<p>To simplify portable code construction, we want to be able to place any code -
|
||||
both repeatable and unique - without hierarchy requirements of operating
|
||||
systems. Bus design pattern seems to be the best option. The Bus makes all
|
||||
code chunks equal because they interact through the Bus only.</p>
|
||||
<h1 id="bus01">Bus-01</h1>
|
||||
<p>Currently we have:</p>
|
||||
<iframe width="560" height="315" src="https://www.youtube.com/embed/XAlIlG9tVL4?si=5HYRDkNuYE0zeoyo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
|
||||
<p>Module structure:</p>
|
||||
<p><img src="../../images/2024_bus-01_yml.jpg" alt="Module's YML" /></p>
|
||||
<p><yml></p>
|
||||
<p>Part of the visual representation:</p>
|
||||
<p><img src="../../images/2024_bus-01_v.jpg" alt="Visual representation" /></p>
|
||||
<p>Main functionality:</p>
|
||||
<ol>
|
||||
<li>Format input to leave only digits</li>
|
||||
<li>Activate the button when at least 3 digits are present</li>
|
||||
<li>Simulate loading when pressing the button</li>
|
||||
</ol>
|
||||
<p>This was an example of a single instance of an entity.</p>
|
||||
<p>Next we're going to deal with multiple instances of an entity.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div id="disqus_thread"></div>
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<script>
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var disqus_config = function () {
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this.page.url = "https://opengamestudio.org/en/news/bus-01.html";
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this.page.identifier = "bus-01.html";
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(function() { // DON'T EDIT BELOW THIS LINE
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s.src = 'https://opengamestudio.disqus.com/embed.js';
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s.setAttribute('data-timestamp', +new Date());
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(d.head || d.body).appendChild(s);
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<noscript>Please enable JavaScript to view the <a href="https://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript>
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<div id="footer">
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
|
||||
</div>
|
||||
</center>
|
||||
</body>
|
||||
</html>
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@@ -30,6 +30,33 @@
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<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="bus-01.html">Bus-01</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2024-01-04 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<h1 id="onthewaytoportablecode">On the way to portable code</h1>
|
||||
<p>To gain code portability, we have to divide whole code into two parts:</p>
|
||||
<ul>
|
||||
<li>repeatable: logic</li>
|
||||
<li>unique: environment</li>
|
||||
</ul>
|
||||
<p>To simplify portable code construction, we want to be able to place any code -
|
||||
both repeatable and unique - without hierarchy requirements of operating
|
||||
systems. Bus design pattern seems to be the best option. The Bus makes all
|
||||
code chunks equal because they interact through the Bus only.</p>
|
||||
<h1 id="bus01">Bus-01</h1>
|
||||
<p>Currently we have:</p>
|
||||
<iframe width="560" height="315" src="https://www.youtube.com/embed/XAlIlG9tVL4?si=5HYRDkNuYE0zeoyo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
|
||||
<p>. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="bus-01.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="rpg-ends.html">Revised project goals</a>
|
||||
@@ -191,23 +218,6 @@ It seems that right now we have less completed features than before the release
|
||||
<a href="teaching-kids-to-program.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="2019-year-of-rethinking.html">Year of rethinking</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2019-01-01 0:01
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2017-12-31-celebration.jpg" alt="Sparkler" /></p>
|
||||
<p>It was a year of reimagining and rethinking. As some of you may remember, we started this project to make a game development tool. During the years, the idea evolved from one form to another, sometimes the changes were significant, other times we threw away all the code and started anew.</p>
|
||||
<p>As a result of all these changes, we came to the end of the year 2018 without a tool, but with a clear understanding of what tool are we making.</p>
|
||||
<p>There are plenty of fine game development tools out there. Some of them are even open source. We spent plenty of time trying them, and some are quite good.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="2019-year-of-rethinking.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 1 of 7</p>
|
||||
<p>
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||||
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||||
@@ -30,6 +30,23 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="2019-year-of-rethinking.html">Year of rethinking</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2019-01-01 0:01
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2017-12-31-celebration.jpg" alt="Sparkler" /></p>
|
||||
<p>It was a year of reimagining and rethinking. As some of you may remember, we started this project to make a game development tool. During the years, the idea evolved from one form to another, sometimes the changes were significant, other times we threw away all the code and started anew.</p>
|
||||
<p>As a result of all these changes, we came to the end of the year 2018 without a tool, but with a clear understanding of what tool are we making.</p>
|
||||
<p>There are plenty of fine game development tools out there. Some of them are even open source. We spent plenty of time trying them, and some are quite good.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="2019-year-of-rethinking.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="ideal-gamedev.html">Ideal games and game development tools</a>
|
||||
@@ -195,24 +212,6 @@
|
||||
<a href="the-year-of-lessons.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="2017-summary.html">2017 summary</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2017-11-22 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2017-11-22-2017-summary.png" alt="Memory game in the background" /></p>
|
||||
<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
|
||||
<p><strong>Brief history</strong></p>
|
||||
<p>Opensource Game Studio project is 12 years old now.</p>
|
||||
<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever. Probably right after finishing Half-Life 2 or Morrowind. 99.99% of those who wanted to participate weathered during a couple of years leaving only the two of us: Michael (coding) and Ivan (the rest). The project was in a constant turmoil because we had no clear purpose and discipline. Thus, we only got a handful of demonstrations during that period.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="2017-summary.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 2 of 7</p>
|
||||
<p>
|
||||
|
||||
@@ -30,6 +30,24 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="2017-summary.html">2017 summary</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2017-11-22 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2017-11-22-2017-summary.png" alt="Memory game in the background" /></p>
|
||||
<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
|
||||
<p><strong>Brief history</strong></p>
|
||||
<p>Opensource Game Studio project is 12 years old now.</p>
|
||||
<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever. Probably right after finishing Half-Life 2 or Morrowind. 99.99% of those who wanted to participate weathered during a couple of years leaving only the two of us: Michael (coding) and Ivan (the rest). The project was in a constant turmoil because we had no clear purpose and discipline. Thus, we only got a handful of demonstrations during that period.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="2017-summary.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="back-to-the-static.html">Back to the Static</a>
|
||||
@@ -170,25 +188,6 @@
|
||||
<a href="lets-go.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="the-year-of-challenges.html">The year of challenges</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2017-01-25 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2017-01_the-year-of-challenges.png" alt="Rocket launch at Baikonur" /></p>
|
||||
<p>This article describes our plans for 2017.</p>
|
||||
<p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:</p>
|
||||
<p><img src="../../images/2017-01_mjin-android-gles.png" alt="Rendering cubes on Android" /></p>
|
||||
<p>Some people would consider this a failure. We don't. We see a chance to start low and jump high!</p>
|
||||
<p>Having only worked with liberal and forgiving desktop environments, Android was a complete surprise for us. Android punished us for everything: memory, resources, graphics. The usual Android response was either a crash, or an empty screen.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="the-year-of-challenges.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 3 of 7</p>
|
||||
<p>
|
||||
|
||||
@@ -30,6 +30,25 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="the-year-of-challenges.html">The year of challenges</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2017-01-25 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p><img src="../../images/2017-01_the-year-of-challenges.png" alt="Rocket launch at Baikonur" /></p>
|
||||
<p>This article describes our plans for 2017.</p>
|
||||
<p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:</p>
|
||||
<p><img src="../../images/2017-01_mjin-android-gles.png" alt="Rendering cubes on Android" /></p>
|
||||
<p>Some people would consider this a failure. We don't. We see a chance to start low and jump high!</p>
|
||||
<p>Having only worked with liberal and forgiving desktop environments, Android was a complete surprise for us. Android punished us for everything: memory, resources, graphics. The usual Android response was either a crash, or an empty screen.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="the-year-of-challenges.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="2017-happy-new-year.html">Happy 2017</a>
|
||||
@@ -181,23 +200,6 @@
|
||||
<a href="september-live-session-announcement-tomorrow.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="september-live-session-announcement.html">Live session: 25 September 2016</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2016-09-17 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
|
||||
<p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a>
|
||||
It's time to create simple Mahjong solitaire game.</p>
|
||||
<p>. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="september-live-session-announcement.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 4 of 7</p>
|
||||
<p>
|
||||
|
||||
@@ -30,6 +30,23 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="september-live-session-announcement.html">Live session: 25 September 2016</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2016-09-17 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
|
||||
<p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a>
|
||||
It's time to create simple Mahjong solitaire game.</p>
|
||||
<p>. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="september-live-session-announcement.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="2016-august-recap.html">August 2016 recap</a>
|
||||
@@ -168,21 +185,6 @@
|
||||
<a href="rolling-ball-live-session-pt2.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="january-live-session-announcement.html">Game creation live session: 31 January 2016</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2016-01-25 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p>
|
||||
<p>. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="january-live-session-announcement.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 5 of 7</p>
|
||||
<p>
|
||||
|
||||
@@ -30,6 +30,21 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="january-live-session-announcement.html">Game creation live session: 31 January 2016</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2016-01-25 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p>
|
||||
<p>. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="january-live-session-announcement.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="january-live-session-decision.html">SOON: Creating a simple game live (Editor 0.8)</a>
|
||||
@@ -171,31 +186,6 @@
|
||||
<a href="2015-roadmap.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="editor-06.html">Editor 0.6.0</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2015-06-28 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>We completed Editor 0.6.0. You can <a title="Editor 0.6.0" href="https://youtu.be/q85GcC6l4Tw" target="_blank">see 0.6.0 in action here</a>. </p>
|
||||
<p>Editor 0.6.0 got the following new features:</p>
|
||||
<ol>
|
||||
<li>Camera and light node positioning</li>
|
||||
<li>Node rotation along X axis</li>
|
||||
<li>Node scripting support</li>
|
||||
<li>Thumbnail dialog to preview models when editing scene node model properties</li>
|
||||
<li>Node copying and pasting</li>
|
||||
<li>Node selection by LMB click in the scene</li>
|
||||
<li>Window geometry and state restoration after restart</li>
|
||||
</ol>
|
||||
<p>We don't have 0.7.0 completion date at the moment, because we decided to take some time to set up a roadmap for Shuan and Mahjong 2. Once done, we will share 0.7.0 completion date and its feature list along with the roadmap.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="editor-06.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="pagination_title">Page 6 of 7</p>
|
||||
<p>
|
||||
|
||||
@@ -30,6 +30,31 @@
|
||||
<center>
|
||||
<h1>News</h1>
|
||||
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="editor-06.html">Editor 0.6.0</a>
|
||||
</h2>
|
||||
<p class="news_item_date">
|
||||
2015-06-28 00:00
|
||||
</p>
|
||||
<div class="news_item_contents">
|
||||
<p>We completed Editor 0.6.0. You can <a title="Editor 0.6.0" href="https://youtu.be/q85GcC6l4Tw" target="_blank">see 0.6.0 in action here</a>. </p>
|
||||
<p>Editor 0.6.0 got the following new features:</p>
|
||||
<ol>
|
||||
<li>Camera and light node positioning</li>
|
||||
<li>Node rotation along X axis</li>
|
||||
<li>Node scripting support</li>
|
||||
<li>Thumbnail dialog to preview models when editing scene node model properties</li>
|
||||
<li>Node copying and pasting</li>
|
||||
<li>Node selection by LMB click in the scene</li>
|
||||
<li>Window geometry and state restoration after restart</li>
|
||||
</ol>
|
||||
<p>We don't have 0.7.0 completion date at the moment, because we decided to take some time to set up a roadmap for Shuan and Mahjong 2. Once done, we will share 0.7.0 completion date and its feature list along with the roadmap.. . .</p>
|
||||
</div>
|
||||
<div class="news_item_more">
|
||||
<a href="editor-06.html">Continue reading</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="news_item">
|
||||
<h2 class="news_item_title">
|
||||
<a href="editor-06-roadmap.html">Editor 0.5.0 and plans for 0.6.0</a>
|
||||
|
||||
Reference in New Issue
Block a user