Статья за июнь | June article
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<h1>News</h1>
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<a href="the-pros-and-cons-of-restarting-from-scratch.html">The pros and cons of restarting from scratch</a>
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2020-01-01 00:00
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<p><img src="../../images/2020-01-01-ny.jpg" alt="Happy 2020" /></p>
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<p>Anyone, who watches our progress long enough, can say that we restarted the development from scratch plenty of times.</p>
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<p>Even before releasing <a href="../game/ogs-mahjong-1.html">"OGS Mahjong"</a>, we changed the underlying technology more than once. After that, we did it again several times, throwing away already completed features.
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It seems that right now we have less completed features than before the release of <a href="../game/ogs-mahjong-1.html">"OGS Mahjong"</a>. It's true, but not entirely.</p>
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<p>When <a href="../game/ogs-mahjong-1.html">"OGS Mahjong"</a> was released, we had a descent looking (for that moment) open-source game, that worked under Windows and Linux. With some luck and effort it still works today, but not out of the box.. . .</p>
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<a href="the-pros-and-cons-of-restarting-from-scratch.html">Continue reading</a>
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<a href="on-the-way-to-durable-applications.html">On the way to durable applications</a>
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<a href="example-driven-development.html">Continue reading</a>
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<a href="openscenegraph-examples.html">OpenSceneGraph cross-platform examples</a>
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<p class="news_item_date">
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2018-04-20 00:00
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<p><img src="../../images/2018-04-20-openscenegraph-examples.png" alt="iOS Simulator renders a cube" /></p>
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<p>This article summarizes the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
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<p>By the time <a href="mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a> has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a> (to explain how to load images with OpenSceneGraph on Android) hanging for some time. We considered creating a new tutorial for <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized that it's time-consuming and excessive for such a tiny topic (compared to what an average game has) as image loading. We decided to continue sharing our knowledge in the form of concrete examples. That's how <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.. . .</p>
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</div>
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<div class="news_item_more">
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<a href="openscenegraph-examples.html">Continue reading</a>
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</div>
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<p class="pagination_title">Page 2 of 7</p>
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<p class="pagination_title">Page 2 of 8</p>
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<p>
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