Статья за июнь | June article

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Михаил Капелько
2024-06-14 22:10:34 +03:00
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<h1>News</h1>
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<a href="the-pros-and-cons-of-restarting-from-scratch.html">The pros and cons of restarting from scratch</a>
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2020-01-01 00:00
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<p><img src="../../images/2020-01-01-ny.jpg" alt="Happy 2020" /></p>
<p>Anyone, who watches our progress long enough, can say that we restarted the development from scratch plenty of times.</p>
<p>Even before releasing <a href="../game/ogs-mahjong-1.html">"OGS Mahjong"</a>, we changed the underlying technology more than once. After that, we did it again several times, throwing away already completed features.
It seems that right now we have less completed features than before the release of <a href="../game/ogs-mahjong-1.html">"OGS Mahjong"</a>. It's true, but not entirely.</p>
<p>When <a href="../game/ogs-mahjong-1.html">"OGS Mahjong"</a> was released, we had a descent looking (for that moment) open-source game, that worked under Windows and Linux. With some luck and effort it still works today, but not out of the box.. . .</p>
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<a href="the-pros-and-cons-of-restarting-from-scratch.html">Continue reading</a>
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<a href="on-the-way-to-durable-applications.html">On the way to durable applications</a>
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<a href="example-driven-development.html">Continue reading</a>
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<a href="openscenegraph-examples.html">OpenSceneGraph cross-platform examples</a>
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<p class="news_item_date">
2018-04-20 00:00
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<p><img src="../../images/2018-04-20-openscenegraph-examples.png" alt="iOS Simulator renders a cube" /></p>
<p>This article summarizes the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
<p>By the time <a href="mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a> has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a> (to explain how to load images with OpenSceneGraph on Android) hanging for some time. We considered creating a new tutorial for <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized that it's time-consuming and excessive for such a tiny topic (compared to what an average game has) as image loading. We decided to continue sharing our knowledge in the form of concrete examples. That's how <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.. . .</p>
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<a href="openscenegraph-examples.html">Continue reading</a>
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