new year post

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title="Permalink to The year of challenges">The year of challenges</a></h3>
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<h6 class="subheader" title="2017-01-25T00:00:00+03:00">Ср 25 Январь 2017
<h6 class="subheader" title="2017-01-25T00:00:00+03:00">Wed 25 January 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-challenges-ru.html">ru</a>
</h6> <p><img alt="The year of challenges" src="http://opengamestudio.org/2017-01_the-year-of-challenges.png" /></p>
</h6> <p><img alt="The year of challenges" src="http://opengamestudio.org/2017-01_the-year-of-challenges.png"></p>
<p>This article describes our plans for 2017.</p>
<p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:</p>
<p><img alt="Android rendering" src="http://opengamestudio.org/2017-01_mjin-android-gles.png" /></p>
<p><img alt="Android rendering" src="http://opengamestudio.org/2017-01_mjin-android-gles.png"></p>
<p>Some people would consider this a failure. We don't. We see a chance to start low and jump high!</p>
<p>Having only worked with liberal and forgiving desktop environments, Android was a complete surprise for us. Android punished us for everything: memory, resources, graphics. The usual Android response was either a crash, or an empty screen.
At the same time, such a harsh environment highlighted weak spots in our technologies and helped us see where to go next.</p>