new year post
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title="Permalink to Let's go">Let's go</a></h3>
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<h6 class="subheader" title="2017-03-16T00:00:00+03:00">Чт 16 Март 2017
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<h6 class="subheader" title="2017-03-16T00:00:00+03:00">Thu 16 March 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/lets-go-ru.html">ru</a>
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</h6> <p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png" /></p>
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</h6> <p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png"></p>
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<p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
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<p><strong>Rendering under iOS/Web</strong></p>
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<p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the beginning of this year's challenge to support Android, iOS, and Web platforms. There's a long and bumpy road ahead of us as we need a lot more on each platform before we can claim a success: visual effects, Python scripting, data archives.</p>
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</ul>
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<p>Since OpenSceneGraph cross-platform guide would consist of several tutorials, we decided to automate the process. Brief research revealed a great multimedia framework called <a href="http://mltframework.org">MLT</a>, which powers OpenShot itself. With MLT we got our tutorial tool in no time.</p>
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<p>Currently, the tutorial tool allows anyone to combine text and video using a simple text file like this:</p>
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<div class="highlight"><pre>background bg.png
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<div class="highlight"><pre><span></span>background bg.png
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text 5 Let's install Blender
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video 0:6 install_blender.mp4
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text 5 Installing it with apt
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