new year post
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<a href="http://opengamestudio.org/the-year-of-challenges.html"><h3 class="article-title">The year of challenges</h3></a>
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<h6 class="subheader" title="2017-01-25T00:00:00+03:00">Wed 25 January 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-challenges-ru.html">ru</a>
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</h6><p><img alt="The year of challenges" src="http://opengamestudio.org/2017-01_the-year-of-challenges.png"></p>
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<p>This article describes our plans for 2017.</p>
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<p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:</p>
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<p><img alt="Android rendering" src="http://opengamestudio.org/2017-01_mjin-android-gles.png"></p>
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<p>Some people would consider this a failure. We don't. We see a chance …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<a class="button radius secondary small right" href="http://opengamestudio.org/the-year-of-challenges.html">Read More</a>
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<article>
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<a href="http://opengamestudio.org/2017-happy-new-year.html"><h3 class="article-title">Happy 2017</h3></a>
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<h6 class="subheader" title="2016-12-31T00:00:00+03:00">Сб 31 Декабрь 2016
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<h6 class="subheader" title="2016-12-31T00:00:00+03:00">Sat 31 December 2016
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-happy-new-year-ru.html">ru</a>
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</h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png" /></p>
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</h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png"></p>
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<p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
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<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<article>
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<a href="http://opengamestudio.org/2016-november-recap.html"><h3 class="article-title">November 2016 recap</h3></a>
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<h6 class="subheader" title="2016-12-15T00:00:00+03:00">Чт 15 Декабрь 2016
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<h6 class="subheader" title="2016-12-15T00:00:00+03:00">Thu 15 December 2016
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-november-recap-ru.html">ru</a>
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</h6><p><img alt="November recap" src="http://opengamestudio.org/2016-12-15_2016-november-recap.png" /></p>
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</h6><p><img alt="November recap" src="http://opengamestudio.org/2016-12-15_2016-november-recap.png"></p>
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<p>This article describes the start of MJIN library separation into modules.</p>
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<p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/2016-october-recap.html"><h3 class="article-title">October 2016 recap</h3></a>
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<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Сб 19 Ноябрь 2016
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<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Sat 19 November 2016
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-october-recap-ru.html">ru</a>
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</h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png" /></p>
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</h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png"></p>
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<p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
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<p><strong>First attempt to build OSG.</strong></p>
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<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a>
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<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016
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<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Mon 31 October 2016
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a>
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</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p>
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</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png"></p>
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<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
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<p><strong>2015 and 2016: live sessions.</strong></p>
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<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
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We have conducted ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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We have conducted …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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@@ -129,15 +150,15 @@ We have conducted ...</p><p class="subheader">Category: <a href="http://opengame
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<article>
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<a href="http://opengamestudio.org/2016-september-recap.html"><h3 class="article-title">September 2016 recap</h3></a>
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<h6 class="subheader" title="2016-10-11T00:00:00+03:00">Вт 11 Октябрь 2016
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<h6 class="subheader" title="2016-10-11T00:00:00+03:00">Tue 11 October 2016
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-september-recap-ru.html">ru</a>
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</h6><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png" /></p>
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</h6><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png"></p>
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<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
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<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p>
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<ol>
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<li>
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<p><strong>Draft.</strong> Game creation for the first ...</p></li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p><strong>Draft.</strong> Game creation for the first time …</p></li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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@@ -151,14 +172,14 @@ We have conducted ...</p><p class="subheader">Category: <a href="http://opengame
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<article>
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<a href="http://opengamestudio.org/ogs-editor-0.10.html"><h3 class="article-title">OGS Editor 0.10 and live session materials</h3></a>
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<h6 class="subheader" title="2016-10-03T00:00:00+03:00">Пн 03 Октябрь 2016
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<h6 class="subheader" title="2016-10-03T00:00:00+03:00">Mon 03 October 2016
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<a class="button secondary small translation-button" href="http://opengamestudio.org/ogs-editor-0.10-ru.html">ru</a>
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</h6><p><img alt="ogs-editor-0.10" src="http://opengamestudio.org/2016-10-03_ogs-editor-0.10.png" /></p>
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</h6><p><img alt="ogs-editor-0.10" src="http://opengamestudio.org/2016-10-03_ogs-editor-0.10.png"></p>
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<p>Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
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<ul>
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<li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script.</li>
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<li><strong>Mahjong Solitaire game</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Games/MahjongSolitaire/">is available at SourceForge</a>, too ...</li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<li><strong>Mahjong Solitaire game</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Games/MahjongSolitaire/">is available at SourceForge</a>, too. Simply …</li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<article>
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<a href="http://opengamestudio.org/yesterdays-live-session-short-overview.html"><h3 class="article-title">A few words about live session yesterday</h3></a>
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<h6 class="subheader" title="2016-09-26T00:00:00+03:00">Пн 26 Сентябрь 2016
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<h6 class="subheader" title="2016-09-26T00:00:00+03:00">Mon 26 September 2016
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<a class="button secondary small translation-button" href="http://opengamestudio.org/yesterdays-live-session-short-overview-ru.html">ru</a>
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</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>
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<a href="http://opengamestudio.org/september-live-session-announcement-tomorrow.html"><h3 class="article-title">Live session is in 24 hours</h3></a>
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<h6 class="subheader" title="2016-09-24T00:00:00+03:00">Сб 24 Сентябрь 2016
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<h6 class="subheader" title="2016-09-24T00:00:00+03:00">Sat 24 September 2016
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<a class="button secondary small translation-button" href="http://opengamestudio.org/september-live-session-announcement-tomorrow-ru.html">ru</a>
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</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/Fj4yHG-mV1U" frameborder="0" allowfullscreen></iframe>
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<article>
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<a href="http://opengamestudio.org/september-live-session-announcement.html"><h3 class="article-title">Live session: 25 September 2016</h3></a>
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<h6 class="subheader" title="2016-09-17T00:00:00+03:00">Сб 17 Сентябрь 2016
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<h6 class="subheader" title="2016-09-17T00:00:00+03:00">Sat 17 September 2016
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<a class="button secondary small translation-button" href="http://opengamestudio.org/september-live-session-announcement-ru.html">ru</a>
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</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
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<article>
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<a href="http://opengamestudio.org/2016-august-recap.html"><h3 class="article-title">August 2016 recap</h3></a>
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<h6 class="subheader" title="2016-09-03T00:00:00+03:00">Сб 03 Сентябрь 2016
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</h6><p><img alt="2016-august-recap" src="http://opengamestudio.org/2016-09-03_august-recap.png" /></p>
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<p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
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<p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.</p>
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<p>Here is a list ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<a class="button radius secondary small right" href="http://opengamestudio.org/2016-august-recap.html">Read More</a>
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