new year post
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<article>
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<a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
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<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 Ноябрь 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
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<a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a>
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<h6 class="subheader" title="2017-12-31T22:00:00+03:00">Sun 31 December 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png" /></p>
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<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
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<p><strong>Brief history</strong></p>
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<p>Opensource Game Studio project is 12 years old now.</p>
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<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever. Probably right after finishing Half-Life 2 or Morrowind. 99.99% of those who wanted to participate weathered during a couple of years leaving only the two of us: Michael (coding) and Ivan (the rest).
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The project was in a constant turmoil because we had no clear purpose and discipline. Thus, we only got a handful of demonstrations during that period.</p>
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<p><strong>2010.</strong> The first year for us to admit we failed big time. After accepting the failure, we have set Mahjong game as our initial target. We also realized that if we want the game out, we must work every day. We didn't get anywhere by working on weekends because they often collided with family time.</p>
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<p><strong>2012, 2013.</strong> We released Mahjong 1.0 and Mahjong 1.1 correspondingly. We created a complete, polished game in 3-4 years after failing to provide anything of value during previous 5 years. To this date, Mahjong is the best and only game we released so far. We're still proud of it because it still feels great.</p>
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<p><strong>2015.</strong> We showcased the first version of our game toolset. After releasing Mahjong, we decided to spend time on building toolset that would allow us to develop games faster.</p>
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<p><strong>2016.</strong> We recreated Mahjong gameplay with our game toolset. However, we quickly realized that desktop only game toolset is a dead end. It led us to research mobile platforms.</p>
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<p><strong>Last year</strong></p>
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<p><strong>2016, October.</strong> We started mobile platforms' research by making simple straightforward OpenSceneGraph application run under Android.</p>
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<p><strong>2017, January.</strong> We got the Android version working and started iOS and Web research.</p>
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<p><strong>2017, February.</strong> We made the sample application work everywhere: desktop, mobile, web.</p>
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<p>Researching mobile and web took us about five months. We spent that much time because there was no documentation on how to run OpenSceneGraph across platforms. We had to step in and create said documentation.</p>
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<p><strong>2017, July.</strong> We published <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a>, which describes how to create a simple OpenSceneGraph application and make it run on desktop, mobile, and web. To this date, this is our most popular GitHub repository.</p>
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<p><strong>2017, November.</strong> We published simple <a href="https://ogstudio.github.io/game-memory-colors/tutorial-5.3/mjin-player.html">Memory: Colors game</a> and the <a href="https://bitbucket.org/ogstudio-games/memory-colors">guide</a> on how to create the game from scratch. The game is powered by MJIN, our new cross-platform game toolset that we started this summer.</p>
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<p>Currently MJIN toolset is in its infancy. MJIN needs a real game to flourish. That's why we are already working on cross-platform Mahjong. We'll do our best to make Mahjong faster this time.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p>
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<p>So, the year 2017 is approaching its finale, the year's results have already
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been summed up. We're going to take a break from igniting the fireworks or
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preparation of the champagne so that we can designate our goal for the
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following year.</p>
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<p>As, perhaps, it is clear from other articles on the site, half of our plans in
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2017 were destined to be realized at least approximately as we assumed. The
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other half was changed significantly.</p>
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<p>During the year, people joined the team and left it. As a result, we meet the
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end of the year with exactly the same team as 365 days ago. It made us think.
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A lot. But We'll save the story for another time.</p>
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<p>There will be exactly one goal for 2018. We will take all the results, and then
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we will make a new mahjong game. We're already know how to make a mahjong
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solitaire so we will begin with it. This time, it will be cross-platform.
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We will definitely try to cover Windows, Linux, macOs, Web, and Android.
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We can't promis anything about the iOS right now (although we'll see what
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we can do).</p>
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<p>There is no point in writing more than We want to say. We learned a lot for
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this year, and we will try to apply all this knowledge to achieve more in the
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next one. We wish everyone a Happy New Year. Stay tuned.</p>
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<p>The Opensource Game Studio Team.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
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<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Wed 22 November 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p>
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<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
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<p><strong>Brief history</strong></p>
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<p>Opensource Game Studio project is 12 years old now.</p>
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<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<a class="button radius secondary small right" href="http://opengamestudio.org/2017-summary.html">Read More</a>
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</article>
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<article>
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<a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
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<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 Октябрь 2017
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<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Mon 16 October 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
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</h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png" /></p>
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</h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p>
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<p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
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For some time we've been tracking the development of the new breed of website engines - static site generators.
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It seems that this is the technology ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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It seems that this is the technology capable of …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
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<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 Сентябрь 2017
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<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Sun 10 September 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
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</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png" /></p>
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</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
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<p>This article describes the birth of MJIN world in August 2017.</p>
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<p><strong>mjin-player</strong></p>
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<p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
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<li>run unchanged on all supported platforms</li>
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<li>allow extending C++ code</li>
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</ol>
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<p>We have verified the second criterion by writing ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
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<h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 Август 2017
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<h6 class="subheader" title="2017-08-16T00:00:00+03:00">Wed 16 August 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
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</h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png" /></p>
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</h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p>
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<p>This article describes scripting research in July 2017.</p>
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<p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
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<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
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<h6 class="subheader" title="2017-07-17T00:00:00+03:00">Пн 17 Июль 2017
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<h6 class="subheader" title="2017-07-17T00:00:00+03:00">Mon 17 July 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
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</h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png" /></p>
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</h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p>
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<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
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<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
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In case you missed it, here ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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In case you missed it, here's …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/ios-tutorial.html"><h3 class="article-title">iOS tutorial</h3></a>
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<h6 class="subheader" title="2017-06-08T10:00:00+03:00">Чт 08 Июнь 2017
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<h6 class="subheader" title="2017-06-08T10:00:00+03:00">Thu 08 June 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/ios-tutorial-ru.html">ru</a>
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</h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png" /></p>
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</h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p>
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<p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
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<p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
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<h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 Май 2017
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<h6 class="subheader" title="2017-05-12T00:00:00+03:00">Fri 12 May 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>
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</h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png" /></p>
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</h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png"></p>
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<p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
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<p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/its-all-fine.html"><h3 class="article-title">It's all fine</h3></a>
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<h6 class="subheader" title="2017-04-07T00:00:00+03:00">Пт 07 Апрель 2017
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<h6 class="subheader" title="2017-04-07T00:00:00+03:00">Fri 07 April 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/its-all-fine-ru.html">ru</a>
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</h6><p><img alt="ItsAllFine" src="http://opengamestudio.org/2017-04_its-all-fine.png" /></p>
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</h6><p><img alt="ItsAllFine" src="http://opengamestudio.org/2017-04_its-all-fine.png"></p>
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<p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p>
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<p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.</p>
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<p>The whole process of creating a single tutorial turned ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>The whole process of creating a single tutorial turned …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/lets-go.html"><h3 class="article-title">Let's go</h3></a>
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<h6 class="subheader" title="2017-03-16T00:00:00+03:00">Чт 16 Март 2017
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<h6 class="subheader" title="2017-03-16T00:00:00+03:00">Thu 16 March 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/lets-go-ru.html">ru</a>
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</h6><p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png" /></p>
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</h6><p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png"></p>
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<p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
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<p><strong>Rendering under iOS/Web</strong></p>
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<p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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</article>
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<article>
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<a href="http://opengamestudio.org/the-year-of-challenges.html"><h3 class="article-title">The year of challenges</h3></a>
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<h6 class="subheader" title="2017-01-25T00:00:00+03:00">Ср 25 Январь 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-challenges-ru.html">ru</a>
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</h6><p><img alt="The year of challenges" src="http://opengamestudio.org/2017-01_the-year-of-challenges.png" /></p>
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<p>This article describes our plans for 2017.</p>
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<p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:</p>
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<p><img alt="Android rendering" src="http://opengamestudio.org/2017-01_mjin-android-gles.png" /></p>
|
||||
<p>Some people would consider this a failure. We don't. We see a ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<a class="button radius secondary small right" href="http://opengamestudio.org/the-year-of-challenges.html">Read More</a>
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
<!-- /#posts-list -->
|
||||
<div class="pagination-centered">
|
||||
<h6 class="subheader">Page 1 of 3</h6>
|
||||
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||||
@@ -48,14 +48,35 @@
|
||||
|
||||
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/the-year-of-challenges.html"><h3 class="article-title">The year of challenges</h3></a>
|
||||
<h6 class="subheader" title="2017-01-25T00:00:00+03:00">Wed 25 January 2017
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-challenges-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="The year of challenges" src="http://opengamestudio.org/2017-01_the-year-of-challenges.png"></p>
|
||||
<p>This article describes our plans for 2017.</p>
|
||||
<p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:</p>
|
||||
<p><img alt="Android rendering" src="http://opengamestudio.org/2017-01_mjin-android-gles.png"></p>
|
||||
<p>Some people would consider this a failure. We don't. We see a chance …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<a class="button radius secondary small right" href="http://opengamestudio.org/the-year-of-challenges.html">Read More</a>
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
|
||||
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2017-happy-new-year.html"><h3 class="article-title">Happy 2017</h3></a>
|
||||
<h6 class="subheader" title="2016-12-31T00:00:00+03:00">Сб 31 Декабрь 2016
|
||||
<h6 class="subheader" title="2016-12-31T00:00:00+03:00">Sat 31 December 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-happy-new-year-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png" /></p>
|
||||
</h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png"></p>
|
||||
<p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
|
||||
<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -69,12 +90,12 @@
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2016-november-recap.html"><h3 class="article-title">November 2016 recap</h3></a>
|
||||
<h6 class="subheader" title="2016-12-15T00:00:00+03:00">Чт 15 Декабрь 2016
|
||||
<h6 class="subheader" title="2016-12-15T00:00:00+03:00">Thu 15 December 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-november-recap-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="November recap" src="http://opengamestudio.org/2016-12-15_2016-november-recap.png" /></p>
|
||||
</h6><p><img alt="November recap" src="http://opengamestudio.org/2016-12-15_2016-november-recap.png"></p>
|
||||
<p>This article describes the start of MJIN library separation into modules.</p>
|
||||
<p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -88,13 +109,13 @@
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2016-october-recap.html"><h3 class="article-title">October 2016 recap</h3></a>
|
||||
<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Сб 19 Ноябрь 2016
|
||||
<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Sat 19 November 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-october-recap-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png" /></p>
|
||||
</h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png"></p>
|
||||
<p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
|
||||
<p><strong>First attempt to build OSG.</strong></p>
|
||||
<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -108,14 +129,14 @@
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a>
|
||||
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016
|
||||
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Mon 31 October 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p>
|
||||
</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png"></p>
|
||||
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
|
||||
<p><strong>2015 and 2016: live sessions.</strong></p>
|
||||
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
|
||||
We have conducted ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
We have conducted …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -129,15 +150,15 @@ We have conducted ...</p><p class="subheader">Category: <a href="http://opengame
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2016-september-recap.html"><h3 class="article-title">September 2016 recap</h3></a>
|
||||
<h6 class="subheader" title="2016-10-11T00:00:00+03:00">Вт 11 Октябрь 2016
|
||||
<h6 class="subheader" title="2016-10-11T00:00:00+03:00">Tue 11 October 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-september-recap-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png" /></p>
|
||||
</h6><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png"></p>
|
||||
<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
|
||||
<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p>
|
||||
<ol>
|
||||
<li>
|
||||
<p><strong>Draft.</strong> Game creation for the first ...</p></li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<p><strong>Draft.</strong> Game creation for the first time …</p></li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -151,14 +172,14 @@ We have conducted ...</p><p class="subheader">Category: <a href="http://opengame
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/ogs-editor-0.10.html"><h3 class="article-title">OGS Editor 0.10 and live session materials</h3></a>
|
||||
<h6 class="subheader" title="2016-10-03T00:00:00+03:00">Пн 03 Октябрь 2016
|
||||
<h6 class="subheader" title="2016-10-03T00:00:00+03:00">Mon 03 October 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/ogs-editor-0.10-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="ogs-editor-0.10" src="http://opengamestudio.org/2016-10-03_ogs-editor-0.10.png" /></p>
|
||||
</h6><p><img alt="ogs-editor-0.10" src="http://opengamestudio.org/2016-10-03_ogs-editor-0.10.png"></p>
|
||||
<p>Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
|
||||
<ul>
|
||||
<li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script.</li>
|
||||
<li><strong>Mahjong Solitaire game</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Games/MahjongSolitaire/">is available at SourceForge</a>, too ...</li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<li><strong>Mahjong Solitaire game</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Games/MahjongSolitaire/">is available at SourceForge</a>, too. Simply …</li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -172,7 +193,7 @@ We have conducted ...</p><p class="subheader">Category: <a href="http://opengame
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/yesterdays-live-session-short-overview.html"><h3 class="article-title">A few words about live session yesterday</h3></a>
|
||||
<h6 class="subheader" title="2016-09-26T00:00:00+03:00">Пн 26 Сентябрь 2016
|
||||
<h6 class="subheader" title="2016-09-26T00:00:00+03:00">Mon 26 September 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/yesterdays-live-session-short-overview-ru.html">ru</a>
|
||||
|
||||
</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>
|
||||
@@ -193,7 +214,7 @@ We will publish live session materials later this week.</p>
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/september-live-session-announcement-tomorrow.html"><h3 class="article-title">Live session is in 24 hours</h3></a>
|
||||
<h6 class="subheader" title="2016-09-24T00:00:00+03:00">Сб 24 Сентябрь 2016
|
||||
<h6 class="subheader" title="2016-09-24T00:00:00+03:00">Sat 24 September 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/september-live-session-announcement-tomorrow-ru.html">ru</a>
|
||||
|
||||
</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/Fj4yHG-mV1U" frameborder="0" allowfullscreen></iframe>
|
||||
@@ -212,7 +233,7 @@ We will publish live session materials later this week.</p>
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/september-live-session-announcement.html"><h3 class="article-title">Live session: 25 September 2016</h3></a>
|
||||
<h6 class="subheader" title="2016-09-17T00:00:00+03:00">Сб 17 Сентябрь 2016
|
||||
<h6 class="subheader" title="2016-09-17T00:00:00+03:00">Sat 17 September 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/september-live-session-announcement-ru.html">ru</a>
|
||||
|
||||
</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
|
||||
@@ -227,26 +248,6 @@ It's time to create simple Mahjong solitaire game.</p><p class="subheader">Categ
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
|
||||
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2016-august-recap.html"><h3 class="article-title">August 2016 recap</h3></a>
|
||||
<h6 class="subheader" title="2016-09-03T00:00:00+03:00">Сб 03 Сентябрь 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-august-recap-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="2016-august-recap" src="http://opengamestudio.org/2016-09-03_august-recap.png" /></p>
|
||||
<p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
|
||||
<p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.</p>
|
||||
<p>Here is a list ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<a class="button radius secondary small right" href="http://opengamestudio.org/2016-august-recap.html">Read More</a>
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
<!-- /#posts-list -->
|
||||
<div class="pagination-centered">
|
||||
<h6 class="subheader">Page 2 of 3</h6>
|
||||
|
||||
@@ -48,9 +48,29 @@
|
||||
|
||||
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2016-august-recap.html"><h3 class="article-title">August 2016 recap</h3></a>
|
||||
<h6 class="subheader" title="2016-09-03T00:00:00+03:00">Sat 03 September 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-august-recap-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="2016-august-recap" src="http://opengamestudio.org/2016-09-03_august-recap.png"></p>
|
||||
<p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
|
||||
<p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.</p>
|
||||
<p>Here is a list …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<a class="button radius secondary small right" href="http://opengamestudio.org/2016-august-recap.html">Read More</a>
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
|
||||
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/back-to-social-networks.html"><h3 class="article-title">We’re back to social networks</h3></a>
|
||||
<h6 class="subheader" title="2016-08-18T00:00:00+03:00">Чт 18 Август 2016
|
||||
<h6 class="subheader" title="2016-08-18T00:00:00+03:00">Thu 18 August 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-social-networks-ru.html">ru</a>
|
||||
|
||||
</h6><p>If you follow us on <a href="https://www.facebook.com/groups/162611230470183/">Facebook</a>, <a href="https://twitter.com/OpenGameStudio">Twitter</a>, or <a href="https://new.vk.com/opengamestudo">VK</a> you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.</p>
|
||||
@@ -68,11 +88,11 @@
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/once-mahjong-always-mahjong.html"><h3 class="article-title">Once Mahjong – always Mahjong</h3></a>
|
||||
<h6 class="subheader" title="2016-08-10T00:00:00+03:00">Ср 10 Август 2016
|
||||
<h6 class="subheader" title="2016-08-10T00:00:00+03:00">Wed 10 August 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/once-mahjong-always-mahjong-ru.html">ru</a>
|
||||
|
||||
</h6><p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
|
||||
<p>It took us 3 years to reach the first goal ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<p>It took us 3 years to reach the first goal …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user