new year post
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title="Permalink to August 2016 recap">August 2016 recap</a></h3>
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<h6 class="subheader" title="2016-09-03T00:00:00+03:00">Сб 03 Сентябрь 2016
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<h6 class="subheader" title="2016-09-03T00:00:00+03:00">Sat 03 September 2016
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-august-recap-ru.html">ru</a>
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</h6> <p><img alt="2016-august-recap" src="http://opengamestudio.org/2016-09-03_august-recap.png" /></p>
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</h6> <p><img alt="2016-august-recap" src="http://opengamestudio.org/2016-09-03_august-recap.png"></p>
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<p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
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<p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.</p>
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<p>Here is a list of UIQt module components with their description and current code size:<table>
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