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- <h3 class="left_item_title">In the news...</h3>
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- <h2 class="news_item_title">
- <a href="memory-logic.html">"Memory" game logic</a>
- </h2>
- <p class="news_item_date">
- 2024-05-03 00:00
- </p>
- <div class="news_item_contents">
- <h1 id="memorygamelogic">"Memory" game logic</h1>
- <p>In April I implemented "Memory" game logic in Python as limited language model and successfully converted the code to C++ by the instrument under development.</p>
- <p>Limited language model assumes the following architecture of two parts:</p>
- <ol>
- <li>state context</li>
- <li>pure functions without side effects working only with the context</li>
- </ol>
- <p>Game logic state context in Python currently looks like this (<a href="https://git.opengamestudio.org/kornerr/research-portable-memory/src/commit/6fcd542daa6242c8c23dddb88d04cda74a730328/v3/memory_Context.h">C++</a>):</p>
- <pre><code class="python language-python">class memory_Context:
- def __init__(self):
- self.hiddenItems = []
- self.mismatchedItems = []
- self.playfieldItems = {}
- self.playfieldSize = 0
- self.recentField = "none"
- self.selectedId = -1
- self.selectedItems = []
- self.victory = False
- </code></pre>
- <p>Since the instrument only works with functions at the moment, I had to write C++ context code manually.</p>
- <p>Functions look like this (<a href="https://git.opengamestudio.org/kornerr/research-portable-memory/src/commit/6fcd542daa6242c8c23dddb88d04cda74a730328/v3/memory.cpp#L29">C++</a>):</p>
- <pre><code class="python language-python"># Select item
- @llm_by_value
- def memory_selectItem(
- c: memory_Context
- ) -> memory_Context:
- if (
- len(c.selectedItems) == 2
- ):
- c.selectedItems.clear()
- #}
- c.selectedItems.append(c.selectedId)
- c.recentField = "selectedItems"
- return c
- #}
- </code></pre>
- <p>Limited language model functions have the following features:</p>
- <ul>
- <li><code>@llm_by_value</code> Python decorator is used to pass arguments by value instead of by reference (which is default in Python)</li>
- <li>passing arguments by value is mandatory to limit function scope to only single context field, it's formalized Single Responsibility Principle</li>
- <li>context contains <code>recentField</code> representing a stored "event"; this allows functions to run only when necessary field changes</li>
- <li>function must use <code>recentField</code> to specify which field it changed or provide <code>none</code> if no action was performed</li>
- <li>function takes only context as an input and only returns (an updated) context as an output</li>
- </ul>
- <p>"Memory" game logic has the following functions:</p>
- <table>
- <thead>
- <tr>
- <th>№</th>
- <th>Function</th>
- <th>Caller</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>1</td>
- <td><code>memory_generateConstPlayfield</code></td>
- <td>User</td>
- <td>Generate simplified playfield with items of the same group following each other sequentially</td>
- </tr>
- <tr>
- <td>2</td>
- <td><code>memory_selectItem</code></td>
- <td>User</td>
- <td>Select playfield item</td>
- </tr>
- <tr>
- <td>3</td>
- <td><code>memory_shouldDeselectMismatchedItems</code></td>
- <td>System</td>
- <td>Reaction to deselect a pair of the selected items of different groups</td>
- </tr>
- <tr>
- <td>4</td>
- <td><code>memory_shouldDetectVictory</code></td>
- <td>System</td>
- <td>Reaction to detect victory when all items got hidden</td>
- </tr>
- <tr>
- <td>5</td>
- <td><code>memory_shouldHideMatchingItems</code></td>
- <td>System</td>
- <td>Reaction to hide a pair of the selected items of the same group</td>
- </tr>
- </tbody>
- </table>
- <p>To verify functions work identically in both Python and C++, I cover each function with at least one test:</p>
- <ul>
- <li><code>memory_test_generateConstPlayfield</code></li>
- <li><code>memory_test_selectItem_1x</code></li>
- <li><code>memory_test_selectItem_2x</code></li>
- <li><code>memory_test_selectItem_3x</code></li>
- <li><code>memory_test_shouldDeselectMismatchedItems</code></li>
- <li><code>memory_test_shouldDeselectMismatchedItems_itemTwice</code></li>
- <li><code>memory_test_shouldDetectVictory</code></li>
- <li><code>memory_test_shouldHideMatchingItems</code></li>
- </ul>
- <h1 id="mayplans">May plans</h1>
- <p>I'll make a text UI for "Memory" game.</p>
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