|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- Title: "Memory" game logic
- Date: 2024-05-03 00:00
- Category: News
- Slug: memory-logic
- Lang: en
-
- # "Memory" game logic
-
- In April I implemented "Memory" game logic in Python as limited language model and successfully converted the code to C++ by the instrument under development.
-
- Limited language model assumes the following architecture of two parts:
-
- 1. state context
- 1. pure functions without side effects working only with the context
-
- Game logic state context in Python currently looks like this ([C++][ctx_cxx]):
-
- ```python
- class memory_Context:
- def __init__(self):
- self.hiddenItems = []
- self.mismatchedItems = []
- self.playfieldItems = {}
- self.playfieldSize = 0
- self.recentField = "none"
- self.selectedId = -1
- self.selectedItems = []
- self.victory = False
- ```
-
- Since the instrument only works with functions at the moment, I had to write C++ context code manually.
-
- Functions look like this ([C++][func_cxx]):
-
- ```python
- # Select item
- @llm_by_value
- def memory_selectItem(
- c: memory_Context
- ) -> memory_Context:
- if (
- len(c.selectedItems) == 2
- ):
- c.selectedItems.clear()
- #}
- c.selectedItems.append(c.selectedId)
- c.recentField = "selectedItems"
- return c
- #}
- ```
-
- Limited language model functions have the following features:
-
- * `@llm_by_value` Python decorator is used to pass arguments by value instead of by reference (which is default in Python)
- * passing arguments by value is mandatory to limit function scope to only single context field, it's formalized Single Responsibility Principle
- * context contains `recentField` representing a stored "event"; this allows functions to run only when necessary field changes
- * function must use `recentField` to specify which field it changed or provide `none` if no action was performed
- * function takes only context as an input and only returns (an updated) context as an output
-
-
- "Memory" game logic has the following functions:
-
- | № | Function | Caller| Description |
- | --- | --- | --- | --- |
- | 1 | `memory_generateConstPlayfield` | User | Generate simplified playfield with items of the same group following each other sequentially |
- | 2 | `memory_selectItem` | User | Select playfield item |
- | 3 | `memory_shouldDeselectMismatchedItems` | System | Reaction to deselect a pair of the selected items of different groups |
- | 4 | `memory_shouldDetectVictory` | System | Reaction to detect victory when all items got hidden |
- | 5 | `memory_shouldHideMatchingItems` | System | Reaction to hide a pair of the selected items of the same group |
-
- To verify functions work identically in both Python and C++, I cover each function with at least one test:
-
- * `memory_test_generateConstPlayfield`
- * `memory_test_selectItem_1x`
- * `memory_test_selectItem_2x`
- * `memory_test_selectItem_3x`
- * `memory_test_shouldDeselectMismatchedItems`
- * `memory_test_shouldDeselectMismatchedItems_itemTwice`
- * `memory_test_shouldDetectVictory`
- * `memory_test_shouldHideMatchingItems`
-
- # May plans
-
- I'll make a text UI for "Memory" game.
-
- [ctx_cxx]: https://git.opengamestudio.org/kornerr/research-portable-memory/src/commit/6fcd542daa6242c8c23dddb88d04cda74a730328/v3/memory_Context.h
- [func_cxx]: https://git.opengamestudio.org/kornerr/research-portable-memory/src/commit/6fcd542daa6242c8c23dddb88d04cda74a730328/v3/memory.cpp#L29
|