25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
Bu depo arşivlendi. Dosyaları görüntüleyebilir ve klonlayabilirsiniz ama işlem gönderemez ve konu/değişiklik isteği açamazsınız.
Ivan "KaiSD" Korystin ee0841fc73 Update README.md 10 yıl önce
src Fixed a bug with multiple rotations at the same time. 10 yıl önce
README.md Update README.md 10 yıl önce

README.md

coa4u

Cocos2d-like Actions for Unity3d

Unity3d is a very good game engine. It's almost perfect for quick prototyping. After switching from Cocos2D to Unity3d, i'm still missing just one cocos's feature - actions. It's a great combination of simplicity and flexibility, and i haven't found the suitable replacement for it. Since actions are quite simple, i implemented them myself.

How to use

  1. Put the src folder into your assets folder. Then attach the Actor.cs script to the object you want. See the examples folder, there's a sample script there.

You can also subclass the Actor and add all the actions you want to the Start() method.

Included actions (ready and WIP)

All actions are capable to work both in 3D (use Vector3) and 2D (use Vector2) scenes.

Base actions

  • Sequence
  • Parallel
  • Repeat and Loop implemented in one action
  • ~Reverse~ Every reversable action has a reverse() method. So, no plans for Reverse action right now.

Interval actions

  • Delay and RandomDelay implemented in one action
  • MoveTo
  • MoveBy
  • RotateTo
  • RotateBy
  • ScaleTo
  • ScaleBy
  • BezierAbs
  • BezierRel
  • JumpTo uses Bezier action to move the object
  • JumpBy uses Bezier action to move the object
  • Blink if you want to manipulate alpha with the following actions, your material should support transparency (i.e. use Transparent shader)
  • TintBy
  • TintTo
  • FadeOut
  • FadeIn
  • FadeTo
  • FadeBy

Instant actions

  • Place renamed to SetPlace
  • CallFunc renamed to SendMessage
  • Hide
  • Show
  • ToggleVisibility

There's no plans for 3DGrid actions. You can use the 3D actions instead.

Some additional actions

Base actions

  • Random Randomly choises and does one action from the given list.

Interval actions These two actions requires the using of MeshActor script instead of Actor.

  • SkewBy
  • SkewTo

Instant actions

  • SetRotation
  • SetTint

Future plans

After completing these actions, i'm going to add some more to the list.

License

Just like Cocos2D, this code licensed under the MIT License

Help and donations

I'm not doing it to make profit, but if you want, you can send me a couple of bucks via PayPal.

Also, if you'll write some action based on mine, feel free to send it to me, if you want me to add it to the library. I'll put your name on this page.