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- using System;
- using System.Collections.Generic;
- using UnityEngine;
-
- namespace coa4u
- {
- /// <summary>
- /// Instantly hides the target. This action does not require the transparency support in shaders.
- /// </summary>
- class ActionHide : ActionInstant
- {
-
- public ActionHide()
- : base()
- {
- }
-
- /// <summary>
- /// Returns a copy of the action.
- /// </summary>
- public override ActionInstant clone()
- {
- return new ActionHide();
- }
-
- /// <summary>
- /// Returns the reversed version of the action, if it is possible.
- /// </summary>
- public override ActionInstant reverse()
- {
- return new ActionShow();
- }
-
- /// <summary>
- /// This method is called at the action start.
- /// </summary>
- public override void start()
- {
- base.start();
- renderer.enabled = false;
- }
- }
- }
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