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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. class ActionShow : Action
  5. {
  6. public ActionShow()
  7. : base()
  8. {
  9. }
  10. public override Action clone()
  11. {
  12. return new ActionShow();
  13. }
  14. public override void start()
  15. {
  16. base.start();
  17. target.gameObject.renderer.enabled = true;
  18. }
  19. }