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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. class ActionFadeIn : ActionFadeTo
  5. {
  6. public ActionFadeIn(float tgtDuration)
  7. : base(1, tgtDuration)
  8. {
  9. }
  10. public override Action clone()
  11. {
  12. return new ActionFadeIn(duration);
  13. }
  14. public override Action reverse()
  15. {
  16. return new ActionFadeIn(duration);
  17. }
  18. }