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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. class ActionSetTint : Action
  5. {
  6. public Vector4 color;
  7. protected const float coeff = 1F / 255F;
  8. public ActionSetTint(Vector4 tgtColor)
  9. : base()
  10. {
  11. color = tgtColor * coeff;
  12. }
  13. public override void start()
  14. {
  15. base.start();
  16. renderer.material.color = new Color(color[0], color[1], color[2], color[3]);
  17. }
  18. }