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35
src/Examples/SampleActions.cs
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35
src/Examples/SampleActions.cs
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using UnityEngine;
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using System.Collections;
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public class SampleActions : MonoBehaviour
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{
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public void Start()
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{
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Action seq = new ActionRepeat (new ActionSequence(new Action[]
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{
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new ActionTintBy(new Vector4(-50,50,-50,-50),1),
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new ActionParallel(new Action[] {
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new ActionMoveBy(new Vector3(10, 0, 0), 1),
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new ActionMoveBy(new Vector3(0, 10, 0), 1),
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// new ActionRotateBy(new Vector3(90, 0, 0), 1)
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}),
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new ActionScaleBy(new Vector3(2, 2, 1), 1),
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new ActionScaleBy(new Vector3(0.5F, 0.5F, 2), 1),
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new ActionDelay(1),
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new ActionRepeat(new ActionSequence(new Action[] {
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new ActionHide(),
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new ActionDelay(0F, 0.2F),
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new ActionShow(),
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new ActionDelay(0F, 0.2F),
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}), 5),
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new ActionDelay(1),
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new ActionMoveBy(new Vector3(-10, 0, 0), 1),
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new ActionDelay(0.5F),
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new ActionMoveTo(new Vector3(0, 0, 10), 1),
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new ActionScaleTo(new Vector3(2, 2, 2), 1),
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new ActionRotateTo(new Vector3(0, 0, 0), 1),
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new ActionTintBy(new Vector4(50,-50,50,50),3)
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}), 5);
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gameObject.SendMessage("AttachAction", seq);
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}
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}
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