some old local changes
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@@ -0,0 +1,26 @@
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using UnityEngine;
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using System.Collections.Generic;
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using System.Collections;
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namespace coa4u
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{
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public class State
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{
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public readonly ActionInstant action;
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public readonly Predicate trigger;
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public readonly string name;
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public State(ActionInstant targetAction, string targetName = "")
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{
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action = targetAction;
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name = targetName;
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}
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public State(Predicate targetTrigger, ActionInstant targetAction, string targetName = "")
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{
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trigger = targetTrigger;
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action = targetAction;
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name = targetName;
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}
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}
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}
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+8
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ebc37cf537501dd4f9290a911cb5b757
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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