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- using System;
- using System.Collections.Generic;
- using UnityEngine;
-
- class ActionLog : Action
- {
- string message;
-
- public ActionLog(string tgtMessage)
- : base()
- {
- message = tgtMessage;
- }
-
- public override void start()
- {
- base.start();
- Debug.Log(message);
- }
- }
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