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- using System;
- using System.Collections.Generic;
- using UnityEngine;
-
- namespace coa4u
- {
- public class CalcerRandomDirection : CalcerVector
- {
- Axises axises;
-
- public CalcerRandomDirection(Axises axises)
- {
- this.axises = axises;
- }
-
- public override Vector3 value
- {
- get
- {
- float x = UnityEngine.Random.Range(-360.0F, 360.0F);
- float y = UnityEngine.Random.Range(-360.0F, 360.0F);
- float z = UnityEngine.Random.Range(-360.0F, 360.0F);
- switch (axises)
- {
- case Axises.x:
- return new Vector3(x, 0, 0);
- case Axises.y:
- return new Vector3(0, y, 0);
- case Axises.z:
- return new Vector3(0, 0, z);
- case Axises.xy:
- return new Vector3(x, y, 0);
- case Axises.xz:
- return new Vector3(x, 0, z);
- case Axises.yz:
- return new Vector3(0, y, z);
- case Axises.xyz:
- return new Vector3(x, y, z);
- default:
- return Vector3.zero;
- }
- }
-
- }
- }
- }
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