mjprot with webgl1 instead of webgl2
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@@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/MJProt.png-6d43f100ca2c203d73e56be0706c7be1.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://web/MJProt.png"
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dest_files=[ "res://.import/MJProt.png-6d43f100ca2c203d73e56be0706c7be1.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@@ -134,7 +134,7 @@
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<div id='status-notice' class='godot' style='display: none;'></div>
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</div>
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<script type='text/javascript' src='MJProt.js'></script>
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<script type='text/javascript' src='index.js'></script>
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<script type='text/javascript'>//<![CDATA[
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var engine = new Engine;
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@@ -143,8 +143,8 @@
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(function() {
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const EXECUTABLE_NAME = 'MJProt';
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const MAIN_PACK = 'MJProt.pck';
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const EXECUTABLE_NAME = 'index';
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const MAIN_PACK = 'index.pck';
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const INDETERMINATE_STATUS_STEP_MS = 100;
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var canvas = document.getElementById('canvas');
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Binary file not shown.
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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