Изменить 'wbld/orbits.html'
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@@ -7,14 +7,53 @@
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<style>
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body { margin: 0; overflow: hidden; }
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canvas { display: block; }
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/* Style for the control panel */
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#controlPanel {
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position: absolute;
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bottom: 10px;
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right: 10px;
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background-color: rgba(0, 0, 0, 0.7);
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padding: 10px;
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border-radius: 5px;
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font-family: Arial, sans-serif;
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color: white;
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}
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#controlPanel button, #controlPanel select {
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margin: 5px;
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padding: 8px;
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border-radius: 4px;
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border: 1px solid #ccc;
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background-color: #eee;
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color: black;
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cursor: pointer;
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}
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#controlPanel button:hover {
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background-color: #ddd;
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}
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#controlPanel select:hover {
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background-color: #ddd;
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}
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</style>
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</head>
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<body>
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<div id="controlPanel">
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<button id="playPauseButton">Play</button>
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<button id="rewindButton">Rewind</button>
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<select id="speedSelect">
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<option value="1">x1</option>
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<option value="2">x2</option>
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<option value="5" selected>x5</option>
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<option value="10">x10</option>
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<option value="100">x100</option>
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<option value="1000">x1000</option>
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<option value="10000">x10000</option>
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<option value="100000">x100000</option>
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<option value="1000000">x1000000</option>
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</select>
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</div>
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<script>
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// Function to calculate the current Senthara date from simulationTime (in days)
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// We add an offset so that simulationTime = 0 corresponds to "Autumn 36"
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// With a 396-day year divided evenly into 4 seasons, an offset of 134 ensures:
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// floor(134) mod 99 = 35 so that dayOfSeason becomes 35+1 = 36 and seasonIndex = 1 (Autumn).
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function getSentharaDate(simDays) {
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const offset = 134;
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const X = Math.floor(simDays + offset);
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@@ -47,7 +86,10 @@
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let globalGraphics;
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let dateText;
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let simulationTime = 0; // in days (simulation time)
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const simulationSpeed = 5; // speed multiplier
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let simulationSpeed = 5; // speed multiplier
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let isPlaying = false; // Start paused
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let isRewinding = false; // Control forward/backward
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// Orbital periods (in days)
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const planetPeriod = 396; // Senthara's orbital year
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@@ -112,6 +154,30 @@
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recalcOrbitRadii();
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dateText.setPosition(10, gameSize.height - 30);
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});
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// --- UI Control Event Handlers ---
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const playPauseButton = document.getElementById("playPauseButton");
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const rewindButton = document.getElementById("rewindButton");
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const speedSelect = document.getElementById("speedSelect");
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playPauseButton.addEventListener("click", () => {
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isPlaying = !isPlaying;
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playPauseButton.textContent = isPlaying ? "Pause" : "Play";
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if (isPlaying) isRewinding = false; // Stop rewinding when playing
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});
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rewindButton.addEventListener("click", () => {
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isRewinding = !isRewinding;
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rewindButton.textContent = isRewinding ? "Forward" : "Rewind";
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if(isRewinding) isPlaying = false; // Pause when rewinding
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playPauseButton.textContent = "Play"; // Reset play/pause button
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});
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speedSelect.addEventListener("change", () => {
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simulationSpeed = parseFloat(speedSelect.value);
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});
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}
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// Helper function to create a moon container with a circular body and a marker.
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@@ -140,8 +206,13 @@
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}
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function update(time, delta) {
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// Advance simulation time.
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// Advance or rewind simulation time based on state.
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if (isPlaying) {
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simulationTime += (delta * simulationSpeed) / 1000;
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} else if (isRewinding) {
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simulationTime -= (delta * simulationSpeed) / 1000;
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}
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// Get center of the screen (position of the star).
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const centerX = game.scale.width / 2;
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