Изменить 'wbld/orbits.html'
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wbld/orbits.html
385
wbld/orbits.html
@@ -2,12 +2,12 @@
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Senthara Orbit, Rotation, Day/Night & Elliptical Orbits</title>
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<title>Senthara Orbit, Rotation, Phases & Astronomical Data</title>
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<script src="https://cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
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<style>
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body { margin: 0; overflow: hidden; }
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canvas { display: block; }
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/* Style for the control panel */
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/* Control panel style */
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#controlPanel {
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position: absolute;
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bottom: 10px;
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@@ -34,32 +34,88 @@
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</head>
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<body>
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<div id="controlPanel">
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<button id="playPauseButton">Play</button>
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<button id="rewindButton">Rewind</button>
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<select id="speedSelect">
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<option value="1">x1</option>
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<option value="2">x2</option>
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<option value="5" selected>x5</option>
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<option value="10">x10</option>
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<option value="100">x100</option>
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<option value="1000">x1000</option>
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<option value="10000">x10000</option>
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<option value="100000">x100000</option>
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<option value="1000000">x1000000</option>
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</select>
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<button id="playPauseButton">Play</button>
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<button id="rewindButton">Rewind</button>
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<select id="speedSelect">
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<option value="1">x1</option>
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<option value="2">x2</option>
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<option value="5" selected>x5</option>
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<option value="10">x10</option>
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<option value="100">x100</option>
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<option value="1000">x1000</option>
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</select>
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</div>
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<script>
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// Helper: returns {x, y} for an elliptical orbit.
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// a = semi-major axis, ecc = eccentricity, so semi-minor axis b = a*sqrt(1 - ecc^2).
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// theta is a linear parameter based on simulation time (not the true anomaly, but sufficient for visualization).
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/////////////////////////////
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// 1. Geometry and Moon Phases
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/////////////////////////////
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/**
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* Returns {x, y} for an elliptical orbit.
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* a = semi-major axis, ecc = eccentricity, b = a*sqrt(1-ecc^2).
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* Theta is computed linearly from simulation time.
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*/
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function getEllipticalPosition(simTime, period, a, ecc) {
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const theta = Phaser.Math.DegToRad((360 * (simTime % period)) / period - 90);
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const thetaDeg = (360 * (simTime % period)) / period - 90;
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const theta = Phaser.Math.DegToRad(thetaDeg);
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const b = a * Math.sqrt(1 - ecc * ecc);
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return { x: a * Math.cos(theta), y: b * Math.sin(theta) };
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}
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// Function to calculate the current Senthara date from simulationTime (in days),
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// with an offset so that simulationTime=0 corresponds to "Autumn 36".
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/**
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* Compute the fraction of the moon's disc illuminated as seen from the planet.
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* We define vectors:
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* M→S = (starX - moonX, starY - moonY)
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* M→P = (planetX - moonX, planetY - moonY)
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* Then, litFraction = (1 + cos(alpha))/2, where alpha is the angle between M→S and M→P.
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* When alpha=0, fraction=1 (full), when alpha=π, fraction=0 (new).
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*/
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function getMoonLitFraction(moonX, moonY, starX, starY, planetX, planetY) {
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const MSx = starX - moonX;
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const MSy = starY - moonY;
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const MPx = planetX - moonX;
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const MPy = planetY - moonY;
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const dot = MSx * MPx + MSy * MPy;
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const magMS = Math.sqrt(MSx * MSx + MSy * MSy);
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const magMP = Math.sqrt(MPx * MPx + MPy * MPy);
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if (magMS < 1e-9 || magMP < 1e-9) return 0.0;
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let cosAlpha = dot / (magMS * magMP);
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cosAlpha = Math.max(-1, Math.min(1, cosAlpha));
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return 1 - 0.5 * (1 + cosAlpha);
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}
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/**
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* Given a lit fraction (0 to 1) and whether the moon is waxing, compute a phase emoji.
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* We compute an effective phase angle:
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* phaseAngle = arccos(2*frac - 1) in degrees.
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* If waning, effectivePhase = 360 - phaseAngle.
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* Then divide the 360° into eight segments.
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*/
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function getMoonPhaseEmoji(frac, waxing) {
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// Compute phase angle in degrees.
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let phaseAngle = Math.acos(2 * frac - 1) * (180 / Math.PI);
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if (!waxing) {
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phaseAngle = 360 - phaseAngle;
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}
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// Map phaseAngle to one of eight phases.
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if (phaseAngle < 45) return "🌑"; // 0-45: New Moon
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else if (phaseAngle < 90) return waxing ? "🌒" : "🌘";
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else if (phaseAngle < 135) return waxing ? "🌓" : "🌗";
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else if (phaseAngle < 180) return waxing ? "🌔" : "🌖";
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else if (phaseAngle < 225) return "🌕"; // 180-225: Full Moon
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else if (phaseAngle < 270) return waxing ? "🌔" : "🌖";
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else if (phaseAngle < 315) return waxing ? "🌓" : "🌗";
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else return waxing ? "🌒" : "🌘";
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}
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/////////////////////////////
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// 2. Senthara Date and Cycle Info
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/////////////////////////////
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/**
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* Returns the Senthara date as "Year X - <Season> Y".
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* The epoch is offset so that simulationTime=0 corresponds to "Autumn 36".
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*/
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function getSentharaDate(simDays) {
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const offset = 134;
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const X = Math.floor(simDays + offset);
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@@ -68,71 +124,82 @@
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const seasonIndex = Math.floor((dayOfYear - 1) / 99);
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const dayOfSeason = dayOfYear - seasonIndex * 99;
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const seasons = ["Summer", "Autumn", "Winter", "Spring"];
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return `Year ${year} - ${seasons[seasonIndex]} ${dayOfSeason}`;
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return `Year ${year} - ${seasons[seasonIndex]} Day ${dayOfSeason}`;
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}
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// Phaser configuration (responsive)
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/////////////////////////////
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// 3. Phaser Setup
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/////////////////////////////
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const config = {
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type: Phaser.AUTO,
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width: window.innerWidth,
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height: window.innerHeight,
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backgroundColor: "#000000",
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scene: {
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preload: preload,
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create: create,
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update: update
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},
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scale: {
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mode: Phaser.Scale.RESIZE
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}
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scene: { preload, create, update },
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scale: { mode: Phaser.Scale.RESIZE }
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};
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const game = new Phaser.Game(config);
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let globalGraphics;
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let dateText;
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let simulationTime = 0; // in days (simulation time)
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let astroText; // Header text (top-left)
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let simulationTime = 0; // in days
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let simulationSpeed = 5; // speed multiplier
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let isPlaying = false; // Start paused
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let isRewinding = false; // Control forward/backward
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let isPlaying = false;
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let isRewinding = false;
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// Orbital periods (in days)
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const planetPeriod = 396; // Senthara's orbital year around its star
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const planetRotationPeriod = 1; // Planet rotates fully in 1 day
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const planetPeriod = 396; // Planet's orbit around the star
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const planetRotationPeriod = 1; // Planet rotates once per day
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const kerielPeriod = 27;
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const arkaenPeriod = 82;
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const minianPeriod = 98;
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// Eccentricity parameters (0 = circle; higher values = more elliptical)
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const planetEcc = 0.2; // Planet's orbit eccentricity
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const kerielEcc = 0.05; // Moons tend to have near-circular orbits due to tidal locking
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// Eccentricity values (0 = circle)
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const planetEcc = 0.2;
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const kerielEcc = 0.05;
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const arkaenEcc = 0.05;
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const minianEcc = 0.05;
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// Orbital radii (semi-major axes) (computed relative to window size)
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// Full cycle lengths
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const shortCycleLen = 108486; // ~274 years
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const longCycleLen = 2386692; // ~6027 years
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// Orbital radii (semi-major axes, computed relative to window size)
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let planetOrbitRadius, kerielOrbitRadius, arkaenOrbitRadius, minianOrbitRadius;
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// Containers for the planet and the moons.
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// Containers for the planet and moons.
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let planetContainer;
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let kerielContainer, arkaenContainer, minianContainer;
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function preload() {
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// No external assets are needed.
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}
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// Tilt indicator for planet's spin axis.
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let tiltIndicator;
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const tiltLength = 30;
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const planetTiltDeg = 23.5;
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const tiltIndicatorAngle = Phaser.Math.DegToRad(-90 + planetTiltDeg);
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// Global star (sun) position.
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let starX, starY;
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// We'll store previous lit fraction values for waxing/waning detection.
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let oldFracKeriel = 0, oldFracArkaen = 0, oldFracMinian = 0;
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function preload() {}
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function create() {
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globalGraphics = this.add.graphics();
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dateText = this.add.text(10, game.scale.height - 30, "", {
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astroText = this.add.text(10, 10, "", {
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font: "20px Arial",
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fill: "#ffffff"
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});
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recalcOrbitRadii();
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starX = this.cameras.main.width / 2;
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starY = this.cameras.main.height / 2;
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// Create container for Senthara (the planet)
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// Create container for the planet.
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planetContainer = this.add.container(0, 0);
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// Planet body (green circle) with a marker line.
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let planetBody = this.add.graphics();
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planetBody.fillStyle(0x00FF00, 1);
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planetBody.fillCircle(0, 0, 12);
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@@ -143,7 +210,7 @@
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planetBody.strokePath();
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planetContainer.add(planetBody);
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// Night overlay for day/night cycle (semi-transparent half-circle)
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// Planet night overlay.
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let nightOverlay = this.add.graphics();
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nightOverlay.fillStyle(0x000000, 0.5);
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nightOverlay.slice(0, 0, 12, 0, Math.PI, false);
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@@ -151,138 +218,200 @@
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planetContainer.nightOverlay = nightOverlay;
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planetContainer.add(nightOverlay);
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// Create containers for each moon.
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kerielContainer = createMoonContainer(this, 6, 0xFF0000); // Keriel: red
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arkaenContainer = createMoonContainer(this, 5, 0x0000FF); // Arkaen: blue
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minianContainer = createMoonContainer(this, 5, 0xFFFFFF); // Minian: white
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// Create moon containers.
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kerielContainer = createMoonContainer(this, 6, 0xFF0000);
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arkaenContainer = createMoonContainer(this, 5, 0x0000FF);
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minianContainer = createMoonContainer(this, 5, 0xFFFFFF);
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// UI Control Handlers
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// Add night overlays for moons.
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kerielContainer.add(createMoonNightOverlay(this, 6));
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arkaenContainer.add(createMoonNightOverlay(this, 5));
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minianContainer.add(createMoonNightOverlay(this, 5));
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// Create tilt indicator.
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tiltIndicator = this.add.graphics();
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// UI event handlers.
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const playPauseButton = document.getElementById("playPauseButton");
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const rewindButton = document.getElementById("rewindButton");
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const speedSelect = document.getElementById("speedSelect");
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playPauseButton.addEventListener("click", () => {
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isPlaying = !isPlaying;
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playPauseButton.textContent = isPlaying ? "Pause" : "Play";
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if (isPlaying) isRewinding = false;
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isPlaying = !isPlaying;
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playPauseButton.textContent = isPlaying ? "Pause" : "Play";
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if (isPlaying) isRewinding = false;
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});
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rewindButton.addEventListener("click", () => {
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isRewinding = !isRewinding;
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rewindButton.textContent = isRewinding ? "Forward" : "Rewind";
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if(isRewinding) isPlaying = false;
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playPauseButton.textContent = "Play";
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isRewinding = !isRewinding;
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rewindButton.textContent = isRewinding ? "Forward" : "Rewind";
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if (isRewinding) isPlaying = false;
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playPauseButton.textContent = "Play";
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});
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speedSelect.addEventListener("change", () => {
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simulationSpeed = parseFloat(speedSelect.value);
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simulationSpeed = parseFloat(speedSelect.value);
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});
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this.scale.on('resize', (gameSize) => {
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recalcOrbitRadii();
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dateText.setPosition(10, gameSize.height - 30);
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recalcOrbitRadii();
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astroText.setPosition(10, 10);
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starX = gameSize.width / 2;
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starY = gameSize.height / 2;
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});
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}
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// Helper function to create a moon container with a circular body and a marker.
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// Helper: Create a moon container with a circular body and a marker.
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function createMoonContainer(scene, radius, color) {
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let moonContainer = scene.add.container(0, 0);
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let moonBody = scene.add.graphics();
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moonBody.fillStyle(color, 1);
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moonBody.fillCircle(0, 0, radius);
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moonBody.lineStyle(2, 0x000000, 1);
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moonBody.beginPath();
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moonBody.moveTo(0, 0);
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moonBody.lineTo(radius, 0);
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moonBody.strokePath();
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moonContainer.add(moonBody);
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return moonContainer;
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let container = scene.add.container(0, 0);
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let body = scene.add.graphics();
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body.fillStyle(color, 1);
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body.fillCircle(0, 0, radius);
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body.lineStyle(2, 0x000000, 1);
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body.beginPath();
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body.moveTo(0, 0);
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body.lineTo(radius, 0);
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body.strokePath();
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container.add(body);
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return container;
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}
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// Helper: Create a half-circle night overlay for a moon.
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function createMoonNightOverlay(scene, radius) {
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let overlay = scene.add.graphics();
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overlay.fillStyle(0x000000, 0.5);
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overlay.slice(0, 0, radius, 0, Math.PI, false);
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overlay.fillPath();
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return overlay;
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}
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// Recalculate orbital radii based on window size.
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function recalcOrbitRadii() {
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const minDim = Math.min(window.innerWidth, window.innerHeight);
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planetOrbitRadius = minDim * 0.3; // semi-major axis for planet orbit
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planetOrbitRadius = minDim * 0.3;
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kerielOrbitRadius = planetOrbitRadius * 0.25;
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arkaenOrbitRadius = planetOrbitRadius * 0.35;
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minianOrbitRadius = planetOrbitRadius * 0.45;
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}
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function update(time, delta) {
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// Advance or rewind simulation time.
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if (isPlaying) {
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simulationTime += (delta * simulationSpeed) / 1000;
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simulationTime += (delta * simulationSpeed) / 1000;
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} else if (isRewinding) {
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simulationTime -= (delta * simulationSpeed) / 1000;
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||||
simulationTime -= (delta * simulationSpeed) / 1000;
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||||
}
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||||
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const centerX = game.scale.width / 2;
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const centerY = game.scale.height / 2;
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||||
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globalGraphics.clear();
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// Draw the central star.
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globalGraphics.fillStyle(0xFFFF00, 1);
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globalGraphics.fillCircle(centerX, centerY, 20);
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globalGraphics.fillCircle(starX, starY, 20);
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// Draw the planet's elliptical orbital path around the star.
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||||
// Draw planet's elliptical orbit.
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const bPlanet = planetOrbitRadius * Math.sqrt(1 - planetEcc * planetEcc);
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globalGraphics.lineStyle(1, 0x555555, 1);
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globalGraphics.strokeEllipse(centerX, centerY, 2 * planetOrbitRadius, 2 * bPlanet);
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||||
globalGraphics.strokeEllipse(starX, starY, 2 * planetOrbitRadius, 2 * bPlanet);
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||||
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// Get planet's position on its elliptical orbit.
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// Compute planet's position.
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const planetPos = getEllipticalPosition(simulationTime, planetPeriod, planetOrbitRadius, planetEcc);
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const planetX = centerX + planetPos.x;
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||||
const planetY = centerY + planetPos.y;
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||||
const planetX = starX + planetPos.x;
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||||
const planetY = starY + planetPos.y;
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||||
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||||
// Update planet container position.
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planetContainer.x = planetX;
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planetContainer.y = planetY;
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||||
// Planet rotates about its own axis with a 1-day period.
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||||
const planetRotationAngle = Phaser.Math.DegToRad((360 * (simulationTime % planetRotationPeriod)) / planetRotationPeriod);
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||||
const planetRotationAngle = Phaser.Math.DegToRad(360 * (simulationTime % planetRotationPeriod) / planetRotationPeriod);
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planetContainer.rotation = planetRotationAngle;
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const subsolarAnglePlanet = Phaser.Math.Angle.Between(planetX, planetY, starX, starY);
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||||
planetContainer.nightOverlay.rotation = subsolarAnglePlanet + Math.PI/2 - planetContainer.rotation;
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||||
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||||
// Update night overlay so that the dark half covers the hemisphere away from the star.
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||||
const subsolarAngle = Phaser.Math.Angle.Between(planetX, planetY, centerX, centerY);
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||||
planetContainer.nightOverlay.rotation = subsolarAngle + Math.PI / 2 - planetContainer.rotation;
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||||
// Draw tilt indicator.
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||||
tiltIndicator.clear();
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||||
tiltIndicator.lineStyle(2, 0x00FFFF, 1);
|
||||
const dx = (tiltLength/2) * Math.cos(tiltIndicatorAngle);
|
||||
const dy = (tiltLength/2) * Math.sin(tiltIndicatorAngle);
|
||||
tiltIndicator.strokeLineShape(new Phaser.Geom.Line(
|
||||
planetX - dx, planetY - dy,
|
||||
planetX + dx, planetY + dy
|
||||
));
|
||||
|
||||
// Draw moon orbital paths (elliptical) around Senthara.
|
||||
// For each moon, compute semi-minor axis: b = a * sqrt(1 - ecc^2).
|
||||
const bKeriel = kerielOrbitRadius * Math.sqrt(1 - kerielEcc * kerielEcc);
|
||||
const bArkaen = arkaenOrbitRadius * Math.sqrt(1 - arkaenEcc * arkaenEcc);
|
||||
const bMinian = minianOrbitRadius * Math.sqrt(1 - minianEcc * minianEcc);
|
||||
globalGraphics.lineStyle(1, 0x888888, 1);
|
||||
globalGraphics.strokeEllipse(planetX, planetY, 2 * kerielOrbitRadius, 2 * bKeriel);
|
||||
globalGraphics.strokeEllipse(planetX, planetY, 2 * arkaenOrbitRadius, 2 * bArkaen);
|
||||
globalGraphics.strokeEllipse(planetX, planetY, 2 * minianOrbitRadius, 2 * bMinian);
|
||||
// Draw moon orbits around the planet.
|
||||
drawMoonOrbit(planetX, planetY, kerielOrbitRadius, kerielEcc, 0x888888);
|
||||
drawMoonOrbit(planetX, planetY, arkaenOrbitRadius, arkaenEcc, 0x888888);
|
||||
drawMoonOrbit(planetX, planetY, minianOrbitRadius, minianEcc, 0x888888);
|
||||
|
||||
// Calculate and update moon positions relative to Senthara.
|
||||
// Update each moon.
|
||||
updateMoon(kerielContainer, kerielOrbitRadius, kerielEcc, kerielPeriod);
|
||||
updateMoon(arkaenContainer, arkaenOrbitRadius, arkaenEcc, arkaenPeriod);
|
||||
updateMoon(minianContainer, minianOrbitRadius, minianEcc, minianPeriod);
|
||||
|
||||
// Build astronomical header text.
|
||||
const astroInfo = buildAstronomicalText(planetX, planetY);
|
||||
astroText.setText(astroInfo);
|
||||
}
|
||||
|
||||
// Draw elliptical orbit centered at (px,py) with semi-major axis a and eccentricity ecc.
|
||||
function drawMoonOrbit(px, py, a, ecc, color) {
|
||||
const b = a * Math.sqrt(1 - ecc * ecc);
|
||||
globalGraphics.lineStyle(1, color, 1);
|
||||
globalGraphics.strokeEllipse(px, py, 2 * a, 2 * b);
|
||||
}
|
||||
|
||||
// Update a moon's position, tidal locking, and its night overlay.
|
||||
function updateMoon(moonContainer, a, ecc, period) {
|
||||
const pos = getEllipticalPosition(simulationTime, period, a, ecc);
|
||||
const moonX = planetContainer.x + pos.x;
|
||||
const moonY = planetContainer.y + pos.y;
|
||||
moonContainer.x = moonX;
|
||||
moonContainer.y = moonY;
|
||||
moonContainer.rotation = Phaser.Math.Angle.Between(moonX, moonY, planetContainer.x, planetContainer.y);
|
||||
const overlay = moonContainer.list[moonContainer.list.length - 1];
|
||||
const subsolarAngleMoon = Phaser.Math.Angle.Between(moonX, moonY, starX, starY);
|
||||
overlay.rotation = subsolarAngleMoon + Math.PI/2 - moonContainer.rotation;
|
||||
}
|
||||
|
||||
// Build the astronomical header text.
|
||||
function buildAstronomicalText(planetX, planetY) {
|
||||
let info = "Senthara\n";
|
||||
info += "Date: " + getSentharaDate(simulationTime) + "\n";
|
||||
|
||||
// For each moon, compute its lit fraction and determine waxing/waning.
|
||||
// Keriel:
|
||||
const kerielPos = getEllipticalPosition(simulationTime, kerielPeriod, kerielOrbitRadius, kerielEcc);
|
||||
const kerielX = planetX + kerielPos.x;
|
||||
const kerielY = planetY + kerielPos.y;
|
||||
kerielContainer.x = kerielX;
|
||||
kerielContainer.y = kerielY;
|
||||
kerielContainer.rotation = Phaser.Math.Angle.Between(kerielX, kerielY, planetX, planetY);
|
||||
const kerielX = kerielContainer.x;
|
||||
const kerielY = kerielContainer.y;
|
||||
let fracKeriel = getMoonLitFraction(kerielX, kerielY, starX, starY, planetX, planetY);
|
||||
let waxingKeriel = (fracKeriel >= oldFracKeriel);
|
||||
let emojiKeriel = getMoonPhaseEmoji(fracKeriel, waxingKeriel);
|
||||
let kerielDay = Math.floor(simulationTime % kerielPeriod) + 1;
|
||||
oldFracKeriel = fracKeriel;
|
||||
|
||||
info += `Keriel Day: ${kerielDay} (Illum=${(fracKeriel * 100).toFixed(0)}% ${emojiKeriel})\n`;
|
||||
|
||||
// Arkaen:
|
||||
const arkaenPos = getEllipticalPosition(simulationTime, arkaenPeriod, arkaenOrbitRadius, arkaenEcc);
|
||||
const arkaenX = planetX + arkaenPos.x;
|
||||
const arkaenY = planetY + arkaenPos.y;
|
||||
arkaenContainer.x = arkaenX;
|
||||
arkaenContainer.y = arkaenY;
|
||||
arkaenContainer.rotation = Phaser.Math.Angle.Between(arkaenX, arkaenY, planetX, planetY);
|
||||
const arkaenX = arkaenContainer.x;
|
||||
const arkaenY = arkaenContainer.y;
|
||||
let fracArkaen = getMoonLitFraction(arkaenX, arkaenY, starX, starY, planetX, planetY);
|
||||
let waxingArkaen = (fracArkaen >= oldFracArkaen);
|
||||
let emojiArkaen = getMoonPhaseEmoji(fracArkaen, waxingArkaen);
|
||||
let arkaenDay = Math.floor(simulationTime % arkaenPeriod) + 1;
|
||||
oldFracArkaen = fracArkaen;
|
||||
|
||||
info += `Arkaen Day: ${arkaenDay} (Illum=${(fracArkaen * 100).toFixed(0)}% ${emojiArkaen})\n`;
|
||||
|
||||
// Minian:
|
||||
const minianPos = getEllipticalPosition(simulationTime, minianPeriod, minianOrbitRadius, minianEcc);
|
||||
const minianX = planetX + minianPos.x;
|
||||
const minianY = planetY + minianPos.y;
|
||||
minianContainer.x = minianX;
|
||||
minianContainer.y = minianY;
|
||||
minianContainer.rotation = Phaser.Math.Angle.Between(minianX, minianY, planetX, planetY);
|
||||
const minianX = minianContainer.x;
|
||||
const minianY = minianContainer.y;
|
||||
let fracMinian = getMoonLitFraction(minianX, minianY, starX, starY, planetX, planetY);
|
||||
let waxingMinian = (fracMinian >= oldFracMinian);
|
||||
let emojiMinian = getMoonPhaseEmoji(fracMinian, waxingMinian);
|
||||
let minianDay = Math.floor(simulationTime % minianPeriod) + 1;
|
||||
oldFracMinian = fracMinian;
|
||||
|
||||
// Update the Senthara calendar date text.
|
||||
dateText.setText(getSentharaDate(simulationTime));
|
||||
info += `Minian Day: ${minianDay} (Illum=${(fracMinian * 100).toFixed(0)}% ${emojiMinian})\n`;
|
||||
|
||||
// Cycle progress.
|
||||
let shortProg = Math.floor(simulationTime % shortCycleLen);
|
||||
let longProg = Math.floor(simulationTime % longCycleLen);
|
||||
info += `Short Cycle: ${shortProg} / ${shortCycleLen} days (~274 years)\n`;
|
||||
info += `Long Cycle: ${longProg} / ${longCycleLen} days (~6027 years)`;
|
||||
return info;
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
|
||||
Reference in New Issue
Block a user