From 925bbb7c0af577382939fb9b16977e0e4e09e7f7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=93=D0=BB=D0=B0=D0=B2=D1=80=D0=B5=D0=B4=20=7C=20Glavred?= Date: Fri, 21 Aug 2020 14:28:29 +0300 Subject: [PATCH] =?UTF-8?q?=D0=98=D0=B7=D0=BC=D0=B5=D0=BD=D0=B5=D0=BD?= =?UTF-8?q?=D0=B8=D1=8F=20=D0=BE=D1=82=20=D0=93=D0=BB=D0=B0=D0=B2=D1=80?= =?UTF-8?q?=D0=B5=D0=B4=D0=B0=20=D0=93=D0=B8=D1=82=D0=96=D0=A1=20|=20Chang?= =?UTF-8?q?es=20of=20GitJS=20Glavred?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- 0000 | 1 + GLTFLoader.js | 3661 ------------------------------------------------- 2 files changed, 1 insertion(+), 3661 deletions(-) diff --git a/0000 b/0000 index 7f75c43..8510d10 100644 --- a/0000 +++ b/0000 @@ -2,6 +2,7 @@ 1.0.0 https://git.opengamestudio.org/mahjong/mahjong-osnova-base +/GLTFLoader.js x /интерфейс|ui.js /интерфейс|ui.череда x /пуск|run.js diff --git a/GLTFLoader.js b/GLTFLoader.js index 1106d78..e69de29 100644 --- a/GLTFLoader.js +++ b/GLTFLoader.js @@ -1,3661 +0,0 @@ -/* -import { - AnimationClip, - Bone, - Box3, - BufferAttribute, - BufferGeometry, - CanvasTexture, - ClampToEdgeWrapping, - Color, - DirectionalLight, - DoubleSide, - FileLoader, - FrontSide, - Group, - ImageBitmapLoader, - InterleavedBuffer, - InterleavedBufferAttribute, - Interpolant, - InterpolateDiscrete, - InterpolateLinear, - Line, - LineBasicMaterial, - LineLoop, - LineSegments, - LinearFilter, - LinearMipmapLinearFilter, - LinearMipmapNearestFilter, - Loader, - LoaderUtils, - Material, - MathUtils, - Matrix4, - Mesh, - MeshBasicMaterial, - MeshPhysicalMaterial, - MeshStandardMaterial, - MirroredRepeatWrapping, - NearestFilter, - NearestMipmapLinearFilter, - NearestMipmapNearestFilter, - NumberKeyframeTrack, - Object3D, - OrthographicCamera, - PerspectiveCamera, - PointLight, - Points, - PointsMaterial, - PropertyBinding, - QuaternionKeyframeTrack, - RGBFormat, - RepeatWrapping, - Skeleton, - SkinnedMesh, - Sphere, - SpotLight, - TangentSpaceNormalMap, - TextureLoader, - TriangleFanDrawMode, - TriangleStripDrawMode, - Vector2, - Vector3, - VectorKeyframeTrack, - sRGBEncoding -} from "../../../build/three.module.js"; -*/ - -var GLTFLoader = ( function () { - - function GLTFLoader( manager ) { - - Loader.call( this, manager ); - - this.dracoLoader = null; - this.ddsLoader = null; - this.ktx2Loader = null; - - this.pluginCallbacks = []; - - this.register( function ( parser ) { - - return new GLTFMaterialsClearcoatExtension( parser ); - - } ); - this.register( function ( parser ) { - - return new GLTFTextureBasisUExtension( parser ); - - } ); - - this.register( function ( parser ) { - - return new GLTFMaterialsTransmissionExtension( parser ); - - } ); - - } - - GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: GLTFLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var resourcePath; - - if ( this.resourcePath !== '' ) { - - resourcePath = this.resourcePath; - - } else if ( this.path !== '' ) { - - resourcePath = this.path; - - } else { - - resourcePath = LoaderUtils.extractUrlBase( url ); - - } - - // Tells the LoadingManager to track an extra item, which resolves after - // the model is fully loaded. This means the count of items loaded will - // be incorrect, but ensures manager.onLoad() does not fire early. - scope.manager.itemStart( url ); - - var _onError = function ( e ) { - - if ( onError ) { - - onError( e ); - - } else { - - console.error( e ); - - } - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - }; - - var loader = new FileLoader( scope.manager ); - - loader.setPath( this.path ); - loader.setResponseType( 'arraybuffer' ); - loader.setRequestHeader( this.requestHeader ); - - if ( scope.crossOrigin === 'use-credentials' ) { - - loader.setWithCredentials( true ); - - } - - loader.load( url, function ( data ) { - - try { - - scope.parse( data, resourcePath, function ( gltf ) { - - onLoad( gltf ); - - scope.manager.itemEnd( url ); - - }, _onError ); - - } catch ( e ) { - - _onError( e ); - - } - - }, onProgress, _onError ); - - }, - - setDRACOLoader: function ( dracoLoader ) { - - this.dracoLoader = dracoLoader; - return this; - - }, - - setDDSLoader: function ( ddsLoader ) { - - this.ddsLoader = ddsLoader; - return this; - - }, - - setKTX2Loader: function ( ktx2Loader ) { - - this.ktx2Loader = ktx2Loader; - return this; - - }, - - register: function ( callback ) { - - if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) { - - this.pluginCallbacks.push( callback ); - - } - - return this; - - }, - - unregister: function ( callback ) { - - if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) { - - this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 ); - - } - - return this; - - }, - - parse: function ( data, path, onLoad, onError ) { - - var content; - var extensions = {}; - var plugins = {}; - - if ( typeof data === 'string' ) { - - content = data; - - } else { - - var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) ); - - if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) { - - try { - - extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data ); - - } catch ( error ) { - - if ( onError ) onError( error ); - return; - - } - - content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content; - - } else { - - content = LoaderUtils.decodeText( new Uint8Array( data ) ); - - } - - } - - var json = JSON.parse( content ); - - if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) { - - if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) ); - return; - - } - - var parser = new GLTFParser( json, { - - path: path || this.resourcePath || '', - crossOrigin: this.crossOrigin, - manager: this.manager, - ktx2Loader: this.ktx2Loader - - } ); - - parser.fileLoader.setRequestHeader( this.requestHeader ); - - for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) { - - var plugin = this.pluginCallbacks[ i ]( parser ); - plugins[ plugin.name ] = plugin; - - // Workaround to avoid determining as unknown extension - // in addUnknownExtensionsToUserData(). - // Remove this workaround if we move all the existing - // extension handlers to plugin system - extensions[ plugin.name ] = true; - - } - - if ( json.extensionsUsed ) { - - for ( var i = 0; i < json.extensionsUsed.length; ++ i ) { - - var extensionName = json.extensionsUsed[ i ]; - var extensionsRequired = json.extensionsRequired || []; - - switch ( extensionName ) { - - case EXTENSIONS.KHR_LIGHTS_PUNCTUAL: - extensions[ extensionName ] = new GLTFLightsExtension( json ); - break; - - case EXTENSIONS.KHR_MATERIALS_UNLIT: - extensions[ extensionName ] = new GLTFMaterialsUnlitExtension(); - break; - - case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: - extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension(); - break; - - case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION: - extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader ); - break; - - case EXTENSIONS.MSFT_TEXTURE_DDS: - extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader ); - break; - - case EXTENSIONS.KHR_TEXTURE_TRANSFORM: - extensions[ extensionName ] = new GLTFTextureTransformExtension(); - break; - - case EXTENSIONS.KHR_MESH_QUANTIZATION: - extensions[ extensionName ] = new GLTFMeshQuantizationExtension(); - break; - - default: - - if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) { - - console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' ); - - } - - } - - } - - } - - parser.setExtensions( extensions ); - parser.setPlugins( plugins ); - parser.parse( onLoad, onError ); - - } - - } ); - - /* GLTFREGISTRY */ - - function GLTFRegistry() { - - var objects = {}; - - return { - - get: function ( key ) { - - return objects[ key ]; - - }, - - add: function ( key, object ) { - - objects[ key ] = object; - - }, - - remove: function ( key ) { - - delete objects[ key ]; - - }, - - removeAll: function () { - - objects = {}; - - } - - }; - - } - - /*********************************/ - /********** EXTENSIONS ***********/ - /*********************************/ - - var EXTENSIONS = { - KHR_BINARY_GLTF: 'KHR_binary_glTF', - KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression', - KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual', - KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat', - KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness', - KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission', - KHR_MATERIALS_UNLIT: 'KHR_materials_unlit', - KHR_TEXTURE_BASISU: 'KHR_texture_basisu', - KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform', - KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization', - MSFT_TEXTURE_DDS: 'MSFT_texture_dds' - }; - - /** - * DDS Texture Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds - * - */ - function GLTFTextureDDSExtension( ddsLoader ) { - - if ( ! ddsLoader ) { - - throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' ); - - } - - this.name = EXTENSIONS.MSFT_TEXTURE_DDS; - this.ddsLoader = ddsLoader; - - } - - /** - * Punctual Lights Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual - */ - function GLTFLightsExtension( json ) { - - this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; - - var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {}; - this.lightDefs = extension.lights || []; - - } - - GLTFLightsExtension.prototype.loadLight = function ( lightIndex ) { - - var lightDef = this.lightDefs[ lightIndex ]; - var lightNode; - - var color = new Color( 0xffffff ); - if ( lightDef.color !== undefined ) color.fromArray( lightDef.color ); - - var range = lightDef.range !== undefined ? lightDef.range : 0; - - switch ( lightDef.type ) { - - case 'directional': - lightNode = new DirectionalLight( color ); - lightNode.target.position.set( 0, 0, - 1 ); - lightNode.add( lightNode.target ); - break; - - case 'point': - lightNode = new PointLight( color ); - lightNode.distance = range; - break; - - case 'spot': - lightNode = new SpotLight( color ); - lightNode.distance = range; - // Handle spotlight properties. - lightDef.spot = lightDef.spot || {}; - lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0; - lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0; - lightNode.angle = lightDef.spot.outerConeAngle; - lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle; - lightNode.target.position.set( 0, 0, - 1 ); - lightNode.add( lightNode.target ); - break; - - default: - throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' ); - - } - - // Some lights (e.g. spot) default to a position other than the origin. Reset the position - // here, because node-level parsing will only override position if explicitly specified. - lightNode.position.set( 0, 0, 0 ); - - lightNode.decay = 2; - - if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity; - - lightNode.name = lightDef.name || ( 'light_' + lightIndex ); - - return Promise.resolve( lightNode ); - - }; - - /** - * Unlit Materials Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit - */ - function GLTFMaterialsUnlitExtension() { - - this.name = EXTENSIONS.KHR_MATERIALS_UNLIT; - - } - - GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () { - - return MeshBasicMaterial; - - }; - - GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) { - - var pending = []; - - materialParams.color = new Color( 1.0, 1.0, 1.0 ); - materialParams.opacity = 1.0; - - var metallicRoughness = materialDef.pbrMetallicRoughness; - - if ( metallicRoughness ) { - - if ( Array.isArray( metallicRoughness.baseColorFactor ) ) { - - var array = metallicRoughness.baseColorFactor; - - materialParams.color.fromArray( array ); - materialParams.opacity = array[ 3 ]; - - } - - if ( metallicRoughness.baseColorTexture !== undefined ) { - - pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) ); - - } - - } - - return Promise.all( pending ); - - }; - - /** - * Clearcoat Materials Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat - */ - function GLTFMaterialsClearcoatExtension( parser ) { - - this.parser = parser; - this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT; - - } - - GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) { - - var parser = this.parser; - var materialDef = parser.json.materials[ materialIndex ]; - - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; - - return MeshPhysicalMaterial; - - }; - - GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) { - - var parser = this.parser; - var materialDef = parser.json.materials[ materialIndex ]; - - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { - - return Promise.resolve(); - - } - - var pending = []; - - var extension = materialDef.extensions[ this.name ]; - - if ( extension.clearcoatFactor !== undefined ) { - - materialParams.clearcoat = extension.clearcoatFactor; - - } - - if ( extension.clearcoatTexture !== undefined ) { - - pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) ); - - } - - if ( extension.clearcoatRoughnessFactor !== undefined ) { - - materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor; - - } - - if ( extension.clearcoatRoughnessTexture !== undefined ) { - - pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) ); - - } - - if ( extension.clearcoatNormalTexture !== undefined ) { - - pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) ); - - if ( extension.clearcoatNormalTexture.scale !== undefined ) { - - var scale = extension.clearcoatNormalTexture.scale; - - materialParams.clearcoatNormalScale = new Vector2( scale, scale ); - - } - - } - - return Promise.all( pending ); - - }; - - /** - * Transmission Materials Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission - * Draft: https://github.com/KhronosGroup/glTF/pull/1698 - */ - function GLTFMaterialsTransmissionExtension( parser ) { - - this.parser = parser; - this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION; - - } - - GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) { - - var parser = this.parser; - var materialDef = parser.json.materials[ materialIndex ]; - - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; - - return MeshPhysicalMaterial; - - }; - - GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) { - - var parser = this.parser; - var materialDef = parser.json.materials[ materialIndex ]; - - if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { - - return Promise.resolve(); - - } - - var pending = []; - - var extension = materialDef.extensions[ this.name ]; - - if ( extension.transmissionFactor !== undefined ) { - - materialParams.transmission = extension.transmissionFactor; - - } - - if ( extension.transmissionTexture !== undefined ) { - - pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) ); - - } - - return Promise.all( pending ); - - }; - - /** - * BasisU Texture Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu - * (draft PR https://github.com/KhronosGroup/glTF/pull/1751) - */ - function GLTFTextureBasisUExtension( parser ) { - - this.parser = parser; - this.name = EXTENSIONS.KHR_TEXTURE_BASISU; - - } - - GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) { - - var parser = this.parser; - var json = parser.json; - - var textureDef = json.textures[ textureIndex ]; - - if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) { - - return null; - - } - - var extension = textureDef.extensions[ this.name ]; - var source = json.images[ extension.source ]; - var loader = parser.options.ktx2Loader; - - if ( ! loader ) { - - throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' ); - - } - - return parser.loadTextureImage( textureIndex, source, loader ); - - }; - - /* BINARY EXTENSION */ - var BINARY_EXTENSION_HEADER_MAGIC = 'glTF'; - var BINARY_EXTENSION_HEADER_LENGTH = 12; - var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; - - function GLTFBinaryExtension( data ) { - - this.name = EXTENSIONS.KHR_BINARY_GLTF; - this.content = null; - this.body = null; - - var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH ); - - this.header = { - magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ), - version: headerView.getUint32( 4, true ), - length: headerView.getUint32( 8, true ) - }; - - if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) { - - throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' ); - - } else if ( this.header.version < 2.0 ) { - - throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' ); - - } - - var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH ); - var chunkIndex = 0; - - while ( chunkIndex < chunkView.byteLength ) { - - var chunkLength = chunkView.getUint32( chunkIndex, true ); - chunkIndex += 4; - - var chunkType = chunkView.getUint32( chunkIndex, true ); - chunkIndex += 4; - - if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) { - - var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength ); - this.content = LoaderUtils.decodeText( contentArray ); - - } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) { - - var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; - this.body = data.slice( byteOffset, byteOffset + chunkLength ); - - } - - // Clients must ignore chunks with unknown types. - - chunkIndex += chunkLength; - - } - - if ( this.content === null ) { - - throw new Error( 'THREE.GLTFLoader: JSON content not found.' ); - - } - - } - - /** - * DRACO Mesh Compression Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression - */ - function GLTFDracoMeshCompressionExtension( json, dracoLoader ) { - - if ( ! dracoLoader ) { - - throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' ); - - } - - this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION; - this.json = json; - this.dracoLoader = dracoLoader; - this.dracoLoader.preload(); - - } - - GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) { - - var json = this.json; - var dracoLoader = this.dracoLoader; - var bufferViewIndex = primitive.extensions[ this.name ].bufferView; - var gltfAttributeMap = primitive.extensions[ this.name ].attributes; - var threeAttributeMap = {}; - var attributeNormalizedMap = {}; - var attributeTypeMap = {}; - - for ( var attributeName in gltfAttributeMap ) { - - var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase(); - - threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ]; - - } - - for ( attributeName in primitive.attributes ) { - - var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase(); - - if ( gltfAttributeMap[ attributeName ] !== undefined ) { - - var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ]; - var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; - - attributeTypeMap[ threeAttributeName ] = componentType; - attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true; - - } - - } - - return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) { - - return new Promise( function ( resolve ) { - - dracoLoader.decodeDracoFile( bufferView, function ( geometry ) { - - for ( var attributeName in geometry.attributes ) { - - var attribute = geometry.attributes[ attributeName ]; - var normalized = attributeNormalizedMap[ attributeName ]; - - if ( normalized !== undefined ) attribute.normalized = normalized; - - } - - resolve( geometry ); - - }, threeAttributeMap, attributeTypeMap ); - - } ); - - } ); - - }; - - /** - * Texture Transform Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform - */ - function GLTFTextureTransformExtension() { - - this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM; - - } - - GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) { - - texture = texture.clone(); - - if ( transform.offset !== undefined ) { - - texture.offset.fromArray( transform.offset ); - - } - - if ( transform.rotation !== undefined ) { - - texture.rotation = transform.rotation; - - } - - if ( transform.scale !== undefined ) { - - texture.repeat.fromArray( transform.scale ); - - } - - if ( transform.texCoord !== undefined ) { - - console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' ); - - } - - texture.needsUpdate = true; - - return texture; - - }; - - /** - * Specular-Glossiness Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness - */ - - /** - * A sub class of StandardMaterial with some of the functionality - * changed via the `onBeforeCompile` callback - * @pailhead - */ - - function GLTFMeshStandardSGMaterial( params ) { - - MeshStandardMaterial.call( this ); - - this.isGLTFSpecularGlossinessMaterial = true; - - //various chunks that need replacing - var specularMapParsFragmentChunk = [ - '#ifdef USE_SPECULARMAP', - ' uniform sampler2D specularMap;', - '#endif' - ].join( '\n' ); - - var glossinessMapParsFragmentChunk = [ - '#ifdef USE_GLOSSINESSMAP', - ' uniform sampler2D glossinessMap;', - '#endif' - ].join( '\n' ); - - var specularMapFragmentChunk = [ - 'vec3 specularFactor = specular;', - '#ifdef USE_SPECULARMAP', - ' vec4 texelSpecular = texture2D( specularMap, vUv );', - ' texelSpecular = sRGBToLinear( texelSpecular );', - ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', - ' specularFactor *= texelSpecular.rgb;', - '#endif' - ].join( '\n' ); - - var glossinessMapFragmentChunk = [ - 'float glossinessFactor = glossiness;', - '#ifdef USE_GLOSSINESSMAP', - ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', - ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', - ' glossinessFactor *= texelGlossiness.a;', - '#endif' - ].join( '\n' ); - - var lightPhysicalFragmentChunk = [ - 'PhysicalMaterial material;', - 'material.diffuseColor = diffuseColor.rgb;', - 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );', - 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );', - 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.', - 'material.specularRoughness += geometryRoughness;', - 'material.specularRoughness = min( material.specularRoughness, 1.0 );', - 'material.specularColor = specularFactor.rgb;', - ].join( '\n' ); - - var uniforms = { - specular: { value: new Color().setHex( 0xffffff ) }, - glossiness: { value: 1 }, - specularMap: { value: null }, - glossinessMap: { value: null } - }; - - this._extraUniforms = uniforms; - - // please see #14031 or #13198 for an alternate approach - this.onBeforeCompile = function ( shader ) { - - for ( var uniformName in uniforms ) { - - shader.uniforms[ uniformName ] = uniforms[ uniformName ]; - - } - - shader.fragmentShader = shader.fragmentShader.replace( 'uniform float roughness;', 'uniform vec3 specular;' ); - shader.fragmentShader = shader.fragmentShader.replace( 'uniform float metalness;', 'uniform float glossiness;' ); - shader.fragmentShader = shader.fragmentShader.replace( '#include ', specularMapParsFragmentChunk ); - shader.fragmentShader = shader.fragmentShader.replace( '#include ', glossinessMapParsFragmentChunk ); - shader.fragmentShader = shader.fragmentShader.replace( '#include ', specularMapFragmentChunk ); - shader.fragmentShader = shader.fragmentShader.replace( '#include ', glossinessMapFragmentChunk ); - shader.fragmentShader = shader.fragmentShader.replace( '#include ', lightPhysicalFragmentChunk ); - - }; - - /*eslint-disable*/ - Object.defineProperties( - this, - { - specular: { - get: function () { return uniforms.specular.value; }, - set: function ( v ) { uniforms.specular.value = v; } - }, - specularMap: { - get: function () { return uniforms.specularMap.value; }, - set: function ( v ) { uniforms.specularMap.value = v; } - }, - glossiness: { - get: function () { return uniforms.glossiness.value; }, - set: function ( v ) { uniforms.glossiness.value = v; } - }, - glossinessMap: { - get: function () { return uniforms.glossinessMap.value; }, - set: function ( v ) { - - uniforms.glossinessMap.value = v; - //how about something like this - @pailhead - if ( v ) { - - this.defines.USE_GLOSSINESSMAP = ''; - // set USE_ROUGHNESSMAP to enable vUv - this.defines.USE_ROUGHNESSMAP = ''; - - } else { - - delete this.defines.USE_ROUGHNESSMAP; - delete this.defines.USE_GLOSSINESSMAP; - - } - - } - } - } - ); - - /*eslint-enable*/ - delete this.metalness; - delete this.roughness; - delete this.metalnessMap; - delete this.roughnessMap; - - this.setValues( params ); - - } - - GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype ); - GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial; - - GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) { - - MeshStandardMaterial.prototype.copy.call( this, source ); - this.specularMap = source.specularMap; - this.specular.copy( source.specular ); - this.glossinessMap = source.glossinessMap; - this.glossiness = source.glossiness; - delete this.metalness; - delete this.roughness; - delete this.metalnessMap; - delete this.roughnessMap; - return this; - - }; - - function GLTFMaterialsPbrSpecularGlossinessExtension() { - - return { - - name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS, - - specularGlossinessParams: [ - 'color', - 'map', - 'lightMap', - 'lightMapIntensity', - 'aoMap', - 'aoMapIntensity', - 'emissive', - 'emissiveIntensity', - 'emissiveMap', - 'bumpMap', - 'bumpScale', - 'normalMap', - 'normalMapType', - 'displacementMap', - 'displacementScale', - 'displacementBias', - 'specularMap', - 'specular', - 'glossinessMap', - 'glossiness', - 'alphaMap', - 'envMap', - 'envMapIntensity', - 'refractionRatio', - ], - - getMaterialType: function () { - - return GLTFMeshStandardSGMaterial; - - }, - - extendParams: function ( materialParams, materialDef, parser ) { - - var pbrSpecularGlossiness = materialDef.extensions[ this.name ]; - - materialParams.color = new Color( 1.0, 1.0, 1.0 ); - materialParams.opacity = 1.0; - - var pending = []; - - if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) { - - var array = pbrSpecularGlossiness.diffuseFactor; - - materialParams.color.fromArray( array ); - materialParams.opacity = array[ 3 ]; - - } - - if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) { - - pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) ); - - } - - materialParams.emissive = new Color( 0.0, 0.0, 0.0 ); - materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0; - materialParams.specular = new Color( 1.0, 1.0, 1.0 ); - - if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) { - - materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor ); - - } - - if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) { - - var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture; - pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) ); - pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) ); - - } - - return Promise.all( pending ); - - }, - - createMaterial: function ( materialParams ) { - - var material = new GLTFMeshStandardSGMaterial( materialParams ); - material.fog = true; - - material.color = materialParams.color; - - material.map = materialParams.map === undefined ? null : materialParams.map; - - material.lightMap = null; - material.lightMapIntensity = 1.0; - - material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap; - material.aoMapIntensity = 1.0; - - material.emissive = materialParams.emissive; - material.emissiveIntensity = 1.0; - material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap; - - material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap; - material.bumpScale = 1; - - material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap; - material.normalMapType = TangentSpaceNormalMap; - - if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale; - - material.displacementMap = null; - material.displacementScale = 1; - material.displacementBias = 0; - - material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap; - material.specular = materialParams.specular; - - material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap; - material.glossiness = materialParams.glossiness; - - material.alphaMap = null; - - material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap; - material.envMapIntensity = 1.0; - - material.refractionRatio = 0.98; - - return material; - - }, - - }; - - } - - /** - * Mesh Quantization Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization - */ - function GLTFMeshQuantizationExtension() { - - this.name = EXTENSIONS.KHR_MESH_QUANTIZATION; - - } - - /*********************************/ - /********** INTERPOLATION ********/ - /*********************************/ - - // Spline Interpolation - // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation - function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype ); - GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant; - - GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) { - - // Copies a sample value to the result buffer. See description of glTF - // CUBICSPLINE values layout in interpolate_() function below. - - var result = this.resultBuffer, - values = this.sampleValues, - valueSize = this.valueSize, - offset = index * valueSize * 3 + valueSize; - - for ( var i = 0; i !== valueSize; i ++ ) { - - result[ i ] = values[ offset + i ]; - - } - - return result; - - }; - - GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; - - GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; - - GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) { - - var result = this.resultBuffer; - var values = this.sampleValues; - var stride = this.valueSize; - - var stride2 = stride * 2; - var stride3 = stride * 3; - - var td = t1 - t0; - - var p = ( t - t0 ) / td; - var pp = p * p; - var ppp = pp * p; - - var offset1 = i1 * stride3; - var offset0 = offset1 - stride3; - - var s2 = - 2 * ppp + 3 * pp; - var s3 = ppp - pp; - var s0 = 1 - s2; - var s1 = s3 - pp + p; - - // Layout of keyframe output values for CUBICSPLINE animations: - // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ] - for ( var i = 0; i !== stride; i ++ ) { - - var p0 = values[ offset0 + i + stride ]; // splineVertex_k - var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k) - var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1 - var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k) - - result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1; - - } - - return result; - - }; - - /*********************************/ - /********** INTERNALS ************/ - /*********************************/ - - /* CONSTANTS */ - - var WEBGL_CONSTANTS = { - FLOAT: 5126, - //FLOAT_MAT2: 35674, - FLOAT_MAT3: 35675, - FLOAT_MAT4: 35676, - FLOAT_VEC2: 35664, - FLOAT_VEC3: 35665, - FLOAT_VEC4: 35666, - LINEAR: 9729, - REPEAT: 10497, - SAMPLER_2D: 35678, - POINTS: 0, - LINES: 1, - LINE_LOOP: 2, - LINE_STRIP: 3, - TRIANGLES: 4, - TRIANGLE_STRIP: 5, - TRIANGLE_FAN: 6, - UNSIGNED_BYTE: 5121, - UNSIGNED_SHORT: 5123 - }; - - var WEBGL_COMPONENT_TYPES = { - 5120: Int8Array, - 5121: Uint8Array, - 5122: Int16Array, - 5123: Uint16Array, - 5125: Uint32Array, - 5126: Float32Array - }; - - var WEBGL_FILTERS = { - 9728: NearestFilter, - 9729: LinearFilter, - 9984: NearestMipmapNearestFilter, - 9985: LinearMipmapNearestFilter, - 9986: NearestMipmapLinearFilter, - 9987: LinearMipmapLinearFilter - }; - - var WEBGL_WRAPPINGS = { - 33071: ClampToEdgeWrapping, - 33648: MirroredRepeatWrapping, - 10497: RepeatWrapping - }; - - var WEBGL_TYPE_SIZES = { - 'SCALAR': 1, - 'VEC2': 2, - 'VEC3': 3, - 'VEC4': 4, - 'MAT2': 4, - 'MAT3': 9, - 'MAT4': 16 - }; - - var ATTRIBUTES = { - POSITION: 'position', - NORMAL: 'normal', - TANGENT: 'tangent', - TEXCOORD_0: 'uv', - TEXCOORD_1: 'uv2', - COLOR_0: 'color', - WEIGHTS_0: 'skinWeight', - JOINTS_0: 'skinIndex', - }; - - var PATH_PROPERTIES = { - scale: 'scale', - translation: 'position', - rotation: 'quaternion', - weights: 'morphTargetInfluences' - }; - - var INTERPOLATION = { - CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each - // keyframe track will be initialized with a default interpolation type, then modified. - LINEAR: InterpolateLinear, - STEP: InterpolateDiscrete - }; - - var ALPHA_MODES = { - OPAQUE: 'OPAQUE', - MASK: 'MASK', - BLEND: 'BLEND' - }; - - /* UTILITY FUNCTIONS */ - - function resolveURL( url, path ) { - - // Invalid URL - if ( typeof url !== 'string' || url === '' ) return ''; - - // Host Relative URL - if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) { - - path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' ); - - } - - // Absolute URL http://,https://,// - if ( /^(https?:)?\/\//i.test( url ) ) return url; - - // Data URI - if ( /^data:.*,.*$/i.test( url ) ) return url; - - // Blob URL - if ( /^blob:.*$/i.test( url ) ) return url; - - // Relative URL - return path + url; - - } - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material - */ - function createDefaultMaterial( cache ) { - - if ( cache[ 'DefaultMaterial' ] === undefined ) { - - cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( { - color: 0xFFFFFF, - emissive: 0x000000, - metalness: 1, - roughness: 1, - transparent: false, - depthTest: true, - side: FrontSide - } ); - - } - - return cache[ 'DefaultMaterial' ]; - - } - - function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) { - - // Add unknown glTF extensions to an object's userData. - - for ( var name in objectDef.extensions ) { - - if ( knownExtensions[ name ] === undefined ) { - - object.userData.gltfExtensions = object.userData.gltfExtensions || {}; - object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ]; - - } - - } - - } - - /** - * @param {Object3D|Material|BufferGeometry} object - * @param {GLTF.definition} gltfDef - */ - function assignExtrasToUserData( object, gltfDef ) { - - if ( gltfDef.extras !== undefined ) { - - if ( typeof gltfDef.extras === 'object' ) { - - Object.assign( object.userData, gltfDef.extras ); - - } else { - - console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras ); - - } - - } - - } - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets - * - * @param {BufferGeometry} geometry - * @param {Array} targets - * @param {GLTFParser} parser - * @return {Promise} - */ - function addMorphTargets( geometry, targets, parser ) { - - var hasMorphPosition = false; - var hasMorphNormal = false; - - for ( var i = 0, il = targets.length; i < il; i ++ ) { - - var target = targets[ i ]; - - if ( target.POSITION !== undefined ) hasMorphPosition = true; - if ( target.NORMAL !== undefined ) hasMorphNormal = true; - - if ( hasMorphPosition && hasMorphNormal ) break; - - } - - if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry ); - - var pendingPositionAccessors = []; - var pendingNormalAccessors = []; - - for ( var i = 0, il = targets.length; i < il; i ++ ) { - - var target = targets[ i ]; - - if ( hasMorphPosition ) { - - var pendingAccessor = target.POSITION !== undefined - ? parser.getDependency( 'accessor', target.POSITION ) - : geometry.attributes.position; - - pendingPositionAccessors.push( pendingAccessor ); - - } - - if ( hasMorphNormal ) { - - var pendingAccessor = target.NORMAL !== undefined - ? parser.getDependency( 'accessor', target.NORMAL ) - : geometry.attributes.normal; - - pendingNormalAccessors.push( pendingAccessor ); - - } - - } - - return Promise.all( [ - Promise.all( pendingPositionAccessors ), - Promise.all( pendingNormalAccessors ) - ] ).then( function ( accessors ) { - - var morphPositions = accessors[ 0 ]; - var morphNormals = accessors[ 1 ]; - - if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions; - if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals; - geometry.morphTargetsRelative = true; - - return geometry; - - } ); - - } - - /** - * @param {Mesh} mesh - * @param {GLTF.Mesh} meshDef - */ - function updateMorphTargets( mesh, meshDef ) { - - mesh.updateMorphTargets(); - - if ( meshDef.weights !== undefined ) { - - for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) { - - mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ]; - - } - - } - - // .extras has user-defined data, so check that .extras.targetNames is an array. - if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) { - - var targetNames = meshDef.extras.targetNames; - - if ( mesh.morphTargetInfluences.length === targetNames.length ) { - - mesh.morphTargetDictionary = {}; - - for ( var i = 0, il = targetNames.length; i < il; i ++ ) { - - mesh.morphTargetDictionary[ targetNames[ i ] ] = i; - - } - - } else { - - console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' ); - - } - - } - - } - - function createPrimitiveKey( primitiveDef ) { - - var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]; - var geometryKey; - - if ( dracoExtension ) { - - geometryKey = 'draco:' + dracoExtension.bufferView - + ':' + dracoExtension.indices - + ':' + createAttributesKey( dracoExtension.attributes ); - - } else { - - geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode; - - } - - return geometryKey; - - } - - function createAttributesKey( attributes ) { - - var attributesKey = ''; - - var keys = Object.keys( attributes ).sort(); - - for ( var i = 0, il = keys.length; i < il; i ++ ) { - - attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';'; - - } - - return attributesKey; - - } - - /* GLTF PARSER */ - - function GLTFParser( json, options ) { - - this.json = json || {}; - this.extensions = {}; - this.plugins = {}; - this.options = options || {}; - - // loader object cache - this.cache = new GLTFRegistry(); - - // associations between Three.js objects and glTF elements - this.associations = new Map(); - - // BufferGeometry caching - this.primitiveCache = {}; - - // Object3D instance caches - this.meshCache = { refs: {}, uses: {} }; - this.cameraCache = { refs: {}, uses: {} }; - this.lightCache = { refs: {}, uses: {} }; - - // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the - // expensive work of uploading a texture to the GPU off the main thread. - if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) { - - this.textureLoader = new ImageBitmapLoader( this.options.manager ); - - } else { - - this.textureLoader = new TextureLoader( this.options.manager ); - - } - - this.textureLoader.setCrossOrigin( this.options.crossOrigin ); - - this.fileLoader = new FileLoader( this.options.manager ); - this.fileLoader.setResponseType( 'arraybuffer' ); - - if ( this.options.crossOrigin === 'use-credentials' ) { - - this.fileLoader.setWithCredentials( true ); - - } - - } - - GLTFParser.prototype.setExtensions = function ( extensions ) { - - this.extensions = extensions; - - }; - - GLTFParser.prototype.setPlugins = function ( plugins ) { - - this.plugins = plugins; - - }; - - GLTFParser.prototype.parse = function ( onLoad, onError ) { - - var parser = this; - var json = this.json; - var extensions = this.extensions; - - // Clear the loader cache - this.cache.removeAll(); - - // Mark the special nodes/meshes in json for efficient parse - this._markDefs(); - - Promise.all( [ - - this.getDependencies( 'scene' ), - this.getDependencies( 'animation' ), - this.getDependencies( 'camera' ), - - ] ).then( function ( dependencies ) { - - var result = { - scene: dependencies[ 0 ][ json.scene || 0 ], - scenes: dependencies[ 0 ], - animations: dependencies[ 1 ], - cameras: dependencies[ 2 ], - asset: json.asset, - parser: parser, - userData: {} - }; - - addUnknownExtensionsToUserData( extensions, result, json ); - - assignExtrasToUserData( result, json ); - - onLoad( result ); - - } ).catch( onError ); - - }; - - /** - * Marks the special nodes/meshes in json for efficient parse. - */ - GLTFParser.prototype._markDefs = function () { - - var nodeDefs = this.json.nodes || []; - var skinDefs = this.json.skins || []; - var meshDefs = this.json.meshes || []; - - // Nothing in the node definition indicates whether it is a Bone or an - // Object3D. Use the skins' joint references to mark bones. - for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) { - - var joints = skinDefs[ skinIndex ].joints; - - for ( var i = 0, il = joints.length; i < il; i ++ ) { - - nodeDefs[ joints[ i ] ].isBone = true; - - } - - } - - // Iterate over all nodes, marking references to shared resources, - // as well as skeleton joints. - for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) { - - var nodeDef = nodeDefs[ nodeIndex ]; - - if ( nodeDef.mesh !== undefined ) { - - this._addNodeRef( this.meshCache, nodeDef.mesh ); - - // Nothing in the mesh definition indicates whether it is - // a SkinnedMesh or Mesh. Use the node's mesh reference - // to mark SkinnedMesh if node has skin. - if ( nodeDef.skin !== undefined ) { - - meshDefs[ nodeDef.mesh ].isSkinnedMesh = true; - - } - - } - - if ( nodeDef.camera !== undefined ) { - - this._addNodeRef( this.cameraCache, nodeDef.camera ); - - } - - if ( nodeDef.extensions - && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] - && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) { - - this._addNodeRef( this.lightCache, nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light ); - - } - - } - - }; - - /** - * Counts references to shared node / Object3D resources. These resources - * can be reused, or "instantiated", at multiple nodes in the scene - * hierarchy. Mesh, Camera, and Light instances are instantiated and must - * be marked. Non-scenegraph resources (like Materials, Geometries, and - * Textures) can be reused directly and are not marked here. - * - * Example: CesiumMilkTruck sample model reuses "Wheel" meshes. - */ - GLTFParser.prototype._addNodeRef = function ( cache, index ) { - - if ( index === undefined ) return; - - if ( cache.refs[ index ] === undefined ) { - - cache.refs[ index ] = cache.uses[ index ] = 0; - - } - - cache.refs[ index ] ++; - - }; - - /** Returns a reference to a shared resource, cloning it if necessary. */ - GLTFParser.prototype._getNodeRef = function ( cache, index, object ) { - - if ( cache.refs[ index ] <= 1 ) return object; - - var ref = object.clone(); - - ref.name += '_instance_' + ( cache.uses[ index ] ++ ); - - return ref; - - }; - - GLTFParser.prototype._invokeOne = function ( func ) { - - var extensions = Object.values( this.plugins ); - extensions.push( this ); - - for ( var i = 0; i < extensions.length; i ++ ) { - - var result = func( extensions[ i ] ); - - if ( result ) return result; - - } - - }; - - GLTFParser.prototype._invokeAll = function ( func ) { - - var extensions = Object.values( this.plugins ); - extensions.unshift( this ); - - var pending = []; - - for ( var i = 0; i < extensions.length; i ++ ) { - - pending.push( func( extensions[ i ] ) ); - - } - - return Promise.all( pending ); - - }; - - /** - * Requests the specified dependency asynchronously, with caching. - * @param {string} type - * @param {number} index - * @return {Promise} - */ - GLTFParser.prototype.getDependency = function ( type, index ) { - - var cacheKey = type + ':' + index; - var dependency = this.cache.get( cacheKey ); - - if ( ! dependency ) { - - switch ( type ) { - - case 'scene': - dependency = this.loadScene( index ); - break; - - case 'node': - dependency = this.loadNode( index ); - break; - - case 'mesh': - dependency = this._invokeOne( function ( ext ) { - - return ext.loadMesh && ext.loadMesh( index ); - - } ); - break; - - case 'accessor': - dependency = this.loadAccessor( index ); - break; - - case 'bufferView': - dependency = this._invokeOne( function ( ext ) { - - return ext.loadBufferView && ext.loadBufferView( index ); - - } ); - break; - - case 'buffer': - dependency = this.loadBuffer( index ); - break; - - case 'material': - dependency = this._invokeOne( function ( ext ) { - - return ext.loadMaterial && ext.loadMaterial( index ); - - } ); - break; - - case 'texture': - dependency = this._invokeOne( function ( ext ) { - - return ext.loadTexture && ext.loadTexture( index ); - - } ); - break; - - case 'skin': - dependency = this.loadSkin( index ); - break; - - case 'animation': - dependency = this.loadAnimation( index ); - break; - - case 'camera': - dependency = this.loadCamera( index ); - break; - - case 'light': - dependency = this.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].loadLight( index ); - break; - - default: - throw new Error( 'Unknown type: ' + type ); - - } - - this.cache.add( cacheKey, dependency ); - - } - - return dependency; - - }; - - /** - * Requests all dependencies of the specified type asynchronously, with caching. - * @param {string} type - * @return {Promise>} - */ - GLTFParser.prototype.getDependencies = function ( type ) { - - var dependencies = this.cache.get( type ); - - if ( ! dependencies ) { - - var parser = this; - var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || []; - - dependencies = Promise.all( defs.map( function ( def, index ) { - - return parser.getDependency( type, index ); - - } ) ); - - this.cache.add( type, dependencies ); - - } - - return dependencies; - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views - * @param {number} bufferIndex - * @return {Promise} - */ - GLTFParser.prototype.loadBuffer = function ( bufferIndex ) { - - var bufferDef = this.json.buffers[ bufferIndex ]; - var loader = this.fileLoader; - - if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) { - - throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' ); - - } - - // If present, GLB container is required to be the first buffer. - if ( bufferDef.uri === undefined && bufferIndex === 0 ) { - - return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body ); - - } - - var options = this.options; - - return new Promise( function ( resolve, reject ) { - - loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () { - - reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) ); - - } ); - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views - * @param {number} bufferViewIndex - * @return {Promise} - */ - GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) { - - var bufferViewDef = this.json.bufferViews[ bufferViewIndex ]; - - return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) { - - var byteLength = bufferViewDef.byteLength || 0; - var byteOffset = bufferViewDef.byteOffset || 0; - return buffer.slice( byteOffset, byteOffset + byteLength ); - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors - * @param {number} accessorIndex - * @return {Promise} - */ - GLTFParser.prototype.loadAccessor = function ( accessorIndex ) { - - var parser = this; - var json = this.json; - - var accessorDef = this.json.accessors[ accessorIndex ]; - - if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) { - - // Ignore empty accessors, which may be used to declare runtime - // information about attributes coming from another source (e.g. Draco - // compression extension). - return Promise.resolve( null ); - - } - - var pendingBufferViews = []; - - if ( accessorDef.bufferView !== undefined ) { - - pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) ); - - } else { - - pendingBufferViews.push( null ); - - } - - if ( accessorDef.sparse !== undefined ) { - - pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) ); - pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) ); - - } - - return Promise.all( pendingBufferViews ).then( function ( bufferViews ) { - - var bufferView = bufferViews[ 0 ]; - - var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ]; - var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; - - // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. - var elementBytes = TypedArray.BYTES_PER_ELEMENT; - var itemBytes = elementBytes * itemSize; - var byteOffset = accessorDef.byteOffset || 0; - var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined; - var normalized = accessorDef.normalized === true; - var array, bufferAttribute; - - // The buffer is not interleaved if the stride is the item size in bytes. - if ( byteStride && byteStride !== itemBytes ) { - - // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer - // This makes sure that IBA.count reflects accessor.count properly - var ibSlice = Math.floor( byteOffset / byteStride ); - var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count; - var ib = parser.cache.get( ibCacheKey ); - - if ( ! ib ) { - - array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes ); - - // Integer parameters to IB/IBA are in array elements, not bytes. - ib = new InterleavedBuffer( array, byteStride / elementBytes ); - - parser.cache.add( ibCacheKey, ib ); - - } - - bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized ); - - } else { - - if ( bufferView === null ) { - - array = new TypedArray( accessorDef.count * itemSize ); - - } else { - - array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize ); - - } - - bufferAttribute = new BufferAttribute( array, itemSize, normalized ); - - } - - // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors - if ( accessorDef.sparse !== undefined ) { - - var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR; - var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ]; - - var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0; - var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0; - - var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices ); - var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize ); - - if ( bufferView !== null ) { - - // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes. - bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized ); - - } - - for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) { - - var index = sparseIndices[ i ]; - - bufferAttribute.setX( index, sparseValues[ i * itemSize ] ); - if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] ); - if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] ); - if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] ); - if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' ); - - } - - } - - return bufferAttribute; - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures - * @param {number} textureIndex - * @return {Promise} - */ - GLTFParser.prototype.loadTexture = function ( textureIndex ) { - - var parser = this; - var json = this.json; - var options = this.options; - - var textureDef = json.textures[ textureIndex ]; - - var textureExtensions = textureDef.extensions || {}; - - var source; - - if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) { - - source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ]; - - } else { - - source = json.images[ textureDef.source ]; - - } - - var loader; - - if ( source.uri ) { - - loader = options.manager.getHandler( source.uri ); - - } - - if ( ! loader ) { - - loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] - ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader - : this.textureLoader; - - } - - return this.loadTextureImage( textureIndex, source, loader ); - - }; - - GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) { - - var parser = this; - var json = this.json; - var options = this.options; - - var textureDef = json.textures[ textureIndex ]; - - var URL = self.URL || self.webkitURL; - - var sourceURI = source.uri; - var isObjectURL = false; - var hasAlpha = true; - - if ( source.mimeType === 'image/jpeg' ) hasAlpha = false; - - if ( source.bufferView !== undefined ) { - - // Load binary image data from bufferView, if provided. - - sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) { - - if ( source.mimeType === 'image/png' ) { - - // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header - hasAlpha = new DataView( bufferView, 25, 1 ).getUint8( 0, false ) === 6; - - } - - isObjectURL = true; - var blob = new Blob( [ bufferView ], { type: source.mimeType } ); - sourceURI = URL.createObjectURL( blob ); - return sourceURI; - - } ); - - } - - return Promise.resolve( sourceURI ).then( function ( sourceURI ) { - - return new Promise( function ( resolve, reject ) { - - var onLoad = resolve; - - if ( loader.isImageBitmapLoader === true ) { - - onLoad = function ( imageBitmap ) { - - resolve( new CanvasTexture( imageBitmap ) ); - - }; - - } - - loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject ); - - } ); - - } ).then( function ( texture ) { - - // Clean up resources and configure Texture. - - if ( isObjectURL === true ) { - - URL.revokeObjectURL( sourceURI ); - - } - - texture.flipY = false; - - if ( textureDef.name ) texture.name = textureDef.name; - - // When there is definitely no alpha channel in the texture, set RGBFormat to save space. - if ( ! hasAlpha ) texture.format = RGBFormat; - - var samplers = json.samplers || {}; - var sampler = samplers[ textureDef.sampler ] || {}; - - texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter; - texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter; - texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping; - texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping; - - parser.associations.set( texture, { - type: 'textures', - index: textureIndex - } ); - - return texture; - - } ); - - }; - - /** - * Asynchronously assigns a texture to the given material parameters. - * @param {Object} materialParams - * @param {string} mapName - * @param {Object} mapDef - * @return {Promise} - */ - GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) { - - var parser = this; - - return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) { - - // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured - // However, we will copy UV set 0 to UV set 1 on demand for aoMap - if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) { - - console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' ); - - } - - if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) { - - var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined; - - if ( transform ) { - - var gltfReference = parser.associations.get( texture ); - texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform ); - parser.associations.set( texture, gltfReference ); - - } - - } - - materialParams[ mapName ] = texture; - - } ); - - }; - - /** - * Assigns final material to a Mesh, Line, or Points instance. The instance - * already has a material (generated from the glTF material options alone) - * but reuse of the same glTF material may require multiple threejs materials - * to accomodate different primitive types, defines, etc. New materials will - * be created if necessary, and reused from a cache. - * @param {Object3D} mesh Mesh, Line, or Points instance. - */ - GLTFParser.prototype.assignFinalMaterial = function ( mesh ) { - - var geometry = mesh.geometry; - var material = mesh.material; - - var useVertexTangents = geometry.attributes.tangent !== undefined; - var useVertexColors = geometry.attributes.color !== undefined; - var useFlatShading = geometry.attributes.normal === undefined; - var useSkinning = mesh.isSkinnedMesh === true; - var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0; - var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined; - - if ( mesh.isPoints ) { - - var cacheKey = 'PointsMaterial:' + material.uuid; - - var pointsMaterial = this.cache.get( cacheKey ); - - if ( ! pointsMaterial ) { - - pointsMaterial = new PointsMaterial(); - Material.prototype.copy.call( pointsMaterial, material ); - pointsMaterial.color.copy( material.color ); - pointsMaterial.map = material.map; - pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px - - this.cache.add( cacheKey, pointsMaterial ); - - } - - material = pointsMaterial; - - } else if ( mesh.isLine ) { - - var cacheKey = 'LineBasicMaterial:' + material.uuid; - - var lineMaterial = this.cache.get( cacheKey ); - - if ( ! lineMaterial ) { - - lineMaterial = new LineBasicMaterial(); - Material.prototype.copy.call( lineMaterial, material ); - lineMaterial.color.copy( material.color ); - - this.cache.add( cacheKey, lineMaterial ); - - } - - material = lineMaterial; - - } - - // Clone the material if it will be modified - if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) { - - var cacheKey = 'ClonedMaterial:' + material.uuid + ':'; - - if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:'; - if ( useSkinning ) cacheKey += 'skinning:'; - if ( useVertexTangents ) cacheKey += 'vertex-tangents:'; - if ( useVertexColors ) cacheKey += 'vertex-colors:'; - if ( useFlatShading ) cacheKey += 'flat-shading:'; - if ( useMorphTargets ) cacheKey += 'morph-targets:'; - if ( useMorphNormals ) cacheKey += 'morph-normals:'; - - var cachedMaterial = this.cache.get( cacheKey ); - - if ( ! cachedMaterial ) { - - cachedMaterial = material.clone(); - - if ( useSkinning ) cachedMaterial.skinning = true; - if ( useVertexTangents ) cachedMaterial.vertexTangents = true; - if ( useVertexColors ) cachedMaterial.vertexColors = true; - if ( useFlatShading ) cachedMaterial.flatShading = true; - if ( useMorphTargets ) cachedMaterial.morphTargets = true; - if ( useMorphNormals ) cachedMaterial.morphNormals = true; - - this.cache.add( cacheKey, cachedMaterial ); - - this.associations.set( cachedMaterial, this.associations.get( material ) ); - - } - - material = cachedMaterial; - - } - - // workarounds for mesh and geometry - - if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) { - - geometry.setAttribute( 'uv2', geometry.attributes.uv ); - - } - - // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995 - if ( material.normalScale && ! useVertexTangents ) { - - material.normalScale.y = - material.normalScale.y; - - } - - if ( material.clearcoatNormalScale && ! useVertexTangents ) { - - material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y; - - } - - mesh.material = material; - - }; - - GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) { - - return MeshStandardMaterial; - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials - * @param {number} materialIndex - * @return {Promise} - */ - GLTFParser.prototype.loadMaterial = function ( materialIndex ) { - - var parser = this; - var json = this.json; - var extensions = this.extensions; - var materialDef = json.materials[ materialIndex ]; - - var materialType; - var materialParams = {}; - var materialExtensions = materialDef.extensions || {}; - - var pending = []; - - if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) { - - var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ]; - materialType = sgExtension.getMaterialType(); - pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) ); - - } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) { - - var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ]; - materialType = kmuExtension.getMaterialType(); - pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) ); - - } else { - - // Specification: - // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material - - var metallicRoughness = materialDef.pbrMetallicRoughness || {}; - - materialParams.color = new Color( 1.0, 1.0, 1.0 ); - materialParams.opacity = 1.0; - - if ( Array.isArray( metallicRoughness.baseColorFactor ) ) { - - var array = metallicRoughness.baseColorFactor; - - materialParams.color.fromArray( array ); - materialParams.opacity = array[ 3 ]; - - } - - if ( metallicRoughness.baseColorTexture !== undefined ) { - - pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) ); - - } - - materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0; - materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0; - - if ( metallicRoughness.metallicRoughnessTexture !== undefined ) { - - pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) ); - pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) ); - - } - - materialType = this._invokeOne( function ( ext ) { - - return ext.getMaterialType && ext.getMaterialType( materialIndex ); - - } ); - - pending.push( this._invokeAll( function ( ext ) { - - return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams ); - - } ) ); - - } - - if ( materialDef.doubleSided === true ) { - - materialParams.side = DoubleSide; - - } - - var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE; - - if ( alphaMode === ALPHA_MODES.BLEND ) { - - materialParams.transparent = true; - - // See: https://github.com/mrdoob/three.js/issues/17706 - materialParams.depthWrite = false; - - } else { - - materialParams.transparent = false; - - if ( alphaMode === ALPHA_MODES.MASK ) { - - materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5; - - } - - } - - if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) { - - pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) ); - - materialParams.normalScale = new Vector2( 1, 1 ); - - if ( materialDef.normalTexture.scale !== undefined ) { - - materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale ); - - } - - } - - if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) { - - pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) ); - - if ( materialDef.occlusionTexture.strength !== undefined ) { - - materialParams.aoMapIntensity = materialDef.occlusionTexture.strength; - - } - - } - - if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) { - - materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor ); - - } - - if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) { - - pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) ); - - } - - return Promise.all( pending ).then( function () { - - var material; - - if ( materialType === GLTFMeshStandardSGMaterial ) { - - material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams ); - - } else { - - material = new materialType( materialParams ); - - } - - if ( materialDef.name ) material.name = materialDef.name; - - // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding. - if ( material.map ) material.map.encoding = sRGBEncoding; - if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding; - - assignExtrasToUserData( material, materialDef ); - - parser.associations.set( material, { type: 'materials', index: materialIndex } ); - - if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef ); - - return material; - - } ); - - }; - - /** - * @param {BufferGeometry} geometry - * @param {GLTF.Primitive} primitiveDef - * @param {GLTFParser} parser - */ - function computeBounds( geometry, primitiveDef, parser ) { - - var attributes = primitiveDef.attributes; - - var box = new Box3(); - - if ( attributes.POSITION !== undefined ) { - - var accessor = parser.json.accessors[ attributes.POSITION ]; - - var min = accessor.min; - var max = accessor.max; - - // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. - - if ( min !== undefined && max !== undefined ) { - - box.set( - new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ), - new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) ); - - } else { - - console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' ); - - return; - - } - - } else { - - return; - - } - - var targets = primitiveDef.targets; - - if ( targets !== undefined ) { - - var maxDisplacement = new Vector3(); - var vector = new Vector3(); - - for ( var i = 0, il = targets.length; i < il; i ++ ) { - - var target = targets[ i ]; - - if ( target.POSITION !== undefined ) { - - var accessor = parser.json.accessors[ target.POSITION ]; - var min = accessor.min; - var max = accessor.max; - - // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. - - if ( min !== undefined && max !== undefined ) { - - // we need to get max of absolute components because target weight is [-1,1] - vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) ); - vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) ); - vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) ); - - // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative - // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets - // are used to implement key-frame animations and as such only two are active at a time - this results in very large - // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size. - maxDisplacement.max( vector ); - - } else { - - console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' ); - - } - - } - - } - - // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets. - box.expandByVector( maxDisplacement ); - - } - - geometry.boundingBox = box; - - var sphere = new Sphere(); - - box.getCenter( sphere.center ); - sphere.radius = box.min.distanceTo( box.max ) / 2; - - geometry.boundingSphere = sphere; - - } - - /** - * @param {BufferGeometry} geometry - * @param {GLTF.Primitive} primitiveDef - * @param {GLTFParser} parser - * @return {Promise} - */ - function addPrimitiveAttributes( geometry, primitiveDef, parser ) { - - var attributes = primitiveDef.attributes; - - var pending = []; - - function assignAttributeAccessor( accessorIndex, attributeName ) { - - return parser.getDependency( 'accessor', accessorIndex ) - .then( function ( accessor ) { - - geometry.setAttribute( attributeName, accessor ); - - } ); - - } - - for ( var gltfAttributeName in attributes ) { - - var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase(); - - // Skip attributes already provided by e.g. Draco extension. - if ( threeAttributeName in geometry.attributes ) continue; - - pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) ); - - } - - if ( primitiveDef.indices !== undefined && ! geometry.index ) { - - var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) { - - geometry.setIndex( accessor ); - - } ); - - pending.push( accessor ); - - } - - assignExtrasToUserData( geometry, primitiveDef ); - - computeBounds( geometry, primitiveDef, parser ); - - return Promise.all( pending ).then( function () { - - return primitiveDef.targets !== undefined - ? addMorphTargets( geometry, primitiveDef.targets, parser ) - : geometry; - - } ); - - } - - /** - * @param {BufferGeometry} geometry - * @param {Number} drawMode - * @return {BufferGeometry} - */ - function toTrianglesDrawMode( geometry, drawMode ) { - - var index = geometry.getIndex(); - - // generate index if not present - - if ( index === null ) { - - var indices = []; - - var position = geometry.getAttribute( 'position' ); - - if ( position !== undefined ) { - - for ( var i = 0; i < position.count; i ++ ) { - - indices.push( i ); - - } - - geometry.setIndex( indices ); - index = geometry.getIndex(); - - } else { - - console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' ); - return geometry; - - } - - } - - // - - var numberOfTriangles = index.count - 2; - var newIndices = []; - - if ( drawMode === TriangleFanDrawMode ) { - - // gl.TRIANGLE_FAN - - for ( var i = 1; i <= numberOfTriangles; i ++ ) { - - newIndices.push( index.getX( 0 ) ); - newIndices.push( index.getX( i ) ); - newIndices.push( index.getX( i + 1 ) ); - - } - - } else { - - // gl.TRIANGLE_STRIP - - for ( var i = 0; i < numberOfTriangles; i ++ ) { - - if ( i % 2 === 0 ) { - - newIndices.push( index.getX( i ) ); - newIndices.push( index.getX( i + 1 ) ); - newIndices.push( index.getX( i + 2 ) ); - - - } else { - - newIndices.push( index.getX( i + 2 ) ); - newIndices.push( index.getX( i + 1 ) ); - newIndices.push( index.getX( i ) ); - - } - - } - - } - - if ( ( newIndices.length / 3 ) !== numberOfTriangles ) { - - console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' ); - - } - - // build final geometry - - var newGeometry = geometry.clone(); - newGeometry.setIndex( newIndices ); - - return newGeometry; - - } - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry - * - * Creates BufferGeometries from primitives. - * - * @param {Array} primitives - * @return {Promise>} - */ - GLTFParser.prototype.loadGeometries = function ( primitives ) { - - var parser = this; - var extensions = this.extensions; - var cache = this.primitiveCache; - - function createDracoPrimitive( primitive ) { - - return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] - .decodePrimitive( primitive, parser ) - .then( function ( geometry ) { - - return addPrimitiveAttributes( geometry, primitive, parser ); - - } ); - - } - - var pending = []; - - for ( var i = 0, il = primitives.length; i < il; i ++ ) { - - var primitive = primitives[ i ]; - var cacheKey = createPrimitiveKey( primitive ); - - // See if we've already created this geometry - var cached = cache[ cacheKey ]; - - if ( cached ) { - - // Use the cached geometry if it exists - pending.push( cached.promise ); - - } else { - - var geometryPromise; - - if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) { - - // Use DRACO geometry if available - geometryPromise = createDracoPrimitive( primitive ); - - } else { - - // Otherwise create a new geometry - geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser ); - - } - - // Cache this geometry - cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise }; - - pending.push( geometryPromise ); - - } - - } - - return Promise.all( pending ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes - * @param {number} meshIndex - * @return {Promise} - */ - GLTFParser.prototype.loadMesh = function ( meshIndex ) { - - var parser = this; - var json = this.json; - - var meshDef = json.meshes[ meshIndex ]; - var primitives = meshDef.primitives; - - var pending = []; - - for ( var i = 0, il = primitives.length; i < il; i ++ ) { - - var material = primitives[ i ].material === undefined - ? createDefaultMaterial( this.cache ) - : this.getDependency( 'material', primitives[ i ].material ); - - pending.push( material ); - - } - - pending.push( parser.loadGeometries( primitives ) ); - - return Promise.all( pending ).then( function ( results ) { - - var materials = results.slice( 0, results.length - 1 ); - var geometries = results[ results.length - 1 ]; - - var meshes = []; - - for ( var i = 0, il = geometries.length; i < il; i ++ ) { - - var geometry = geometries[ i ]; - var primitive = primitives[ i ]; - - // 1. create Mesh - - var mesh; - - var material = materials[ i ]; - - if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || - primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || - primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || - primitive.mode === undefined ) { - - // .isSkinnedMesh isn't in glTF spec. See ._markDefs() - mesh = meshDef.isSkinnedMesh === true - ? new SkinnedMesh( geometry, material ) - : new Mesh( geometry, material ); - - if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) { - - // we normalize floating point skin weight array to fix malformed assets (see #15319) - // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs - mesh.normalizeSkinWeights(); - - } - - if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) { - - mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode ); - - } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) { - - mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode ); - - } - - } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) { - - mesh = new LineSegments( geometry, material ); - - } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) { - - mesh = new Line( geometry, material ); - - } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) { - - mesh = new LineLoop( geometry, material ); - - } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) { - - mesh = new Points( geometry, material ); - - } else { - - throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode ); - - } - - if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) { - - updateMorphTargets( mesh, meshDef ); - - } - - mesh.name = meshDef.name || ( 'mesh_' + meshIndex ); - - if ( geometries.length > 1 ) mesh.name += '_' + i; - - assignExtrasToUserData( mesh, meshDef ); - - parser.assignFinalMaterial( mesh ); - - meshes.push( mesh ); - - } - - if ( meshes.length === 1 ) { - - return meshes[ 0 ]; - - } - - var group = new Group(); - - for ( var i = 0, il = meshes.length; i < il; i ++ ) { - - group.add( meshes[ i ] ); - - } - - return group; - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras - * @param {number} cameraIndex - * @return {Promise} - */ - GLTFParser.prototype.loadCamera = function ( cameraIndex ) { - - var camera; - var cameraDef = this.json.cameras[ cameraIndex ]; - var params = cameraDef[ cameraDef.type ]; - - if ( ! params ) { - - console.warn( 'THREE.GLTFLoader: Missing camera parameters.' ); - return; - - } - - if ( cameraDef.type === 'perspective' ) { - - camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 ); - - } else if ( cameraDef.type === 'orthographic' ) { - - camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar ); - - } - - if ( cameraDef.name ) camera.name = cameraDef.name; - - assignExtrasToUserData( camera, cameraDef ); - - return Promise.resolve( camera ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins - * @param {number} skinIndex - * @return {Promise} - */ - GLTFParser.prototype.loadSkin = function ( skinIndex ) { - - var skinDef = this.json.skins[ skinIndex ]; - - var skinEntry = { joints: skinDef.joints }; - - if ( skinDef.inverseBindMatrices === undefined ) { - - return Promise.resolve( skinEntry ); - - } - - return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) { - - skinEntry.inverseBindMatrices = accessor; - - return skinEntry; - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations - * @param {number} animationIndex - * @return {Promise} - */ - GLTFParser.prototype.loadAnimation = function ( animationIndex ) { - - var json = this.json; - - var animationDef = json.animations[ animationIndex ]; - - var pendingNodes = []; - var pendingInputAccessors = []; - var pendingOutputAccessors = []; - var pendingSamplers = []; - var pendingTargets = []; - - for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) { - - var channel = animationDef.channels[ i ]; - var sampler = animationDef.samplers[ channel.sampler ]; - var target = channel.target; - var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated. - var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input; - var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output; - - pendingNodes.push( this.getDependency( 'node', name ) ); - pendingInputAccessors.push( this.getDependency( 'accessor', input ) ); - pendingOutputAccessors.push( this.getDependency( 'accessor', output ) ); - pendingSamplers.push( sampler ); - pendingTargets.push( target ); - - } - - return Promise.all( [ - - Promise.all( pendingNodes ), - Promise.all( pendingInputAccessors ), - Promise.all( pendingOutputAccessors ), - Promise.all( pendingSamplers ), - Promise.all( pendingTargets ) - - ] ).then( function ( dependencies ) { - - var nodes = dependencies[ 0 ]; - var inputAccessors = dependencies[ 1 ]; - var outputAccessors = dependencies[ 2 ]; - var samplers = dependencies[ 3 ]; - var targets = dependencies[ 4 ]; - - var tracks = []; - - for ( var i = 0, il = nodes.length; i < il; i ++ ) { - - var node = nodes[ i ]; - var inputAccessor = inputAccessors[ i ]; - var outputAccessor = outputAccessors[ i ]; - var sampler = samplers[ i ]; - var target = targets[ i ]; - - if ( node === undefined ) continue; - - node.updateMatrix(); - node.matrixAutoUpdate = true; - - var TypedKeyframeTrack; - - switch ( PATH_PROPERTIES[ target.path ] ) { - - case PATH_PROPERTIES.weights: - - TypedKeyframeTrack = NumberKeyframeTrack; - break; - - case PATH_PROPERTIES.rotation: - - TypedKeyframeTrack = QuaternionKeyframeTrack; - break; - - case PATH_PROPERTIES.position: - case PATH_PROPERTIES.scale: - default: - - TypedKeyframeTrack = VectorKeyframeTrack; - break; - - } - - var targetName = node.name ? node.name : node.uuid; - - var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear; - - var targetNames = []; - - if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) { - - // Node may be a Group (glTF mesh with several primitives) or a Mesh. - node.traverse( function ( object ) { - - if ( object.isMesh === true && object.morphTargetInfluences ) { - - targetNames.push( object.name ? object.name : object.uuid ); - - } - - } ); - - } else { - - targetNames.push( targetName ); - - } - - var outputArray = outputAccessor.array; - - if ( outputAccessor.normalized ) { - - var scale; - - if ( outputArray.constructor === Int8Array ) { - - scale = 1 / 127; - - } else if ( outputArray.constructor === Uint8Array ) { - - scale = 1 / 255; - - } else if ( outputArray.constructor == Int16Array ) { - - scale = 1 / 32767; - - } else if ( outputArray.constructor === Uint16Array ) { - - scale = 1 / 65535; - - } else { - - throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' ); - - } - - var scaled = new Float32Array( outputArray.length ); - - for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) { - - scaled[ j ] = outputArray[ j ] * scale; - - } - - outputArray = scaled; - - } - - for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) { - - var track = new TypedKeyframeTrack( - targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ], - inputAccessor.array, - outputArray, - interpolation - ); - - // Override interpolation with custom factory method. - if ( sampler.interpolation === 'CUBICSPLINE' ) { - - track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) { - - // A CUBICSPLINE keyframe in glTF has three output values for each input value, - // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize() - // must be divided by three to get the interpolant's sampleSize argument. - - return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result ); - - }; - - // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants. - track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true; - - } - - tracks.push( track ); - - } - - } - - var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex; - - return new AnimationClip( name, undefined, tracks ); - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy - * @param {number} nodeIndex - * @return {Promise} - */ - GLTFParser.prototype.loadNode = function ( nodeIndex ) { - - var json = this.json; - var extensions = this.extensions; - var parser = this; - - var nodeDef = json.nodes[ nodeIndex ]; - - return ( function () { - - var pending = []; - - if ( nodeDef.mesh !== undefined ) { - - pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) { - - var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh ); - - // if weights are provided on the node, override weights on the mesh. - if ( nodeDef.weights !== undefined ) { - - node.traverse( function ( o ) { - - if ( ! o.isMesh ) return; - - for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) { - - o.morphTargetInfluences[ i ] = nodeDef.weights[ i ]; - - } - - } ); - - } - - return node; - - } ) ); - - } - - if ( nodeDef.camera !== undefined ) { - - pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) { - - return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera ); - - } ) ); - - } - - if ( nodeDef.extensions - && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] - && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) { - - var lightIndex = nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light; - - pending.push( parser.getDependency( 'light', lightIndex ).then( function ( light ) { - - return parser._getNodeRef( parser.lightCache, lightIndex, light ); - - } ) ); - - } - - return Promise.all( pending ); - - }() ).then( function ( objects ) { - - var node; - - // .isBone isn't in glTF spec. See ._markDefs - if ( nodeDef.isBone === true ) { - - node = new Bone(); - - } else if ( objects.length > 1 ) { - - node = new Group(); - - } else if ( objects.length === 1 ) { - - node = objects[ 0 ]; - - } else { - - node = new Object3D(); - - } - - if ( node !== objects[ 0 ] ) { - - for ( var i = 0, il = objects.length; i < il; i ++ ) { - - node.add( objects[ i ] ); - - } - - } - - if ( nodeDef.name ) { - - node.userData.name = nodeDef.name; - node.name = PropertyBinding.sanitizeNodeName( nodeDef.name ); - - } - - assignExtrasToUserData( node, nodeDef ); - - if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef ); - - if ( nodeDef.matrix !== undefined ) { - - var matrix = new Matrix4(); - matrix.fromArray( nodeDef.matrix ); - node.applyMatrix4( matrix ); - - } else { - - if ( nodeDef.translation !== undefined ) { - - node.position.fromArray( nodeDef.translation ); - - } - - if ( nodeDef.rotation !== undefined ) { - - node.quaternion.fromArray( nodeDef.rotation ); - - } - - if ( nodeDef.scale !== undefined ) { - - node.scale.fromArray( nodeDef.scale ); - - } - - } - - parser.associations.set( node, { type: 'nodes', index: nodeIndex } ); - - return node; - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes - * @param {number} sceneIndex - * @return {Promise} - */ - GLTFParser.prototype.loadScene = function () { - - // scene node hierachy builder - - function buildNodeHierachy( nodeId, parentObject, json, parser ) { - - var nodeDef = json.nodes[ nodeId ]; - - return parser.getDependency( 'node', nodeId ).then( function ( node ) { - - if ( nodeDef.skin === undefined ) return node; - - // build skeleton here as well - - var skinEntry; - - return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) { - - skinEntry = skin; - - var pendingJoints = []; - - for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) { - - pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) ); - - } - - return Promise.all( pendingJoints ); - - } ).then( function ( jointNodes ) { - - node.traverse( function ( mesh ) { - - if ( ! mesh.isMesh ) return; - - var bones = []; - var boneInverses = []; - - for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) { - - var jointNode = jointNodes[ j ]; - - if ( jointNode ) { - - bones.push( jointNode ); - - var mat = new Matrix4(); - - if ( skinEntry.inverseBindMatrices !== undefined ) { - - mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 ); - - } - - boneInverses.push( mat ); - - } else { - - console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] ); - - } - - } - - mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld ); - - } ); - - return node; - - } ); - - } ).then( function ( node ) { - - // build node hierachy - - parentObject.add( node ); - - var pending = []; - - if ( nodeDef.children ) { - - var children = nodeDef.children; - - for ( var i = 0, il = children.length; i < il; i ++ ) { - - var child = children[ i ]; - pending.push( buildNodeHierachy( child, node, json, parser ) ); - - } - - } - - return Promise.all( pending ); - - } ); - - } - - return function loadScene( sceneIndex ) { - - var json = this.json; - var extensions = this.extensions; - var sceneDef = this.json.scenes[ sceneIndex ]; - var parser = this; - - // Loader returns Group, not Scene. - // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172 - var scene = new Group(); - if ( sceneDef.name ) scene.name = sceneDef.name; - - assignExtrasToUserData( scene, sceneDef ); - - if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef ); - - var nodeIds = sceneDef.nodes || []; - - var pending = []; - - for ( var i = 0, il = nodeIds.length; i < il; i ++ ) { - - pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) ); - - } - - return Promise.all( pending ).then( function () { - - return scene; - - } ); - - }; - - }(); - - return GLTFLoader; - -} )(); - -//export { GLTFLoader };