#include #include #include #ifndef memory_Context_HEADER #define memory_Context_HEADER struct memory_Context { std::vector hiddenItems; std::vector mismatchedItems; std::map playfieldItems; int playfieldSize = 0; std::string recentField = "none"; int selectedId = -1; std::vector selectedItems; bool victory = false; }; #endif // memory_Context_HEADER