from memory_Context import * from llm import * ######## # Client initiated input ######## # Generate constant playfield @llm_by_value def memory_generateConstPlayfield( c: memory_Context ) -> memory_Context: idGroups: dict[int, int] = { } id = 0 for gid in range(0, c.playfieldSize): idGroups[id] = gid id += 1 idGroups[id] = gid id += 1 #} c.playfieldItems = idGroups c.recentField = "playfieldItems" return c #} # Select item @llm_by_value def memory_selectItem( c: memory_Context ) -> memory_Context: if ( len(c.selectedItems) == 2 ): c.selectedItems = [] #} c.selectedItems.append(c.selectedId) c.recentField = "selectedItems" return c #} ######## # System initiated reaction ######## # Deselect mismatched items # # Conditions: # 0. Two items has just been selected # 1. The same item has been selected twice # 1. Selected items are of different groups @llm_by_value def memory_shouldDeselectMismatchedItems( c: memory_Context ) -> memory_Context: if not ( c.recentField == "selectedItems" and len(c.selectedItems) == 2 ): c.recentField = "none" return c #} if ( c.selectedItems[0] == c.selectedItems[1] ): c.mismatchedItems.clear() c.mismatchedItems.append(c.selectedItems[0]) c.recentField = "mismatchedItems" return c #} if ( c.playfieldItems[c.selectedItems[0]] != c.playfieldItems[c.selectedItems[1]] ): c.mismatchedItems.clear() c.mismatchedItems.append(c.selectedItems[0]) c.mismatchedItems.append(c.selectedItems[1]) c.recentField = "mismatchedItems" return c #} c.recentField = "none" return c #} # Detect victory # # Conditions: # 1. Matching items have just been hidden and all items are hidden now @llm_by_value def memory_shouldDetectVictory( c: memory_Context ) -> memory_Context: if ( c.recentField == "hiddenItems" and len(c.hiddenItems) == len(c.playfieldItems) ): c.victory = True c.recentField = "victory" return c #} c.recentField = "none" return c #} # Hide matching selected items # # Conditions: # 1. Two items are selected and they are of the same group @llm_by_value def memory_shouldHideMatchingItems( c: memory_Context ) -> memory_Context: if ( c.recentField == "selectedItems" and len(c.selectedItems) == 2 and c.playfieldItems[c.selectedItems[0]] == c.playfieldItems[c.selectedItems[1]] ): c.hiddenItems.append(c.selectedItems[0]) c.hiddenItems.append(c.selectedItems[1]) c.recentField = "hiddenItems" return c #} c.recentField = "none" return c #}