#include "memory_Context.h" template T memory_Context::field(const std::string &fieldName) { if (fieldName == "didLaunch") { return didLaunch; } // TODO return 0; } template void memory_Context::setField(const std::string &fieldName, T value) { if (fieldName == "didLaunch") { didLaunch = value; } // TODO } memory_Context memory_createContext() { return memory_Context(); }