#include "memory_Context.h" #ifndef memory_HEADER #define memory_HEADER memory_Context memory_generateConstPlayfield(memory_Context); memory_Context memory_selectItem(memory_Context); memory_Context memory_shouldDeselectMismatchedItems(memory_Context); memory_Context memory_shouldDetectVictory(memory_Context); memory_Context memory_shouldHideMatchingItems(memory_Context); #endif // memory_HEADER