from gui_aux import * from gui_TextureDescription import * from llm import * from memory_Context import * # Generate textures descriptions # # Conditions: # 1. tileImage or tileImageCount or tileImageHeight or tileImageWidth has just changed # 2. tileImage, tileImageCount, tileImageHeight, tileImageWidth are not empty @llm_by_value def gui_generateTextureDescriptions( c: memory_Context ) -> memory_Context: if ( c.recentField == "tileImage" or c.recentField == "tileImageCount" or c.recentField == "tileImageHeight" or c.recentField == "tileImageWidth" ): tds: list[gui_TextureDescription] = [] for id in range(0, c.tileImageCount): td = gui_createTextureDescription() td.fileName = c.tileImage td.height = c.tileImageHeight td.width = c.tileImageWidth td.x = id * c.tileImageWidth td.y = 0 tds.append(td) #} c.textureDescriptions = tds c.recentField = "textureDescriptions" return c #} c.recentField = "none" return c #} # Generate tile positions # # Conditions: # 1. cellSize, playField, windowHeight, or windowWidth has changed and none of them is zero @llm_by_value def gui_generateTilePositions( c: memory_Context ) -> memory_Context: if ( ( c.recentField != "cellSize" and c.recentField != "playfieldSize" and c.recentField != "windowHeight" and c.recentField != "windowWidth" ) or ( c.cellSize == 0 or c.playfieldSize == 0 or c.windowHeight == 0 or c.windowWidth == 0 ) ): c.recentField = "none" return c #} positions = gui_aux_cellPositions(c.playfieldSize) ps = [] for i in range(0, len(positions)): p = gui_aux_cellScreenPosition(c, positions[i]) ps.append(p) #} c.tilePositions = ps c.recentField = "tilePositions" return c #}