class memory_Context: def __init__(self): self.cellPositions = [] self.cellSize = 0 self.descImage = "" self.descImageCount = 0 self.descImageHeight = 0 self.descImageWidth = 0 self.descPosition = [] self.descTextureDescriptions = [] self.deselectMismatchedTiles = False self.deselectMismatchedTilesDelay = 0 self.didLaunch = False self.exit = False self.hiddenItems = [] self.hideMatchingTiles = False self.hideMatchingTilesDelay = 0 self.input = "" self.mismatchedItems = [] self.outputGoOn = "" self.outputGreeting = "" self.outputHelp = "" self.outputMatchedItems = "" self.outputMismatchedItems = "" self.outputPromptSelection = "" self.outputVictory = "" self.playfieldItems = {} self.playfieldSize = 0 self.recentField = "none" self.selectedId = -1 self.selectedItems = [] self.textureDescriptions = [] self.tileImage = "" self.tileImageCount = 0 self.tileImageHeight = 0 self.tileImageWidth = 0 self.tilePositions = [] self.titleImage = "" self.titleImageCount = 0 self.titleImageHeight = 0 self.titleImageWidth = 0 self.titlePosition = [] self.titleTextureDescriptions = [] self.windowBackgroundColor = "#000000" self.windowHeight = 0 self.windowTitle = "" self.windowWidth = 0 self.victory = False def field(self, fieldName): return getattr(self, fieldName) def setField(self, fieldName, value): setattr(self, fieldName, value) def __repr__(self): return self.__str__() def __str__(self): return f"memory_Context(playfieldI/playfieldS/recentF/selectedId/selectedI: '{self.playfieldItems}'/'{self.playfieldSize}'/'{self.recentField}'/'{self.selectedId}'/'{self.selectedItems}')" def memory_createContext(): return memory_Context()