#include #include #include #include "any.h" #include "ctx.h" #ifndef memory_Context_HEADER #define memory_Context_HEADER struct memory_Context { bool didLaunch = false; bool exit = false; std::vector hiddenItems; std::string input = ""; std::vector mismatchedItems; std::string outputGoOn = ""; std::string outputGreeting = ""; std::string outputHelp = ""; std::string outputMatchedItems = ""; std::string outputMismatchedItems = ""; std::string outputPromptSelection = ""; std::string outputVictory = ""; std::map playfieldItems; int playfieldSize = 0; std::string recentField = "none"; int selectedId = -1; std::vector selectedItems; bool victory = false; libany::any field(const std::string &fieldName); void setField(const std::string &fieldName, libany::any value); }; memory_Context memory_createContext(); #endif // memory_Context_HEADER