from gui_aux import * from gui_TextureDescription import * from llm import * from memory_Context import * # Generate texture descriptions for harm description # # Conditions: # 1.descImage, descImageCount, descImageHeight, or descImageWidth has just changed @llm_by_value def gui_generateDescTextureDescriptions( c: memory_Context ) -> memory_Context: if ( c.recentField == "descImage" or c.recentField == "descImageCount" or c.recentField == "descImageHeight" or c.recentField == "descImageWidth" ): tds: list[gui_TextureDescription] = [] for id in range(0, c.descImageCount): td = gui_createTextureDescription() td.fileName = c.descImage td.height = c.descImageHeight td.width = c.descImageWidth td.x = id * c.descImageWidth td.y = 0 tds.append(td) #} c.descTextureDescriptions = tds c.recentField = "descTextureDescriptions" return c #} c.recentField = "none" return c #} # Generate texture descriptions for splash screens # # Conditions: # 1.splashImage, splashImageCount, splashImageHeight, or splashImageWidth has just changed @llm_by_value def gui_generateSplashTextureDescriptions( c: memory_Context ) -> memory_Context: if ( c.recentField == "splashImage" or c.recentField == "splashImageCount" or c.recentField == "splashImageHeight" or c.recentField == "splashImageWidth" ): tds: list[gui_TextureDescription] = [] for id in range(0, c.splashImageCount): td = gui_createTextureDescription() td.fileName = c.splashImage td.height = c.splashImageHeight td.width = c.splashImageWidth td.x = id * c.splashImageWidth td.y = 0 tds.append(td) #} c.splashTextureDescriptions = tds c.recentField = "splashTextureDescriptions" return c #} c.recentField = "none" return c #} # Generate texture descriptions for tiles # # Conditions: # 1. tileImage or tileImageCount or tileImageHeight or tileImageWidth has just changed @llm_by_value def gui_generateTextureDescriptions( c: memory_Context ) -> memory_Context: if ( c.recentField == "tileImage" or c.recentField == "tileImageCount" or c.recentField == "tileImageHeight" or c.recentField == "tileImageWidth" ): tds: list[gui_TextureDescription] = [] for id in range(0, c.tileImageCount): td = gui_createTextureDescription() td.fileName = c.tileImage td.height = c.tileImageHeight td.width = c.tileImageWidth td.x = id * c.tileImageWidth td.y = 0 tds.append(td) #} c.textureDescriptions = tds c.recentField = "textureDescriptions" return c #} c.recentField = "none" return c #} # Generate tile positions # # Conditions: # 1. cellSize, playField, windowHeight, or windowWidth has changed and none of them is zero @llm_by_value def gui_generateTilePositions( c: memory_Context ) -> memory_Context: if ( ( c.recentField != "cellPositions" and c.recentField != "cellSize" and c.recentField != "playfieldSize" and c.recentField != "windowHeight" and c.recentField != "windowWidth" ) or ( len(c.cellPositions) == 0 or c.cellSize == 0 or c.playfieldSize == 0 or c.windowHeight == 0 or c.windowWidth == 0 ) ): c.recentField = "none" return c #} ps = [] for i in range(0, len(c.cellPositions)): p = gui_aux_cellScreenPosition(c, c.cellPositions[i]) ps.append(p) #} c.tilePositions = ps c.recentField = "tilePositions" return c #} # Generate texture descriptions for tiTLes # # Conditions: # 1. titleImage, titleImageCount, titleImageHeight, or titleImageWidth has just changed @llm_by_value def gui_generateTitleTextureDescriptions( c: memory_Context ) -> memory_Context: if ( c.recentField == "titleImage" or c.recentField == "titleImageCount" or c.recentField == "titleImageHeight" or c.recentField == "titleImageWidth" ): tds: list[gui_TextureDescription] = [] for id in range(0, c.titleImageCount): td = gui_createTextureDescription() td.fileName = c.titleImage td.height = c.titleImageHeight td.width = c.titleImageWidth td.x = id * c.titleImageWidth td.y = 0 tds.append(td) #} c.titleTextureDescriptions = tds c.recentField = "titleTextureDescriptions" return c #} c.recentField = "none" return c #}