from gui import * from gui_TextureDescription import * from memory_Context import * def test_gui_generateTextureDescriptions( ) -> str: c = memory_createContext() c.tileImage = "res/img.png" c.tileImageCount = 3 c.tileImageHeight = 35 c.tileImageWidth = 20 c.recentField = "tileImageWidth" c = gui_generateTextureDescriptions(c) if ( c.recentField == "textureDescriptions" and len(c.textureDescriptions) == 3 and c.textureDescriptions[0].fileName == "res/img.png" and c.textureDescriptions[0].height == 35 and c.textureDescriptions[0].width == 20 and c.textureDescriptions[0].x == 0 and c.textureDescriptions[1].x == 20 and c.textureDescriptions[2].x == 40 ): return "OK: gui_generateTextureDescriptions" #} return "ERR: gui_generateTextureDescriptions" #} def test_gui_generateTilePositions( ) -> str: c = memory_createContext() c.cellSize = 10 c.playfieldSize = 2 c.cellPositions = gui_aux_cellGridPositions(c.playfieldSize) c.windowHeight = 200 c.windowWidth = 200 c.recentField = "windowWidth" c = gui_generateTilePositions(c) if ( c.recentField == "tilePositions" and len(c.tilePositions) == 4 and c.tilePositions[0][0] == 140 ): return "OK: gui_generateTilePositions" #} return "ERR: gui_generateTilePositions" #}