#include #include #include #include "memory_test.h" #include "memory_Context.h" extern memory_Context memory_createContext(); int main() { memory_createContext(); std::cout << memory_test_generateConstPlayfield() << std::endl << memory_test_selectItem_1x() << std::endl << memory_test_selectItem_2x() << std::endl << memory_test_selectItem_3x() << std::endl << memory_test_shouldDeselectMismatchedItems() << std::endl << memory_test_shouldDeselectMismatchedItems_itemTwice() << std::endl << memory_test_shouldDetectVictory() << std::endl << memory_test_shouldHideMatchingItems() << std::endl ; }