func test_memory_generateConstPlayfield() -> String { let idGroups = memory_generateConstPlayfield(2) if ( idGroups.count == 4 && idGroups[0] == 0 && idGroups[1] == 0 && idGroups[2] == 1 && idGroups[3] == 1 ) { return "OK: memory_generateConstPlayfield" } return "ERR: memory_generateConstPlayfield" }