#include #include #include "entities.h" // L4: Function. std::string memory_generateConstPlayfield( MemoryContext& c ) { std::map idGroups = { }; auto id = 0; for (auto gid = 0; gid < c.playfieldSize; ++gid) { idGroups[id] = gid; id += 1; idGroups[id] = gid; id += 1; } c.playfieldItems = idGroups; return "MemoryContext.playfieldItems"; } // L20: Test. std::string test_memory_generateConstPlayfield( ) { auto c = memory_createEmptyContext(); c.playfieldSize = 2; auto fieldName = memory_generateConstPlayfield(c); if ( fieldName == "MemoryContext.playfieldItems" && c.playfieldItems.size() == 4 && c.playfieldItems[0] == 0 && c.playfieldItems[1] == 0 && c.playfieldItems[2] == 1 && c.playfieldItems[3] == 1 ) { return "OK: memory_generateConstPlayfield"; } return "ERR: memory_generateConstPlayfield"; }