from entities import * from llm import * # Execute selections and verify # # Conditions: # 1. Matching items have just been hidden and all items are hidden now @llm_by_value def memory_api_detectVictory( c: MemoryContext ) -> MemoryContext: # Test. def test_memory_generateConstPlayfield( ) -> str: c = memory_createEmptyContext() c.playfieldSize = 2 c = memory_generateConstPlayfield(c) if ( c.recentField == "playfieldItems" and len(c.playfieldItems) == 4 and c.playfieldItems[0] == 0 and c.playfieldItems[1] == 0 and c.playfieldItems[2] == 1 and c.playfieldItems[3] == 1 ): return "OK: memory_generateConstPlayfield" #} return "ERR: memory_generateConstPlayfield" #} def test_memory_selectItem( ) -> str: c = memory_createEmptyContext() c.playfieldSize = 2 c = memory_generateConstPlayfield(c) # Select the first item. c.selectedId = 0 c.recentField = "selectedId" c = memory_selectItem(c) # See if it's in selectedItems now. if ( c.recentField == "selectedItems" and len(c.selectedItems) == 1 and c.selectedItems[0] == 0 ): return "OK: selectItem" #} return "ERR: selectItem" #} def test_selectTwoItems( ) -> str: c = memory_createEmptyContext() c.playfieldSize = 2 c = memory_generateConstPlayfield(c) # Select the first two items. c.selectedId = 0 c.recentField = "selectedId" c = memory_selectItem(c) c.selectedId = 1 c.recentField = "selectedId" c = memory_selectItem(c) # See if it's both items are selected now. if ( c.recentField == "selectedItems" and len(c.selectedItems) == 2 and c.selectedItems[0] == 0 and c.selectedItems[1] == 1 ): return "OK: selectTwoItems" #} return "ERR: selectTwoItems" #} def test_selectThreeItems( ) -> str: c = memory_createEmptyContext() c.playfieldSize = 2 c = memory_generateConstPlayfield(c) # Select three items. c.selectedId = 0 c.recentField = "selectedId" c = memory_selectItem(c) c.selectedId = 1 c.recentField = "selectedId" c = memory_selectItem(c) c.selectedId = 2 c.recentField = "selectedId" c = memory_selectItem(c) # See if only one (last) item is selected now. if ( c.recentField == "selectedItems" and len(c.selectedItems) == 1 and c.selectedItems[0] == 2 ): return "OK: selectThreeItems" #} return "ERR: selectThreeItems" #} def test_memory_hideMatchingItems( ) -> str: c = memory_createEmptyContext() c.playfieldSize = 2 c = memory_generateConstPlayfield(c) # Select two items of the same group. c.selectedId = 0 c.recentField = "selectedId" c = memory_selectItem(c) c.selectedId = 1 c.recentField = "selectedId" c = memory_selectItem(c) # Hide matching items. c = memory_hideMatchingItems(c) # See if the two selected items match. if ( c.recentField == "hiddenItems" and len(c.hiddenItems) == 2 and c.hiddenItems[0] == 0 and c.hiddenItems[1] == 1 ): return "OK: memory_hideMatchingItems" #} return "ERR: memory_hideMatchingItems" #} def test_memory_deselectMismatchedItems( ) -> str: c = memory_createEmptyContext() c.playfieldSize = 2 c = memory_generateConstPlayfield(c) # Select two items of different groups. c.selectedId = 0 c.recentField = "selectedId" c = memory_selectItem(c) c.selectedId = 2 c.recentField = "selectedId" c = memory_selectItem(c) # Detect mismatching. c = memory_deselectMismatchedItems(c) # See if the two selected items do not match. if ( c.recentField == "mismatchedItems" and len(c.mismatchedItems) == 2 and c.mismatchedItems[0] == 0 and c.mismatchedItems[1] == 2 ): return "OK: memory_deselectMismatchedItems" #} return "ERR: memory_deselectMismatchedItems" #} def test_memory_detectVictory( ) -> str: c = memory_createEmptyContext() c.playfieldSize = 2 c = memory_generateConstPlayfield(c) # Select the first two items of the same group. c.selectedId = 0 c.recentField = "selectedId" c = memory_selectItem(c) c.selectedId = 1 c.recentField = "selectedId" c = memory_selectItem(c) # Hide the first pair. c = memory_hideMatchingItems(c) # Select the last two items of the same group. c.selectedId = 2 c.recentField = "selectedId" c = memory_selectItem(c) c.selectedId = 3 c.recentField = "selectedId" c = memory_selectItem(c) # Hide the second pair. c = memory_hideMatchingItems(c) # Detect victory. c = memory_detectVictory(c) # See if victory has been detected. if ( c.recentField == "victory" and c.victory == True ): return "OK: memory_detectVictory" #} return "ERR: memory_detectVictory" #} def test_passContextByValue( ) -> str: c = memory_createEmptyContext() c.playfieldSize = 2 c = memory_generateConstPlayfield(c) c.selectedId = 0 c.recentField = "selectedId" c1 = memory_selectItem(c) c.selectedId = 1 c.recentField = "selectedId" c2 = memory_selectItem(c) # See if c1 and c2 have different recentField. if ( c1.selectedId != c2.selectedId ): return "OK: passContextByValue" return "ERR: passContextByValue" #}