// L4: Function. std::map memory_generateConstPlayfield(n: int) { idGroups: std::map = { } id = 0 for gid in range(0, n): idGroups[id] = gid id += 1 idGroups[id] = gid id += 1 } return idGroups } // L20: Test. str test_memory_generateConstPlayfield() { idGroups = memory_generateConstPlayfield(2) if ( len(idGroups) == 4 and idGroups[0] == 0 and idGroups[1] == 0 and idGroups[2] == 1 and idGroups[3] == 1 ): return "OK: memory_generateConstPlayfield" } return "ERR: memory_generateConstPlayfield" } // L36: Run. print(test_memory_generateConstPlayfield())